Tylersbored Posted April 19, 2017 Posted April 19, 2017 Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated
Eagle Scripts Posted April 19, 2017 Posted April 19, 2017 8 minutes ago, Tylersbored said: Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated Play around with the positions/distance compared to objects that are always there. For example a tree spot 1 1
Alek Posted April 19, 2017 Posted April 19, 2017 25 minutes ago, Tylersbored said: Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated Use the entity hover debug tool, I guarantee you there is a difference. Colors, rotation, models, something. 1
Tylersbored Posted April 19, 2017 Author Posted April 19, 2017 1 hour ago, Eagle Scripts said: Play around with the positions/distance compared to objects that are always there. For example a tree spot 1 haha that is what I ended up doing, felt weird to be doing it this way though 1