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Tylersbored

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Everything posted by Tylersbored

  1. Your frustrations sound very similar to mine when I was trying to start up a bot farm a year ago.. It is a hard business man and I wish you the best of luck
  2. The opposite has been happening for me.. My accounts getting banned back to back. My motivation is at an all time low right now lol.
  3. haha that is what I ended up doing, felt weird to be doing it this way though
  4. Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated
  5. I have done that as well, using a conditional sleep if the interaction succeeded. If the interaction failed I used the low level method of clicking the widget. It seemed to fail most of the time when I tried to use it but occasionally it would succeed
  6. could it also be that I am runnning my bots on low cpu? I heard that low cpu might cause some issues with hooks This is generally how I was using them before I switched over to using hover() instead. Do you have to grab widgets freshly before you use them? Also they must be visible right? Before you can call get() on them. I have also read in a different forum that hard coding the ids in order to find widgets is bad. Could someone point me into the right direction on how to find the widgets properly thanks
  7. In the house options: "Call Servant","Building mode" in the GE: "Abort offer","Collect"
  8. Does anybody else have bug problems when using .interact with RS2Widgets? It is very hit or miss when they successfully perform the action for me. This varies from widget to widget, some are buggier than others. I have resorted to using .hover() to hover over the widget first and then getMouse().click(false) to actually press the widget. It works but just wondering if anybody is having the same issues or maybe I am using them wrong. If so, could someone tell me the correct process of using a widget haha. I perform null checks btw in case that has something to do with it.
  9. yeah im using proxies, not sure if my ip changed or not though.. I have other bots running on proxies and they were fine
  10. What do the different login codes mean? I come back to my bots and sometimes I find one logged out with login code: -2
  11. Use gRandom if you want there to be weights on the values that get picked
  12. Trial and error is the only real answer you'll get that will help you
  13. Done. Pushed update for v0.4.1 To use random world feature, type "f2p" or "p2p" in world parameter
  14. one more to the batch :p I wanted to make it for the experience more than anything Just pushed an update to v0.4 The problem should be fixed now I may add random worlds for f2p and p2p later. I am not sure if there is a CLI argument for that so unless there is, I would have to hardcode the worlds in and select them at random.
  15. Thank you I appreciate it hope it helps make your life a bit easier like it has mine haha
  16. Just pushed the update (v0.3). Lemme know if you have anymore suggestions or if you find anymore bugs. Updated. Added import proxies and you can either update all bots by pressing "update all" or you can select specific bots and press "update bot". Lemme know if you have any more suggestions or find any bugs.
  17. that should be pretty easy to do, ill get on it when I have time will work on it soon!
  18. Start off by thinking of a problem that you would like to automate. From there, vision your goal and what you want and think about the steps you need to get there. Want to create a bot for OSBot? Google "OSBot scripting guide". Want to create a chrome extension? Google "chrome extension guide". There are so many resources out there to help you get started. The more you do, the more you learn and the easier it gets to begin the next project.
  19. Just pushed an update adding the import functionality. Import bots with "username:password" per bot per line. If you want to add additional details to the bots after import like world or proxy, select the bot you would like to edit. From there change the fields that you want to update, then press "update bot" (username and password do not update). Let me know if you have any more suggestions or bugs that I need to iron out.
  20. I can see how it would be easy for you because all of your bots run the same script and all have the same settings. At the moment my farm does not run this way so I have to type in a specific line for each bot which was tedious for me to do haha
  21. oo you're right. I will add that soon probably
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