I can do this, just a bit differently than the way you described. Would take a long time to complete and cooperation of scripters, nevertheless a script to evaluate each bot script would would need to be created. Would be a nice project to show off, but I don't think it would be something that should be made public to the community.
Only problem with something like this though, is there are other reasons why an account may be banned. Gathering other data like number of time leveled up, number of hours played in a day, and etc would be needed to get rid of outlier data since we are trying to find how overall interactions affects a players ban rate. Something like this would have the potential of showing what iteractions cause the most bans, and a real time analysis of scripts of their banning potential