November 6, 20178 yr Author 11 hours ago, 07RsKiller said: its all important making your script better then it ever was, in all fairness im the guy thats found more bugs in your script than you actually have your self so start to thank instead of a attitude. Also i didnt know it was the osbot world API thanks for that information. You are the one who started the attitude
November 7, 20178 yr When starting Taverly black dragons it runs to obstacle pipe goes through then the script/client freezes. Stands after the tunnel,also the safe spot is not working correctly.
November 9, 20178 yr Author On 11/6/2017 at 10:17 PM, DrakeBot said: When starting Taverly black dragons it runs to obstacle pipe goes through then the script/client freezes. Stands after the tunnel,also the safe spot is not working correctly. 1 Is this still happening? Can you fill out the bug report form. also are you starting at your safespot? On 11/4/2017 at 10:44 AM, skillcube10 said: when doing blues at taverly, it gets stuck banking, it grabs food and just sits there, (logger shows "grabbing food" then nothing happens, it just sits there) Should be fixed in 8.2
November 10, 20178 yr Got banned on my main for 2 days, probably overusing lol, anyways as of recently I can't get back the drop down information menu once i've hidden it, until i restart script, can't give any details now but tomorrow I can send whatever logs you need let me know Edit : infact none of it is interactable, can't click on status experience etc, weird only happening sometimes One more thing, would it be possible to add how many arrows you want to keep on you when ranging, for example set it to 200, and when it gets low to that threshold have it withdraw back to original value. cheers Edited November 10, 20178 yr by prompt
November 12, 20178 yr Author Pushed v8.x-8.3 Fixed taverly pipe route issue. Fixed taverly bank stuck issue. Please report using the bug template or lend me your account and thoroughly explain the problem.
November 12, 20178 yr Author V8.4 Adjusted #getInteractingNPC() and removed "baby dragon". will now avoid the baby dragon and prioritize blue dragons. Adjusted the Information Panel with a "Anti-Pk Triggered" Counter. ->
November 13, 20178 yr Author 3 hours ago, 07RsKiller said: I was killing green drags but then it decided to fish lobsters its antiban bro /s OT: What did the logger and paint status say? That's more important.
November 15, 20178 yr Author Working on brutal dragons as a side project. So far I've handled most of the bugs. v8.5 will just include these bug fixes for BETA brutal drags only. Note: *Brutal dragons is not a functional mode yet. Please do not buy the script with the intentions of having a stable brutal dragon killer* Please report bugs using the template I provide. it helps me replicate the error if possible.
November 15, 20178 yr 15 hours ago, Chris said: Working on brutal dragons as a side project. So far I've handled most of the bugs. v8.5 will just include these bug fixes for BETA brutal drags only. Note: *Brutal dragons is not a functional mode yet. Please do not buy the script with the intentions of having a stable brutal dragon killer* Please report bugs using the template I provide. it helps me replicate the error if possible. will Brutal dragons be on this script or another one?
November 15, 20178 yr Author 34 minutes ago, Vap0r said: will Brutal dragons be on this script or another one? Will be included in this script. Would defeat the purpose of AIO dragon script if I made it seperate. It still needs to be heavily worked on.
November 15, 20178 yr 43 minutes ago, Chris said: Will be included in this script. Would defeat the purpose of AIO dragon script if I made it seperate. It still needs to be heavily worked on. Gotcha, was confused of the whole side project thing. May I have a trial?
November 16, 20178 yr Author more private brutal progress. Note: *Brutal dragons is not a functional mode yet. Please do not buy the script with the intentions of having a stable brutal dragon killer*
Create an account or sign in to comment