Tylersbored Posted April 19, 2017 Share Posted April 19, 2017 Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted April 19, 2017 Share Posted April 19, 2017 8 minutes ago, Tylersbored said: Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated Play around with the positions/distance compared to objects that are always there. For example a tree spot 1 1 Quote Link to comment Share on other sites More sharing options...
Alek Posted April 19, 2017 Share Posted April 19, 2017 25 minutes ago, Tylersbored said: Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated Use the entity hover debug tool, I guarantee you there is a difference. Colors, rotation, models, something. 1 Quote Link to comment Share on other sites More sharing options...
Tylersbored Posted April 19, 2017 Author Share Posted April 19, 2017 1 hour ago, Eagle Scripts said: Play around with the positions/distance compared to objects that are always there. For example a tree spot 1 haha that is what I ended up doing, felt weird to be doing it this way though 1 Quote Link to comment Share on other sites More sharing options...