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Alek

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Everything posted by Alek

  1. Good call, it is. This is my second one because of the bracket issue from my first one. AMDs usually run hot so I don't take any chances with the OEM heatsink.
  2. Earlier this month I posted a picture of my computer, which was caseless for a while because I brought all the parts on the plane. Today my case came in along with a new processor and heatsink. Before issues: 1. The old heatsink did not seat properly because one of the four pressure screws was broken/not attached. 2. It was not sitting on motherboard mounts, meaning that the heatsink bracket created an uneven, potentially dangerous surface. Before: After:
  3. Pretty sure there are a couple dozen ids for dialogues. Why are you not using the Dialogues API?
  4. Although I re-wrote the Widget Debugger interface some time ago, the DefaultTableModel code remained the same from the legacy days. One pretty large issue with it was that many widget containers would fail to display properly and you would instead be greeted with a "Failed to extract widget" error even if the container widget was valid. After patching this issue I went ahead and added array length output to inv and inv stacks as seen above. In the future when I get a moment, the output will be displayed as Inv/Stack instead of separating them (i.e. "Inv/StackSize", "995, 3170923"). Additionally the Script Analyzer was beefed up again with method overload checks and complete class deprecation checks (Antiban and LocalWalker are properly detected now). The checks overall could be optimized a bit, but for now they will suffice. Changelog: -Script Analyzer distinguishes between overloaded methods -Script Analyzer checks for entire class deprecation -Updated Substance, patches various UI issues -Added PVP World support to AutoLogin event -Deprecated Client getUsername() -Deprecated Client isVIP(); returns false -Deprecated Client isMirrorMode(); returns false -Patched Widget Debugger failing to load containers -Added length output for Inv/StackSize to Widget Debugger Happy Botting -The OSBot Staff
  5. Well do you expect them to teach awt?
  6. Thanks to everyone who has been posting about the Script Analyzer. There is still a long road ahead and I promise not to dump all my time into just this specific project. A few changes were made however so I could put this on the back burner a little bit while I work on some other things. Most notably, the OSBot logger is now the host for both the Bot Debug and Analyzer logs. Furthermore the analyzer itself was beefed up and will tell you if it found a method or field, the name of it, and where it's coming from. Additionally, the output is a little easier on the eyes. You will only see the logger automatically appear if a script has failed. Changelog: -Updated LoggerInterface to host ScriptAnalyzer logs -ScriptAnalyzer differentiates between fields and methods -ScriptAnalyzer intelligently finds dependencies instead of scanning all loaded Happy (safe) botting -The OSBot Staff
  7. Pretty much what everyone else said. The scripts which are being analyzed are your local scripts, this is mainly just an information/debug tool for right now. If you want, contact the scripter who made the script and ask him/her about it.
  8. Should be the last update for a little while; moved over to Stable build track. Changelog 2.4.48 (thanks @Zach) -Patched issue with Bank scrolling
  9. Changelog 2.4.47 -Fixed issue with analyzer loading scripts from jar format -Improved resource management
  10. I finally had some time to go through the Client Bugs & Suggestions forum. Thank you to all who made a report; I am still going through the pretty extensive list. In addition I made some more updates to the Script Analyzer so hopefully it's working for more users. Changelog 2.4.46: -Patched GrandExchange setOfferQuantity, buy mode (reported by @lisabe96) -Patched Chatbox getMesssages MessageType.GAME (reported by @FrostBug) -Patched Mouse move(int, int) returning false (reported by ) -Updated and various fixes to Script Analyzer Changelog 2.4.47 -Fixed issue with analyzer loading scripts from jar format -Improved resource management Changelog 2.4.48 -Patched issue with Bank scrolling Happy Botting -The OSBot Staff
  11. Literally has nothing to do with his issue. His issue is related to generating a path, not traversing it. @OP: This error means you are trying to traverse to a location which cannot be reached, hence no route found. If the destination requires you to go over obstacles, bridges, quest locations, etc., you will need to be aware of them and either create custom links for them or let us know.
  12. I was in the middle of a lot of life stuff in March, should be around a lot more now.
  13. Right now it's going to spam messages as it's more of a debug than anything. Eventually I plan on establishing policies such as automatically quarantine, blocking the script from running, messages, options to allow a script to do something, etc. Of course I'll try making it as user-friendly as possible.
  14. The Script Analyzer is a tool designed to tackle many issues which we face when third parties develop scripts for our client. As of right now, the analyzer will assess only your local scripts and print out a display of issues. In the future when the tool matures, we will start to rely on it by restricting high-risk scripts from loading altogether. What it has right now: -Only local script analyzing --Checks for deprecated code --Checks for scripts accessing outside the API package Eventually I would like to check a lot more including connections, file modification, etc. As previously mentioned, the issues we would like to address include: - Providing basic security to botters who use local scripts - Direct scripters through code checks (e.g. deprecation) As always, security first, stability second, and then innovations and improvements. This project is very experimental so please mind any issues which you may encounter. Any issues related to the Script Analyzer, please post below - all other issues will be hidden. Changelog: -Integrated local Script Analyzer Safe Botting! -The OSBot Staff
  15. Finally made it back, hopefully you will see more updates from my end. My current setup (potato camera) because I couldn't fit my case in luggage:
  16. Who is giving you the protection?
  17. I kill botters Edit: and almost lacoste
  18. Guess there's no items forum in the marketplace. Post offers/contact in chatbox.
  19. What will that solve besides randomly guessing what the issue is? If he starts the java application in cmd/terminal he can probably see exactly what the issue is.
  20. https://docs.oracle.com/javase/tutorial/deployment/jar/run.html
  21. I don't want to see the GUI, what is the terminal print out?
  22. Many companies will list their minimum qualifications, most of which state a degree (Bachelor's degree, or even specifically state B.S., B.A.). If you don't have the qualification, you better have a very strong background with a portfolio of large successful projects. Simply "I know Java but I don't have a degree" is not good enough.
  23. Just a few bits of advice: 1. I would use RS2Object instead of Entity because Objects extends EntityAPI<RS2Object>. 2. You are searching for the chest twice between your getState() and onLoop() which is a bit inefficient. If your getState() found the object, you should pass that object to your onLoop() without having to find it all over again. But yes, no underscores. You are interacting with the action exactly as you see it in-game (with color tags being stripped).
  24. For most people who have been playing CS for years, LE-LEM would be mediocre, Supreme-Global would generally be considered good.
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