-
Posts
1363 -
Joined
-
Last visited
-
Days Won
1 -
Feedback
84.2%
Everything posted by Mr def nerd
-
Today ? I am planning to get it out by this weekend
-
Thanks everyone, the release will probably be released very soon
-
Thanks, I am not sure about the price yet though. Yeah, it goes up/down (Will detect which one if it has multiple options) and it handles most objects. It also supports the whole stronghold of security and other places that requires the bot to click in the chatbox or on a interface
-
Okay, so the past days I have decided to rewrite the whole fighter. It will keep all the previous features, but it will contain even more features now! Features: - B2P, will use your B2P tabs. NOTE: If you have this selected there is no need to add bones to the looting list nor is it to add peaches to the eating list - Prayer, allows you to use all the prayers in the prayer book - Looting, loots any items you want based on names & ids - Eating, its any food you would like to at any health. - Price checker, if you are looting items the bot will automaticly calculate the total profit + per hour with an efficient method that only requires an item to be searched for twice - Alchemy support, will alch items you specify - Custom interface handler that handles interfaces such as stronghold of security and many others - Special attack support, will use special attack with any weapon of your choice - Fast and efficient attacking - A new and easier to use GUI, potions should be easier to use aswell as prayers. Banking is still the same although you are not able to use the previous presets. - New loading system allowing it to load even more efficient - Cool logging feature that logs all actions while the script is running!
-
I would say Xavier aswell if we have to get a new one (I believe Alek is doing the job well so IMO we don't need another one)
-
Idea to replace the "SDN Script Developer" group
Mr def nerd replied to Swizzbeat's topic in Archive
I totally agree to to the fact that we need something like this.. The gap between the scripters in the SDN usergroup is really big.. -
Thanks , Sadly its not to user-friendly in it current state as everything is added to combo boxes, I am planning on creating reworking some parts of the GUI to make it even easier to set up
-
I will be adding more actions/conditions today
-
Oh yes he will. Not really. SSF is still miles ahead. Could you define the miles ahead?
-
Hey, I want to announce that I am soon going to release a script called: DNScriptCreator into beta testing (Open for anyone). This script allows you to do almost anything; You can create a woodcutter, a miner, a cooker, a fisher or even a fighter! The only downside of this script is that it might be a little advanced. You don't require any java knowledge to use this script, but if you have some it will actually help, as you will be able to detect how to properly set up a stable script very easy. If you have no java knowledge thats no problem as the script itself is not too hard to set up; It might actually look that way when you first see it, but trust me, its not that hard. I was originally planning on joining QBots with his development of a similar script, but I already had a template for this script, so I decided to create one of my own and I think it has turned out pretty awesome. How is the script built? The script is built up by what I call methods. A method is a set of actions (Example: Interacting with an NPC, sleeping for 1000 milliseconds, walking to a tile). Once a method is called the method will execute all the actions inside of the method before it ends. In order to increase the flexibility of this script I have made it so that a method only will activate when certain conditions are met. This means that you can make it execute a method that will chop a tree if the nearby tree(s) of your choice is existing and your inventory is not full. There is no limit on how many conditions you can keep in one method. If a method is executed the script will not execute any of the other methods that have been added underneath, this means that the most important methods has to be added to the top of the list. If you still don't understand what a condition is, it is something that can either be true or false. If its true the method will be activated, if its not true it won't. An example of this is something like: Inventory full. This statement will be true if your inventory actually is full, and if its not then it will be false. As stated above a method can contain as many conditions as you want, but in order to keep your script as fast as possible I recommend you to use as few conditions as possible. Actions is what you can find inside a method. An action is just like it sounds like; its an action! It could be anything from walking a long path to clicking on a specific position on the screen. Actions can be added and edited by using the edit button while having a method selected. By clicking the edit option a screen will popup and you will be able to change actions and even conditions. This is the mainframe that displays your methods and allows you to add more methods, edit them. It also allows you to save your script and load them. This is the "New" method screen, it will popup when you create a new method and allows you to edit your conditions and actions. Here is a list of possible conditions to use in a method: Here is a list of possible actions you can use within a method: In the upcomming updates I am planning on adding a interface handler, that allows you to make it interact with a specific child of an interface (This is for more advanced users, although I might make a guide on how to gather these IDs). I am also going to add a more extensive paint, but this is not a priority
-
I had the basics before you posted this, but I had forgotten a few features (Finishing items etc). Here is how I would handle every task if I were to continue mine:
-
It's the easiest way to do something like this. If you are here to criticize then don't help. Can't you do the same thing with an enum which holds all the monsters data Yep, I just played a bit around and did this. It would be way easier to grab your task data this way
-
Amazing.
-
Thank you Maxi for updating it this fast!
-
I'll need an account for this unless I encounter it myself.I remember getting this aswell. Basicly when it missclicks (seems to happen if the camera angle is very high) the appendage it will think that it failed and therefore stop the script. Once you restart it it solves the random with no issue.
-
Here is a proggy from my fighter. Posting for the member: @jaajaa
-
Actually mine supports all runescape locations with the new update, including teleports, tabs and jewelry
-
I am going to continue this project now. Was very busy with my fighter, but now I should have better time. I am planning to implement the banking system I have on my fighter to allow you to mine almost any rock anywhere. Of course you can use the preset banking paths, but the bot will also support custom paths. To check out the system click here
-
I'm seeing them live in February next year. Favourite album is PROBABLY Appeal To Reason. Does ADTR have an album called Appeal To Reason? I thought that was Rise Against
-
Eta for script? ThanksWas going to release it, but got caught up with something. Expect it today or tomorrow
-
Last batch of updates: - When the GUI is running the script will display the IDs of all nearby rocks, making it super easy to add rocks if the preloaded IDs aren't up to date - Fixed a few minor bugs I will most likely release this script today
-
Another batch of updates: - The bot will now draw your powermining tiles to make it easier to decide how big of a powermining distance you want! - Smoking rock has been fully fixed - Enabling run has been added - World hopping when the amount of nearby players exceeds a number Picture:
-
Okay, heres a few updates: - Smoking rock now works - Fixed the time to level - Dropping ore is now way more efficient, it will only drop ores if inventory is full or if there are no rocks available (This means that if you have a small mining distance and few rocks it will be able to drop all the ores before the first rock respawns) - The Time to level function in the paint is now fully working - Checks if it has a pickaxe in the inventory that is possible to wield Comming soon: - Going to look into the wilderness runite rocks - Enabling run
-
Heeeeey, long time no see PM me your skype :P Sure
-
Heeeeey, long time no see