Jump to content

Excellent Dragons


Chris

Recommended Posts

Update: Safespot method in taverly works. However it seems that any NPC that aggresses the player triggers the player to store the npc in memory and the player will attempt to attack the npc regarldess of what state the script is in or regardless of attempting to reset the current action to trigger the state the script should be in (Only if the npc is still currently aggressive towards the player, despite its location). This is observable by my character attempting to attack a lesser demon that was still attempting to attack the player from the next room over. 

Also the fail rate of reaching the dusty key gate is ~1/10

 

EDIT: Graveyard green dragons is very bugged. The player will randomly start to run south to level 1 wilderness, hop worlds after every green dragon kill despite nobody at all being in the area, or attempt to kill a dragon already in combat. Also, it doesn't make sense that the player should automatically teleport to safety when there is a skulled pker who cannot even attack him and is outside of his combat level range

Edited by TheManWhoBots
Link to comment
Share on other sites

3 hours ago, TheManWhoBots said:

The only issue i'm having with this script after testing the taverly dungeon (Safespot does NOT work) blue dragons is that many times the script will get stuck traveling to the dusty key gate. The status says "none" and the player simply stands there. This may be caused by the camera moving and clicking in the wrong area or retaliatiing to a npc and entering combat.

 

There are also some issues with the camera rotating and subsequentially clicking in incorrect areas just before the dusty key gate and also upon starting the script in Falador. Otherwise the Taverly Dungeons mode is fully functional. Gaining 150-250k p/hr without 70 agility on several accounts/

 

2 hours ago, TheManWhoBots said:

Update: Safespot method in taverly works. However it seems that any NPC that aggresses the player triggers the player to store the npc in memory and the player will attempt to attack the npc regarldess of what state the script is in or regardless of attempting to reset the current action to trigger the state the script should be in (Only if the npc is still currently aggressive towards the player, despite its location). This is observable by my character attempting to attack a lesser demon that was still attempting to attack the player from the next room over. 

Also the fail rate of reaching the dusty key gate is ~1/10

 

EDIT: Graveyard green dragons is very bugged. The player will randomly start to run south to level 1 wilderness, hop worlds after every green dragon kill despite nobody at all being in the area, or attempt to kill a dragon already in combat. Also, it doesn't make sense that the player should automatically teleport to safety when there is a skulled pker who cannot even attack him and is outside of his combat level range

Thanks for the feedback

I will work on these issues soon.

I am re-doing my Anti PK atm. Removing hop methods that are in antipk 

and updating the manual on the main page.

Edited by Chris
'ed' to 'ing'
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...