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Perfect Runecrafter AIO


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Posted
3 hours ago, Czar said:

Will add a quick fail-safe for banking in ZMI, Update v73 coming up. Another follow-up update for v74 will also be added after that, for adding repair pouch support in ZMI :D

 

When will we be able to see it on the store? Would like to purchase it already :D:D

  • Like 1
Posted (edited)

Done activated trial :D 

As for Ourania altar (ZMI), the bug is not happening for me (the banking loop, going to bank and then attempting to go runecraft, repeat), how did you make it happen? Are the pouches not full, also which options in the setup interface? I will test with the same exact options, debug, then post the update. I will be adding a fail-safe so the script doesn't return to bank if the inventory is ready though, hopefully it won't happen anymore

I am extending your trial, once the update goes live for another 48 hours :D 

Edited by Czar
Posted
5 hours ago, Czar said:

Done activated trial :D 

As for Ourania altar (ZMI), the bug is not happening for me (the banking loop, going to bank and then attempting to go runecraft, repeat), how did you make it happen? Are the pouches not full, also which options in the setup interface? I will test with the same exact options, debug, then post the update. I will be adding a fail-safe so the script doesn't return to bank if the inventory is ready though, hopefully it won't happen anymore

I am extending your trial, once the update goes live for another 48 hours :D 

When I tested it out, it only filled medium and small pouch, even if I had large pouch activated aswell. Question. Can I have the runes in my rune pouch for more xp/h? Please like the post when the update is live, so I can test it out for you.

Posted (edited)

Will edit this post when ZMI update is live.

As for runecrafting natures, I just tested with 2 pouches, glory mode, food set to lobster (eat at 40%), no staminas/energy, and it did 2 trips perfectly :o which options did you enable? Will test with same options. I will test all pouch combinations in the meantime.

As for rune pouch, I can try adding it without testing it but with very careful coding, the only thing stopping me is not being able to test it, I can most likely code it and get it right within 2 versions or so (without being able to test). So the rune pouch just replaces the astral runes, the air runes and the earth runes if any? (Basically makes it so you don't need runes?) Or just replaces a single type of rune, what in the script changes if there is a rune pouch, etc.? No worries though I can always work on getting a rune pouch for my account and testing it but it may take longer than usual.

I just added a bug report template, if anybody ever runs into a bug please fill out the bug report template in the main thread, it will make updates much faster since less time is spent trying to find the bug and make it happen and testing all the different combinations of options etc.

GIF of natures: (cut several times to save on size)

3xVkJAN.gif

Edited by Czar
Posted

Yeah runecrafting needs a really good strategy for botting it's one of skills which rarely have 99s, I really hope ZMI is lower ban-rate though ^^ :D 

guys, fixed ZMI bank looping, managed to find the bug and fix it ASAP. Just pushed update v73 should be automatically live within 24 hours :) 

  • Like 1
Posted
7 hours ago, Czar said:

Will edit this post when ZMI update is live.

As for runecrafting natures, I just tested with 2 pouches, glory mode, food set to lobster (eat at 40%), no staminas/energy, and it did 2 trips perfectly :o which options did you enable? Will test with same options. I will test all pouch combinations in the meantime.

As for rune pouch, I can try adding it without testing it but with very careful coding, the only thing stopping me is not being able to test it, I can most likely code it and get it right within 2 versions or so (without being able to test). So the rune pouch just replaces the astral runes, the air runes and the earth runes if any? (Basically makes it so you don't need runes?) Or just replaces a single type of rune, what in the script changes if there is a rune pouch, etc.? No worries though I can always work on getting a rune pouch for my account and testing it but it may take longer than usual.

I just added a bug report template, if anybody ever runs into a bug please fill out the bug report template in the main thread, it will make updates much faster since less time is spent trying to find the bug and make it happen and testing all the different combinations of options etc.

GIF of natures: (cut several times to save on size)

3xVkJAN.gif

i had abyss house teleport mounted glory and he would teleport with my mounted glory and not go bank to withdraw essence

 

i can record it if youd like

  • Like 1
Posted (edited)
7 hours ago, Czar said:

Yeah runecrafting needs a really good strategy for botting it's one of skills which rarely have 99s, I really hope ZMI is lower ban-rate though ^^ :D 

guys, fixed ZMI bank looping, managed to find the bug and fix it ASAP. Just pushed update v73 should be automatically live within 24 hours :) 

Will be trying it again shortly on one of my pures. :) 

I think i can get it this time. Last time i botted it my ego started to grow after the first week and i ran a script all night during jagex working hours. That was about 6 month's ago. 

does it support blood runes in Zeah well too?

Edited by DevilApes
  • Like 1
Posted (edited)

The master/worker function doesn't work well for me ;/ They both closing the trades at random and sometimes the master is just idling during the trade. (Nature runes) Am I doing something wrong? O and does the master or worker need unnoted essence in their inventory?

Edited by Lukebo
  • Like 1

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