Satire Posted April 13, 2017 Share Posted April 13, 2017 (edited) Basic script, haven't tested it (don't have 45 magic) but I think it'll work lmao. Requested by @Twisted Staff If anyone want's to supply some photo's so I can add it to the thread, that'll be grateful. Download: Link Source code import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.api.ui.Spells; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import javax.imageio.ImageIO; import java.awt.*; import java.awt.geom.AffineTransform; import java.awt.geom.Arc2D; import java.io.IOException; import java.net.URL; import java.util.concurrent.TimeUnit; import java.util.function.Predicate; import java.util.stream.Collectors; @ScriptManifest(author = "Satire", info = "A simple Teleporter", name = "sCammyTeleporter", version = 0, logo = "") public class Main extends Script{ private long timeBegan; private long timeRan; private int beginningMagicXp; private int begginingLevelMagic; private int currentMagicXp; private int xpToNextLevelMagic; private int currentLevelMagic; private int xpPerHourMagic; private int levelsGainedMagic; private int xpGainedMagic; private int mX, mY; private final Image mousePointer = getImage("http://i.imgur.com/kGJ88Xg.png"); private Image getImage(String url) { try { return ImageIO.read(new URL(url)); } catch (IOException e) { } return null; } @Override public void onStart() { timeBegan = System.currentTimeMillis(); beginningMagicXp = skills.getExperience(Skill.MAGIC); begginingLevelMagic = skills.getStatic(Skill.MAGIC); } @Override public int onLoop() throws InterruptedException { if(getMagic().canCast(Spells.NormalSpells.CAMELOT_TELEPORT)){ new ConditionalSleep(3000, 100) { @Override public boolean condition() throws InterruptedException { return getMagic().castSpell(Spells.NormalSpells.CAMELOT_TELEPORT); } }.sleep(); new ConditionalSleep(1500, 100) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating(); } }.sleep(); }else{ log("Ran out of runes, logging off"); new ConditionalSleep(2000) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating(); // Wait for anim to finish so we can log off } }.sleep(); stop(true); } return random(500,100); } @Override public void onExit(){ log("Successfully exited!"); } public int xpToNextLevel(final Skill skill) { return skills.experienceToLevel(skill); } public void onPaint(Graphics2D g){ Graphics2D gr = g; g.setColor(Color.WHITE); mX = getMouse().getPosition().x; mY = getMouse().getPosition().y; g.drawImage(mousePointer, mX - 15, mY - 15, null); timeRan = System.currentTimeMillis() - this.timeBegan; g.setFont(new Font("SANS_SERIF", Font.BOLD, 12)); currentLevelMagic = this.skills.getStatic(Skill.MAGIC); currentMagicXp = this.skills.getExperience(Skill.MAGIC); levelsGainedMagic = currentLevelMagic - begginingLevelMagic; xpToNextLevelMagic = xpToNextLevel(Skill.MAGIC); xpGainedMagic = currentMagicXp - beginningMagicXp; xpPerHourMagic = (int) (this.xpGainedMagic * 3600000.0 / (System.currentTimeMillis() - this.timeBegan)); g.setColor(Color.WHITE); g.drawString(begginingLevelMagic + "/" + currentLevelMagic + "(" + levelsGainedMagic + ")" + " XP Gained: " + xpGainedMagic + " XP Needed: " + xpToNextLevelMagic + " XP/hr: " + xpPerHourMagic, 14, 329); g.setColor(Color.WHITE); } private String ft(long duration) { String res = ""; long days = TimeUnit.MILLISECONDS.toDays(duration); long hours = TimeUnit.MILLISECONDS.toHours(duration) - TimeUnit.DAYS.toHours(TimeUnit.MILLISECONDS.toDays(duration)); long minutes = TimeUnit.MILLISECONDS.toMinutes(duration) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(duration)); long seconds = TimeUnit.MILLISECONDS.toSeconds(duration) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(duration)); if (days == 0) { if(hours <=9 && minutes <=9){ res = ("0" + hours + ":" + "0" + minutes + ":" + seconds); return res; }else if(hours <=9 && minutes <=9){res = ("0" + hours + ":" + "0" + minutes + ":" + seconds); return res;} else{ res = (hours + ":" + minutes + ":" + seconds); } }else{ res = (days + ":" + hours + ":" + minutes + ":" + seconds); } return res; } } Edited April 13, 2017 by Satire Quote Link to comment Share on other sites More sharing options...
Chris Posted April 13, 2017 Share Posted April 13, 2017 if(getMagic().canCast(Spells.NormalSpells.CAMELOT_TELEPORT)){ if (new ConditionalSleep(3000, 100) { @Override public boolean condition() throws InterruptedException { return getMagic().castSpell(Spells.NormalSpells.CAMELOT_TELEPORT); } }.sleep()) { new ConditionalSleep(1500, 100) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating(); } }.sleep(); } }else{ log("Ran out of runes, logging off"); new ConditionalSleep(2000) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating(); // Wait for anim to finish so we can log off } }.sleep(); stop(true); } return random(500,1000); Quote Link to comment Share on other sites More sharing options...
Juggles Posted April 13, 2017 Share Posted April 13, 2017 Quality stuff Quote Link to comment Share on other sites More sharing options...
politje Posted April 13, 2017 Share Posted April 13, 2017 should be cool, i would use it Quote Link to comment Share on other sites More sharing options...