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TheManWhoBots

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  1. Anyone have some progress reports to see how functional the script is? I haven't gotten around to testing recently.
  2. Lol well a really good bot program shouldn't look like a bot imo ? No problem! It has some methods and variables that aren't used and could use some cleaning up. But it definitely does its job. Enjoy
  3. Will potentially post proggy testing this script soon
  4. DISCLAIMER: USE AT YOUR OUR OWN RISK!! THIS SCRIPT WORKS BUT WILL GET YOU BANNED!! Link: http://www.mediafire.com/file/u7uddd9ifyg0f1t/ChinHunter.jar/file Hello, guys. About 2 months ago I started working on my first ever bot script. I had no clue what the OsBot API was like, but I went in and tried it anyways. This script in particular does a rather good job of hunting chins. You can expect anywhere from 150-300 chins per hour with this script. The script is very bulky, with lots of "Human-like Anti-Ban" measures to prevent ban. However most of the anti-ban measures are unfinished and still look incredibly bot-like (particularly the acceleration and timing intervals of the mouse movements). The script got me a 1-day ban, but it lasted for about 2 weeks with no ban. FEATURES: -picking up all fallen traps on ground, whether it is yours or another player's -never lays a trap in a position where another player's trap exists -placing traps in new/ random positions (about 5% or so chance per trap collected) -only placing traps in the "HuntArea", which is a 25-tile zone in the popular red chin spawn area in Feldip Hills -random mouse movements such as: random idle movement, afk off screen movement, random box trap hovering, random player position hovering, random inventory trap placement -traps can also be placed for Grey chins as well, but to do this the code of the script itself must be edited to initialize different trap positions upon initialization of the script. This is very easy and works flexibly within the program. Any user could easily edit the source to make a GUI to select which HuntArea gets defined to support chin hunting for Red and Grey chins. The positions for the Grey Chin Hunt area are already programmed within the script, but there is no way of choosing which area. ERRORS: -randomly runs south and attempts to pick up a random box trap set by another player (Even though I put in precautionary code that never walked the player to the next trap position if it wasn't in the pre-defined 'hunt area' Position. Must be a bug with the API or Jagex has ID swapping code, not sure). -not picking up a failed trap before placing another trap, or getting stuck between the priority of picking up a trap and laying/collecting a trap. -will not know if another player laid the trap down before you successfuly laid your trap at the same time, otherwise never lays a trap in a position with a trap already placed by another player. -sometimes attempts to collect 2 traps at the same time. -CPU intensive, about 10-25% for 1 instance of the script running on 3.1 GHz quad core HERE IS THE SOURCE CODE: package scripts.ChinHunter; import java.awt.Font; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.text.NumberFormat; import java.util.Arrays; import java.util.Collections; import java.util.Locale; import java.util.Random; import javax.imageio.ImageIO; import org.osbot.rs07.api.map.Area; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.GroundItem; import org.osbot.rs07.api.model.Player; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.event.WalkingEvent; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; @ScriptManifest(author = "TheManWhoBots", info = "Hunts Chins", name ="Fedora Chinner", version = 1.0, logo = "https://i.imgur.com/B9VsT1v.png") public class ChinHunter extends Script { String state; public Rectangle playerHoverZone; long actionTimer; boolean[] collectATrap; boolean[] layATrap; boolean allTrapsLaid = false; int hunterXP, hxph; int hunterLevel; boolean maxTrapsLaid; int maxTraps = 1; int trapsLaid = 0; Area huntArea; Position[] positions; Position[] trapPositions; double chinsPerHour; boolean[] trapIsLaid; boolean changeTrapLayout = true; boolean greyChins = false, redChins = true, blackChins = false; int chinPrice = 1650, chinXp = 265; boolean[] doesInventorySlotHaveBoxTrap; boolean hoveringOverBox = false; int maxTrapPositionLength = 0; boolean reset = false; long resetTimer; BufferedImage img; public static long resetTimeThreshold; int randomPositioningOffset1 = 0, randomPositioningOffset2 = 0, randomPositioningOffset3 = 0, randomPositioningOffset4 = 0, randomPositioningOffset5 = 0; public void onStart() { resetTimeThreshold = 40000; // time in ms it takes to reset program if stuck in method (40 seconds, by defaul) doesInventorySlotHaveBoxTrap = new boolean[28]; hunterLevel = skills.getDynamic(Skill.HUNTER); maxTrapsLaid = false; trapsLaid = 0; calculateMaxTraps(); collectATrap = new boolean[maxTraps]; layATrap = new boolean[maxTraps]; trapPositions = new Position[maxTraps]; trapIsLaid = new boolean[maxTraps]; initializePositions(); initializeTrapPositions(); Random r = new Random(); int ra = r.nextInt(maxTraps); randomizeTrapPositionsWithinRange(ra, 1, 2); resetTimer = System.currentTimeMillis(); String directory = getDirectoryData(); log(directory); try{ img = ImageIO.read((new File("C:\\Users\\Ryan\\OSBot\\Data\\scriptOverlays\\ScriptOverlay1.png"))); } catch(IOException e){ log(e); } experienceTracker.start(Skill.HUNTER); } public void checkResetTimer(long x) { Random r = new Random(); int ra = r.nextInt(5000+1); if ((System.currentTimeMillis() - resetTimer) > x + ra) { reset(); } } public void reset() { for (int i =0; i < maxTraps; i++) { // reset variables to exit while loops if program is stuck allTrapsLaid = true; trapIsLaid[i] = false; layATrap[i] = true; collectATrap[i] = false; } pickUpAllFallenTraps(); // pick up fallen traps try { resetAllTraps(); // dismantle all traps in trap positions allTrapsLaid = false; } catch (InterruptedException e) { e.printStackTrace(); } initializeTrapPositions(); // re-initialize trap positions for (int i =0; i < maxTraps; i++) { randomizeTrapPosition(i); // randomize trap positions to any position in HuntArea } try { sleep(random(123,321)); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } walk(new Position(huntArea.getRandomPosition())); // walk to new random spot resetTime(); // reset timer } public void resetTime() { resetTimer = System.currentTimeMillis(); } public void checkIfTrapPositionHasAPlayer(int positionIndex) { if (positionHasPlayer(trapPositions[positionIndex])) { randomizeTrapPositionsWithinRange(positionIndex, 1, 3); } } public void checkIfTrapPositionsHavePlayers() { for (int i= 0; i < maxTraps; i++) { if (positionHasPlayer(trapPositions[i])) { randomizeTrapPositionsWithinRange(i, 1, 3); } } } public boolean positionHasPlayer(Position p) { java.util.List<Player> players = getPlayers().getAll(); for (int i=0; i < players.size(); i++) { if (players.get(i).getPosition().equals(p) && !players.get(i).equals(myPlayer())) { return true; } } return false; } public void scanAreaToCollectTraps() throws InterruptedException { java.util.List<RS2Object> objects = getObjects().getAll(); for (int i = 0; i < objects.size(); i++) { if ((objects.get(i).getId() == 9385 || objects.get(i).getName().contains("Shaking box"))) { for (int x = 0; x < trapPositions.length; x++) { if (objects.get(i).getPosition().equals(trapPositions[x]) && trapIsLaid[x] && objects.get(i).getName().contains("Shaking box")) { // scans to see if positon has YOUR trap collectATrap[x] = true; collectTrap(x, true); } if (objects.get(i).getPosition().equals(trapPositions[x]) && trapIsLaid[x] && objects.get(i).getId() == 9385) { // scans to see if positon has YOUR trap collectATrap[x] = true; collectTrap(x, false); } else if ((objects.get(i).getId() == 9385 || objects.get(i).getName().contains("Shaking box")) // randomizes position if your position has OTHER PLAYER'S trap && objects.get(i).getPosition().equals(trapPositions[x]) && !trapIsLaid[x]) { randomizeTrapPositionsWithinRange(x, 1, 3); layTrap(x); } } } } } public void scanAreaToLayTraps() { while (!allTrapsLaid) { for (int y=0; y < trapPositions.length; y++) { // checks if each trap position has a trap checkResetTimer(resetTimeThreshold); if (!positionHasTrap(trapPositions[y]) && !trapIsLaid[y]) { checkResetTimer(resetTimeThreshold); log("Laying trap at position [" + y + "]"); layATrap[y] = true; // adds this position to the trap lay Queue collectATrap[y] = false; layTrap(y); trapIsLaid[y] = true; } else if (positionHasTrap(trapPositions[y]) && !trapIsLaid[y]) { log("Position has a trap from another player, randomizing position ["+y+"]"); checkResetTimer(resetTimeThreshold); randomizeTrapPositionsWithinRange(y, 1, 3); //pickUpFallenTraps(); layATrap[y] = true; collectATrap[y] = false; layTrap(y); trapIsLaid[y] = true; } } int o = 0; for (int j = 0; j < trapIsLaid.length; j++) { checkResetTimer(resetTimeThreshold); if (trapIsLaid[j]) { o++; if (o == trapIsLaid.length ) { allTrapsLaid = true; } } } } } public void doubleCheckIfTrapIsLaid() { for (int y=0; y < trapPositions.length; y++) { checkResetTimer(resetTimeThreshold); if (!positionHasTrap(trapPositions[y])) { trapIsLaid[y] = false; layATrap[y] = true; collectATrap[y] = false; } } } public void collectTrap(int i, boolean f) throws InterruptedException { long firstTime = System.currentTimeMillis(); int increment = 0; long loopTime = System.currentTimeMillis(); boolean loop = false; Random r = new Random(); int randomElement = r.nextInt(4920+572); Random ra = new Random(); int randomMaxLoop = ra.nextInt(3+1); Random rara = new Random(); int randomTime = rara.nextInt(12); boolean fbc = false, sbc = false; while (collectATrap[i]) { checkResetTimer(resetTimeThreshold); if (!myPlayer().getPosition().equals(trapPositions[i])) { //log("Walking to position [" +i+"] to collect trap"); checkResetTimer(resetTimeThreshold); walk(trapPositions[i]); sleep(random(37,85)); } else { if(f) { checkResetTimer(resetTimeThreshold); if ((System.currentTimeMillis() - loopTime) > (67 + randomTime) && increment <= randomMaxLoop) { loop = true; } //log("Entering loop for collecting chin.."); RS2Object chinCaught = getObjects().closest("Shaking box"); if (collectATrap[i] && f && loop) { checkResetTimer(resetTimeThreshold); log("Collecting shaking box at position [" + i + "]"); chinCaught.getPosition().hover(this.bot); sleep(random(0,12)); chinCaught.interact("Check"); sleep(random(20,30)); // executeChanceToRandomlyHoverOverBoxTrapInInventory(9, 28); sleep(random(27,92)); allTrapsLaid = false; trapIsLaid[i] = false; layATrap[i] = true; increment++; loopTime = System.currentTimeMillis(); checkIfTrapPositionHasAPlayer(i); loop = false; } else if (!positionHasTrap(trapPositions[i]) && !sbc) { checkResetTimer(resetTimeThreshold); executeChanceToRandomizeTrapPositionWithinRange(3, i, 1, 3); log("Laying trap at position[" + i +"] after collecting Shaking box"); layTrap(i); sbc = true; executeChanceToHoverOverRandomTrapPosition(42); int b = r.nextInt(2+1); if (b==1) { executeChanceToHoverOverClosestShakingBox(823); } else { executeChanceToHoverOverClosestFailedTrap(485); } resetTime(); } if (positionHasTrap(trapPositions[i]) && sbc) { collectATrap[i] = false; } } else if (!f) { checkResetTimer(resetTimeThreshold); if ((System.currentTimeMillis() - loopTime) > (67 + randomTime) && increment <= randomMaxLoop) { loop = true; } //log("entering loop for collecting a trap.."); RS2Object failedTrap = getObjects().closest(9385); if (collectATrap[i] && !f && loop) { checkResetTimer(resetTimeThreshold); log("Collecting failed Box trap at position [" + i + "]"); failedTrap.interact("Dismantle"); sleep(random(19,34)); hoverOverPlayerPosition(); // executeChanceToRandomlyHoverOverBoxTrapInInventory(12, 12); sleep(random(34,82)); allTrapsLaid = false; trapIsLaid[i] = false; layATrap[i] = true; increment++; loopTime = System.currentTimeMillis(); loop = false; } else if (!positionHasTrap(trapPositions[i]) && !fbc) { checkResetTimer(resetTimeThreshold); executeChanceToRandomlyPickRandomTrapPositionWithOrWithoutRangeRestriction(i, 4, 4, 3, 8); log("Laying trap at position[" + i +"] after collecting failed Box trap"); layTrap(i); fbc = false; executeChanceToHoverOverRandomTrapPosition(29); executeChanceToHoverOverRandomPosition(42); resetTime(); collectATrap[i] = false; } } if ((System.currentTimeMillis() - firstTime) >= 5723 + randomElement) { resetTime(); log("Idled too long during collect trap phase, stage has reset"); increment = 0; loopTime = System.currentTimeMillis(); loop = true; sbc = false; fbc = false; pickUpFallenTraps(); doubleCheckIfTrapIsLaid(); collectATrap[i] = false; } } } } public void layTrap(int i) { long firstTime = System.currentTimeMillis(); Random r = new Random(); int randomElement = r.nextInt(6620+372); while (layATrap[i]) { checkResetTimer(resetTimeThreshold); if (positionHasPlayer(trapPositions[i])) { randomizeTrapPositionsWithinRange(i, 2, 7); } if (!myPlayer().getPosition().equals(trapPositions[i])) { checkResetTimer(resetTimeThreshold); walk(trapPositions[i]); } else if (myPlayer().getPosition().equals(trapPositions[i]) && !trapIsLaid[i]){ checkResetTimer(resetTimeThreshold); log("Player is laying a trap at position [" + i + "]"); clickRandomBoxTrapInInventory(); try { sleep(random(124,235)); } catch (InterruptedException e) { e.printStackTrace(); } executeChanceToHoverOverRandomTrapPosition(142); trapIsLaid[i] = true; } else if (positionHasTrap(trapPositions[i]) && trapIsLaid[i]) { checkResetTimer(resetTimeThreshold); try { sleep(random(72,161)); } catch (InterruptedException e) { e.printStackTrace(); } hoverOverPlayerPosition(); resetTime(); layATrap[i] = false; } else if ((System.currentTimeMillis() - firstTime) > 6821 + randomElement) { log("Idled too long during lay trap phase, stage has reset"); trapIsLaid[i] = false; allTrapsLaid = false; hoveringOverBox = false; collectATrap[i] = false; pickUpFallenTraps(); doubleCheckIfTrapIsLaid(); firstTime = System.currentTimeMillis(); r = new Random(); randomElement = r.nextInt(4620+372); resetTime(); layATrap[i] = false; } } } public boolean positionHasFallenTrap(Position position) { GroundItem fallenTrap = getGroundItems().closest("Box trap"); if (fallenTrap.getPosition().equals(position)) { return true; } return false; } public void executeChanceToHoverOverRandomTrapPosition(int target) { Random ra = new Random(); int rara = ra.nextInt(1000 +1); if (rara <= target) { log("Executing random chance to hover over a random TRAP position"); hoverOverRandomTrapPosition(); } } public void executeChanceToHoverOverRandomPosition(int target) { Random ra = new Random(); int rara = ra.nextInt(100 +1); if (rara <= target) { log("Executing random chance to hover over a random POSITION"); hoverOverRandomPosition(); } } public void hoverOverRandomTrapPosition() { Random ra = new Random(); int r = ra.nextInt(maxTraps); Position p = new Position(trapPositions[r]); p.hover(this.bot); } public void hoverOverRandomPosition() { Position p = new Position(huntArea.getRandomPosition()); p.hover(this.bot); } public void hoverOverPlayerPosition() { log("Moving mouse to player position"); Random r = new Random(); int randomOffsetX = r.nextInt(30+1); int randomOffsetY = r.nextInt(62+1); getMouse().move((int)playerHoverZone.getX() + randomOffsetX, (int)playerHoverZone.getY() + randomOffsetY); try { sleep(random(randomOffsetX + 20, randomOffsetY + 75)); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (randomOffsetX >= 15){ randomOffsetX *= -1; } if (randomOffsetY >= 24){ randomOffsetY *= -1; } getMouse().move((int)playerHoverZone.getX() + (int)(randomOffsetX / 1.45), ((int)playerHoverZone.getY() + (int)(randomOffsetY /1.3) + (randomOffsetX))); } public void clickRandomBoxTrapInInventory() { updateBoxTrapSlotsInInventory(); boolean conditionMet = false; while (!conditionMet) { int ra = generateRandomCalculatedBoxTrapInventorySlot(); if (doesInventorySlotHaveBoxTrap[ra]) { log("Executing random chance to click random box trap in inventory"); hoverOnInventorySlot(ra); try { sleep(random(67, 121)); } catch (InterruptedException e) { e.printStackTrace(); } getMouse().click(false); try { sleep(random(67, 121)); } catch (InterruptedException e) { e.printStackTrace(); } conditionMet = true; } } } public void randomlyHoverOverBoxTrapInInventory(boolean shouldCompletelyRandomize, int min, int max) { int ra = 0; updateBoxTrapSlotsInInventory(); boolean conditionMet = false; while (!conditionMet) { if (!shouldCompletelyRandomize) { ra = generateRandomCalculatedBoxTrapInventorySlot(); } else if (shouldCompletelyRandomize) { ra = (new Random().nextInt(28+1)); } if (doesInventorySlotHaveBoxTrap[ra]) { if (getInventory().getItemInSlot(ra).nameContains("Box trap")) { log("Executing random chance to click random box trap in inventory"); hoverOnInventorySlot(ra); try { sleep(random(min, max)); } catch (InterruptedException e) { e.printStackTrace(); } conditionMet = true; } } } } public int generateRandomCalculatedBoxTrapInventorySlot() { Random r = new Random(); int ra = r.nextInt(1000+1); if (ra <= 20) { return r.nextInt(28); } else if (ra <= 35) { int randomValue = r.nextInt(3+1); if (randomValue == 0) { int rx = r.nextInt(100+1); if (rx <= 34) { return 10; } else if (rx <= 46) { return 11; } else if (rx <= 100) { return 13; } } } else if (ra <= 73) { int randomValue = r.nextInt(3+1); if (randomValue == 0) { int rx = r.nextInt(100+1); if (rx <= 15) { return 8; } else if (rx <= 27) { return 7; } else if (rx <= 100) { return 9; } } } else if (ra <= 174) { int randomValue = r.nextInt(3+1); if (randomValue == 0) { int rx = r.nextInt(100+1); if (rx <= 17) { return 6; } else if (rx <= 33) { return 5; } else if (rx <= 100) { return 4; } } } else if (ra <= 975) { int randomValue = r.nextInt(3+1); if (randomValue == 0) { int rx = r.nextInt(100+1); if (rx <= 11) { return 3; } else if (rx <= 23) { return 2; } else if (rx <= 100) { return 1; } } } else { return r.nextInt(28); } return r.nextInt(28); } public void broadcastInventorySlotsIfTrap() { for (int i =0; i < 28; i++ ) { updateBoxTrapSlotsInInventory(); log (i + " is "+ doesInventorySlotHaveBoxTrap[i]); } } public void updateBoxTrapSlotsInInventory() { for (int i=0; i < 28; i++) { if (getInventory().getItemInSlot(i) != null) { if (getInventory().getItemInSlot(i).getName().contains("Box trap")) { doesInventorySlotHaveBoxTrap[i] = true; } } else { doesInventorySlotHaveBoxTrap[i] = false; } } } public void executeChanceToRandomlyHoverOverBoxTrapInInventory(int target, int min, int max) { Random r = new Random(); int ra = r.nextInt(100+1); if(ra <= target) { log("Executing random chance to HOVER over box trap in INVENTORY"); randomlyHoverOverBoxTrapInInventory(false, min, max); hoveringOverBox = true; } } public void hoverOnInventorySlot(int i) { getInventory().hover(i); } public boolean playerIsInHuntArea() { if (huntArea.contains(myPlayer().getPosition())) { return true; } return false; } public void walk(Position position) { log("WALKING TO TARGETED POSITION"); if (!myPlayer().getPosition().equals(position)) { WalkingEvent event = new WalkingEvent(position); event.setMiniMapDistanceThreshold(10); event.setMinDistanceThreshold(0); execute(event); } } public void resetAllTraps() throws InterruptedException { java.util.List<RS2Object> objects = getObjects().getAll(); for (int x = 0; x < objects.size(); x++) { if (objects.get(x).getName().equals("Shaking Box")) { for (int i=0; i < trapPositions.length; i++) { if (objects.get(x).getPosition().equals(trapPositions[i])) { sleep(random(31,94)); objects.get(x).interact("Check"); sleep(random(321,564)); } } } else if (objects.get(x).getId() == 9385){ for (int i=0; i < trapPositions.length; i++) { if (objects.get(x).getPosition().equals(trapPositions[i])) { sleep(random(21,84)); objects.get(x).interact("Dismantle"); sleep(random(341,614)); } } } } } public void pickUpAllFallenTraps() { while (anyPositionHasFallenTrap()) { pickUpFallenTraps(); } } public boolean anyPositionHasFallenTrap() { GroundItem item = getGroundItems().closest("Box trap"); for (int x=0; x < positions.length; x++) { if (item!=null) { if (item.getPosition().equals(positions[x]) && item.getName() == "Box trap") { return true; } } } return false; } public void pickUpFallenTraps() { Random r = new Random(); int ra = r.nextInt(100+1); int rar = r.nextInt(20+1); GroundItem fallenTrap = getGroundItems().closest("Box trap"); if (fallenTrap != null) { if (huntArea.contains(fallenTrap)) { if (ra <= 72) { walk(fallenTrap.getPosition()); try { sleep(random(67,121)); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } try { sleep(random(67,121)); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } log("PICKING UP FALLEN TRAPS"); fallenTrap.interact("Box trap", "Take"); } try { sleep(random(367,612)); } catch (InterruptedException e) { e.printStackTrace(); } } } public void executeChanceToMoveMouseOffScreen(int target) { Random r = new Random(); int ra = r.nextInt(1000 + 1); int rara = r.nextInt(10000+1); if (rara <= 50) { rara = 32750; } else { rara = 27; } if (ra <= target) { getMouse().moveOutsideScreen(); try { sleep(random(2233 + ra, 7454 + ra + rara +target)); } catch (InterruptedException e) { e.printStackTrace(); } } } public void executeChanceToIdle(int target) throws InterruptedException { Random r = new Random(); int ra = r.nextInt(1000+1); if (ra <= target) { sleep(random(target + 4482, 12447)); } else { sleep(random(12,37)); } } public void executeChanceToMoveToRandomPositionWithinRange(int target) { Random r = new Random(); int ra = r.nextInt(1000); if (ra <= target) { log("IDLE: Moving to random position"); walkToRandomPositionWithinRange(getNewRandomPositionToWalkToWithinRange()); } } public void walkToRandomPositionWithinRange(Position p) { walk(p); } public Position getNewRandomPositionToWalkToWithinRange() { Random r = new Random(); int ra = r.nextInt(8); int base = r.nextInt(3); Position randomPosition = new Position(base, base, base); for (int i = 0; i < positions.length; i++) { if (myPlayer().getPosition().equals(positions[i])) { int min = i -( base + ra); if (min < 0) { min = 0; } int max = i + (base +ra); if (max > 24) { max = 24; } int rarara = r.nextInt((max - min) + (min+1)); randomPosition = new Position(positions[rarara]); // randomizes position adjacent to player from range of +/- 11 tiles } } return randomPosition; } public boolean anyTrapsPresent() { for (int i=0; i < maxTraps; i++) { if (positionHasTrap(trapPositions[i])) { return true; } } return false; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public int onLoop() throws InterruptedException { Random ra = new Random(); int rara = ra.nextInt(30+1); //randomizeTrapPositionPriority(); pickUpAllFallenTraps(); doubleCheckIfTrapIsLaid(); scanAreaToLayTraps(); scanAreaToCollectTraps(); if(!anyTrapsPresent()) executeChanceToMoveToRandomPositionWithinRange(92 + rara); if(!anyTrapsPresent()) executeChanceToHoverOverRandomPosition(12 + rara); executeChanceToMoveMouseOffScreen(87 + rara); if(!anyTrapsPresent()) executeChanceToIdle(15 + rara); return 27 + rara; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void initializePositions() { if (greyChins) { maxTrapPositionLength = 25; chinPrice = 950; huntArea = new Area(2337,3591,2341,3587); positions = new Position[25]; positions[0] = new Position(2337,3591,0); positions[1] = new Position(2338,3591,0); positions[2] = new Position(2339,3591,0); positions[3] = new Position(2340,3591,0); positions[4] = new Position(2341,3591,0); positions[5] = new Position(2337,3590,0); positions[6] = new Position(2338,3590,0); positions[7] = new Position(2339,3590,0); positions[8] = new Position(2340,3590,0); positions[9] = new Position(2341,3590,0); positions[10] = new Position(2337,3589,0); positions[11] = new Position(2338,3589,0); positions[12] = new Position(2339,3589,0); positions[13] = new Position(2340,3589,0); positions[14] = new Position(2341,3589,0); positions[15] = new Position(2337,3588,0); positions[16] = new Position(2338,3588,0); positions[17] = new Position(2339,3588,0); positions[18] = new Position(2340,3588,0); positions[19] = new Position(2341,3588,0); positions[20] = new Position(2337,3587,0); positions[21] = new Position(2338,3587,0); positions[22] = new Position(2339,3587,0); positions[23] = new Position(2340,3587,0); positions[24] = new Position(2341,3587,0); } else if (redChins) { maxTrapPositionLength = 25; huntArea = new Area(2553,2937,2557, 2933); chinPrice = 1550; positions = new Position[maxTrapPositionLength]; positions[0] = new Position(2553,2937,0); positions[1] = new Position(2554,2937,0); positions[2] = new Position(2555,2937,0); positions[3] = new Position(2556,2937,0); positions[4] = new Position(2557,2937,0); positions[5] = new Position(2553,2936,0); positions[6] = new Position(2554,2936,0); positions[7] = new Position(2555,2936,0); positions[8] = new Position(2556,2936,0); positions[9] = new Position(2557,2936,0); positions[10] = new Position(2553,2935,0); positions[11] = new Position(2554,2935,0); positions[12] = new Position(2555,2935,0); positions[13] = new Position(2556,2935,0); positions[14] = new Position(2557,2935,0); positions[15] = new Position(2553,2934,0); positions[16] = new Position(2554,2934,0); positions[17] = new Position(2555,2934,0); positions[18] = new Position(2556,2934,0); positions[19] = new Position(2557,2934,0); positions[20] = new Position(2553,2933,0); positions[21] = new Position(2554,2933,0); positions[22] = new Position(2555,2933,0); positions[23] = new Position(2556,2933,0); positions[24] = new Position(2557,2933,0); //positions[30] = new Position(2553,2931,0); //positions[31] = new Position(2554,2931,0); //positions[32] = new Position(2555,2931,0); //positions[33] = new Position(2556,2931,0); //positions[34] = new Position(2557,2931,0); //positions[35] = new Position(2553,2930,0); //positions[36] = new Position(2554,2930,0); //positions[37] = new Position(2555,2930,0); //positions[38] = new Position(2556,2930,0); //positions[39] = new Position(2557,2930,0); //positions[40] = new Position(2553,2929,0); //positions[41] = new Position(2554,2929,0); //positions[42] = new Position(2555,2929,0); //positions[43] = new Position(2556,2929,0); //positions[44] = new Position(2557,2929,0); //positions[45] = new Position(2553,2928,0); //positions[46] = new Position(2554,2928,0); //positions[47] = new Position(2555,2928,0); //positions[48] = new Position(2556,2928,0); //positions[49] = new Position(2557,2928,0); } } public void executeChanceToRandomlyPickRandomTrapPositionWithOrWithoutRangeRestriction(int positionIndex, int target1, int target2, int base, int zz) { Random r = new Random(); int ra = r.nextInt(100); if(ra <= 75) { executeChanceToRandomizeTrapPositionWithinRange(target1, positionIndex,base, zz); } else { executeChanceToRandomizeTrapPosition(target2, positionIndex); } } public void executeChanceToRandomizeTrapPositionWithinRange(int target, int positionIndex, int base, int zz) { Random r = new Random(); int ra = r.nextInt(100+1); if (ra <= target) { log("Executing random chance to RANDOMIZE TRAP POSITION"); randomizeTrapPositionsWithinRange(positionIndex, base, zz); } } public void randomizeTrapPositionsWithinRange(int positionIndex, int base, int xx) { boolean trapNotSet = true; while (trapNotSet) { Random r = new Random(); int ra = r.nextInt(xx); for (int i = 0; i < positions.length; i++) { if (trapPositions[positionIndex].equals(positions[i])) { int min = i -( base + ra); if (min < 0) { min = 0; } int max = i + (base +ra); if (max > 24) { max = 24; } int rarara = r.nextInt((max - min) + (min+1)); if (!positionHasTrap(positions[rarara])) { trapPositions[positionIndex] = new Position(positions[rarara]); // randomizes position adjacent to player from range of +/- (x + xx) tiles trapNotSet = false; } } } } } public void executeChanceToRandomizeTrapPosition(int target, int positionIndex) { Random r = new Random(); int ra = r.nextInt(100); if (ra <= target && !(positionHasTrap(trapPositions[positionIndex]))) { log("Executing random chance to RANDOMIZE TRAP POSITION"); randomizeTrapPosition(positionIndex); } } public void randomizeTrapPosition(int positionIndex) { boolean r = true; if (!(positionHasTrap(trapPositions[positionIndex]))) { while (r) { Random t = new Random(); int transitionPosition = t.nextInt(positions.length); if (!positionHasTrap(positions[transitionPosition])) { trapPositions[positionIndex] = positions[transitionPosition]; r = false; } else r = true; } } } public void onPaint(Graphics2D g) { // if (img != null) { // g.drawImage(img, 7, 344, img.getWidth(), img.getHeight(), null); // } g.setFont(new Font("Chin Hunter", Font.BOLD, 15)); g.drawString("ULTIMATE CHIN HUNTER -TheManWhoBots", 10, 20); hunterXP = experienceTracker.getGainedXP(Skill.HUNTER); hxph = experienceTracker.getGainedXPPerHour(Skill.HUNTER); chinsPerHour =(int) hxph / chinXp; g.drawString("Hunter Experience Gained: " + hunterXP + " (" + NumberFormat.getNumberInstance(Locale.US).format(hxph) + "xp/h)", 10, 80); g.drawString("Chins caught per hour: " + (int)chinsPerHour + ", Profit per hour: " + (int)chinsPerHour *chinPrice, 10, 50); } public boolean moreThanTwoPlayers() { if (getPlayers().getAll().size() > 2) { return true; } return false; } public void initializeTrapPositions() { Random r = new Random(); int random = r.nextInt(1000 +1); if (random >= 1) { trapPositions[0] = positions[7 + randomPositioningOffset1]; if (maxTraps >=2) { trapPositions[1] = positions[9 + randomPositioningOffset2]; } if (maxTraps >= 3) { trapPositions[2] = positions[13 + randomPositioningOffset3]; } if (maxTraps >= 4) { trapPositions[3] = positions[18 + randomPositioningOffset4]; } if (maxTraps >= 5) { trapPositions[4] = positions[20 + randomPositioningOffset5]; } } else if (random >= 810) { } changeTrapLayout = false; } public void calculateMaxTraps() { if (hunterLevel >= 80) maxTraps = 5; else if (hunterLevel >= 60) maxTraps = 4; else if (hunterLevel >= 40) maxTraps = 3; else if (hunterLevel >= 20) maxTraps = 2; else maxTraps = 1; } public boolean positionHasTrap(Position position) { java.util.List<RS2Object> g = getObjects().getAll(); for (int i = 0; i <g.size(); i++) { if (g.get(i).getName().contains("Box trap") || g.get(i).getName().contains("Shaking box")) { if (position.equals((g.get(i).getPosition()))) { return true; } } } return false; } public void onExit() { for (int i = 0; i < collectATrap.length; i++) { collectATrap[i] = false; allTrapsLaid = true; } for (int x = 0; x < layATrap.length; x++) { layATrap[x] = false; allTrapsLaid = true; } } public void hoverOverClosestShakingBox() { RS2Object chinCaught = getObjects().closest("Shaking box"); if (chinCaught != null) { chinCaught.getPosition().hover(this.bot); try { sleep(random(12,27)); } catch (InterruptedException e) { e.printStackTrace(); } } } public void hoverOverClosestFailedTrap() { RS2Object failedTrap = getObjects().closest(9385); if (failedTrap != null) { failedTrap.getPosition().hover(this.bot); try { sleep(random(24,42)); } catch (InterruptedException e) { e.printStackTrace(); } } } public void executeChanceToHoverOverClosestFailedTrap(int target) { Random r = new Random(); int ra = r.nextInt(1000+1); if (ra <= target) { hoverOverClosestShakingBox(); } } public void executeChanceToHoverOverClosestShakingBox(int target) { Random r = new Random(); int ra = r.nextInt(1000+1); if (ra <= target) { hoverOverClosestShakingBox(); } } } Sorry for the incredibly long post, and 1100 lines of code. The script is free to use, and it is somehow decent. It is a script that may require babysitting, but will most definitely be more than enough for a FREE script. I've given up on the script months ago, as I've undergone other botting endeavours. There are better scripts out there, but as far as I'm aware there is no other functioning red chin script for free. So, Enjoy! *EDIT: Removed approximately 100-150 lines of code of useless methods and variables that were never used, updated source and download link*
  5. Every time I try to make a post of my open source script, it blocks me from submitting. It re-directs me to a page with a "Gateway error" briefly then returns me to the topic creation page. I can't post anywhere, why is this? *EDIT: Never mind, solved. The 'spoiler' feature was blocking my post from being submitted for some reason*
  6. Hopping when other players are around can easily identify you as being a botter. I've edited an open source script that had a world hop feature that immediately hopped worlds when 2 or more players was in the area. Not only does the default API for world hopping look incredibly bot-like with no character profile / randomization, the client can actually detect players that aren't in the immediate "local" area. This means a few players that aren't on your minimap but still in the nearby "local" area can trigger world hopping accidentally.
  7. Find a good script with anti ban methods in it. Amount and timing of clicks, position of mouse, mouse movement wait intervals, speed of mouse movements, amount of input executed during script, etc. These are all important anti ban worthy aspects to measure when choosing a good script. Anti ban is absolutely essential in longevitizing a bot account, believe it or not. The default API is rather botlike and will result in bans. However you may not get permanently banned for simply botting a Construction training method. Find a script that uses its own methods for mouse movement, or request a private one. From what I've seen, some of the construction scripts are extremely easily detected as being a bot. Tbh, w330 is so crowded that you might have less chance of a chance of being reported. Simply due to the massive amount of people there. Nobody takes the time to report bots on w330 lol
  8. @Bhombdabs I don't have a discord, or voice recording software at the moment. One day I should. Also I can't seem to find the way to private message LOL. I'll be writing some scripts/methods in the future though, keep a look out for any posts I make
  9. Top tier coding right there lol
  10. PM me for some dank bank scrolling API
  11. What happens if I buy VIP during downtime though? Does the time remaining not count down until the client is up and running?
  12. I've heard AMD is #1, can't say from experience however. I can run 8-10 bots on a lousy 4 core 3.4 ghz intel 8g ram
  13. Hopefully soon, cause I got some scripts I wanna test
  14. *Other bot client name* had their client up within just a few hours after the update
  15. I'll do it for 5m 07 pm me if still interested
  16. @Bhombdabs You could scan the current bank tab interface to get the amount of items, the current position, and the position of the item that you are searching for. Then use these variables to determine the duration of the mouse scroll velocity. I haven't used the BotMouseWheelEvent API, but I'm assuming it would be fairly easy. There might not be an easy way to get the current scroll position of the interface, but you could use a fixed velocity duration determined by the index of the target item. Play around with some values and eventually you should get the proper algorithm. You could also use a mix of mouse clicks on the bank scroll interface on the right side of the bank. This would be easier to implement considering there is a fixed amount of pixels scrolled each time 1 mouse click is sent, however this is less humanlike. I will possibly make my own methods for such activities in the future. If I do get it working, I'll pass you along some code. I plan on releasing some open source scripts as well.
  17. Hello Vampiree, welcome to OsBot. 13 years on RuneScape is a long time! Are you a botter and looking for scripts? Or do you want to learn developing?
  18. Bank scrolling has been temporarily depreciated. Check the most recent Dev update for version 2.5.7 For bank scrolls, try implementing your own mouse wheel scroll input
  19. I think you may be trying to call to a method that doesn't exist (no sarcasm here)
  20. Awesome update. Excited to see the game tick support and its functionalities
  21. ****EDIT -- NEVER MIND, I'M A DUMBASS. IT ONLY WORKS WITH DROPPED ITEMS ON GROUND -- So I've been working on my chin script recently and I've found out that the GroundItem class can only read and interact with objects while they have an orange text ingame (Either in inventory or DROPPED on ground). When traps are placed on ground via he "Lay" interaction, their text becomes cyan/blue (instead of orange), and the GroundItem.interact(String) method stops working. I've tried using int id's as well, with no luck. The only thing that works is picking up fallen traps / dropped traps. Any explanation or guidance please? GroundItem g = getGroundItems().closest("Shaking box"); g.interact("Check"); java.util.List<GroundItem> g = getGroundItems().getAll(); if (g.get(i).getName().contains("Box trap") || g.get(i).getName().contains("Shaking box"))) { if (myPlayer().getPosition().equals((g.get(i).getPosition()))) { return standingOnTrap = true; } }
  22. For some reason getWalking() didn't work for me. Maybe because I wasn't accessing the WalkingEvent properly when setting the minimum thresholds. I tried to implement a new instance locally & globally, and even used the default object. Idk? Glad I got it to work this way though.
  23. @01053 Hi there, Sorry I won't reveal my method for randomizing the position for various privacy/safety reasons. My scripts aren't open source, and they have a very heavy emphasis on anti-ban along with functionality. I like to keep my code snipplets generic and sparse without revealing the true internal methods to limit the potential privacy leak. I will however state that I got the script working properly by using some of your code. It seems the getWalking() method doesn't actually work, and what does work is using the generic "execute()" method with a paramaterized instantiation of a local WalkingEvent object. My program works flawlessly now, in terms of walking, and selects a random position with weighted odds to cater to specific tiles(with other various actions). Thank you for your input. (Working code) case LAYTRAP: if (!maxTrapsLaid()) { WalkingEvent walkingPath = new WalkingEvent(position); walkingPath.setMiniMapDistanceThreshold(0); walkingPath.setMinDistanceThreshold(0); execute(walkingPath); layTrap(); } break;
  24. Just tried this. I initialized a new WalkingEvent in the onStart() method, called the setMinimumDistanceThreshold(0), then tried getWalking().getWalk(position) with no luck. My player still does not walk. Could it be that my position coordinates are off, because any example source code I examine uses the same walk() method(s)? My program does detect that my player is in the pre-defined 'huntArea' with chins in it. I've tested it using the logger and the debugger settings.
  25. No, I haven't. I guess I haven't read enough of the API. I will try this and test it.
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