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Molly

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Everything posted by Molly

  1. Molly

    Molly's Thiever

    What would be some suggestions strictly for exp? At lvl 66 I am getting roughly 38k exp p/h and am right near a bank, which keeps exp rates high. Outside of pyramid plunder or sorceress garden what are some better alternatives?
  2. Not sure what you mean by that. Did you mean looting not eating? The problem with the looting is rather than the bot try one single time to interact with the loot and return that it failed it tries multiple times before returning a false. This happens for roughly 20 seconds if it fails to loot, after that time period I can have that tile blacklisted as the bot returns the interaction failed, but during the time that it's trying to interact there is nothing that can be done to prevent the spam clicking.
  3. Molly

    Molly's Thiever

    If anyone suggest something good, I've looked at a lot of things but none of them are better than master farmers, with the exception of the lvl 84 chest at rogue's den which really isn't viable since it's in 54 wildy and will just lead to that area being camped by pker's who kill bots.
  4. Stucks when walking are a client error with WalkingEvent, devs are working on it, but I am making a work around that I'm testing now. The loot thing is also a client issue, when the loot stack is several items the client for some reason will not detect the item properly which will cause the bot to spaz out and sit there while being attacked till it dies, I have reported this issue to the devs. The log you see is the only work around I can implement, the tile that the loot is on when it causes the bot to spaz out gets black listed for a bit over 2 minutes, that way the bot will not attempt to loot anything on that tile so it won't die. Unfortunately this can cause loot to be lost, however the only alternative is risking the bot dying.
  5. Molly

    Molly's Thiever

    Random handling is a client issue, I get it in every script I run sadly. As far as the issue you brought to light I have implemented a check when banking to make sure the bot is in the bank, if it is not it will walk into the bank before attempting to interact with the banker, this should solve the issue. I am testing this now to make sure it works before I push the update.
  6. I can add customizable looting lists, and intend to do so within the next week.
  7. Molly

    Molly's Thiever

    I'll look into this tonight, does this occur often and does it say anything in the log when it does happen?
  8. Sadly walking looks like its a client issue, many other people are experiencing scripts stopping during traversing paths. I've reported the issue so hopefully it gets updated quickly.
  9. Molly

    Molly's Thiever

    ETA for custom looting is sometime this week, I am reworking s ton of things in the script. I am rewriting a lot of the script to be more efficient prior to releasing an update otherwise I would likely have the custom looting released sooner.
  10. ETA for update is within 24 hours.
  11. Doing a major rework of this script atm, cleaning up a lot of the code and fixing a few more things.
  12. I'll check it out tonight, what settings are you using? The only pathing I updated was for the path when not using tabs or the agility shortcut. The only time it would be near fally castle is if are using tele tabs, so I'm assuming that is the setting you are using. Unless you meantit gets stuck near mining guild. If you have a chance please upload a screenshot of where it's stuck. I tested the pathing for not using tabs or agility shortcut 20+ times with no issue so I'm hoping it's not that path.
  13. Molly

    Molly's Thiever

    Reworked pathing a bit, it should now properly be choosing a random tile in the bank to walk to. The list of seeds that the bot keeps is as follows(sorry for the messiness I am copy/pasting from my code): "ranarr+seed", "toadflax+seed", "irit+seed", "avantoe+seed", "kwuarm+seed", "snapdragon+seed", "cadantine+seed", "lantadyme+seed", "dwarf+weed+seed", "torstol+seed", "limpwurt+seed", "whiteberry+seed", "sweetcorn+seed", "strawberry+seed", "watermelon+seed" I can add a user configured loot option if you desire to keep other seeds so that you as the user can decide which seeds you would like kept.
  14. Np, I understand the situation is frustrating. The script will be updated to v2.2, about to push the update. When you see v2.2 on the paint you will know its safe to run. This could take a bit of time, a dev/admin has to update the SDN before the script update occurs. The issue with looting has been fixed with a work around, the issue is actually caused by the following situation: -Big stack of loot(4+ items). -Item desired to be looted is at or near the bottom of the list of items when you right click the pile. The work around will insure that if the looting does fail, the bot will blacklist that tile for some time so it will not keep attempting to loot the item. The interact command for some reason will still attempt to interact for roughly 20 seconds before returning a false however(I will be reporting the issue to the devs as it is a client, not script issue), to counter this issue and avoid deaths set your eat hp to something reasonable, don't have it only eat when its already low health.
  15. Okay, so I have issues with a script of mine looting under the following conditions: -Big stack of loot(4+ items). -Item desired to be looted is at or near the bottom of the list of items when you right click the pile. Looting works fine for every other imaginable scenario, however when those conditions are met the bot will click on the tile on the minimap multiple times(assuming it's attempting to loot?), this goes on for around 10-15 seconds before it moves on from the interact command in my code. What I have done as a temporary fix is added an if statement that is essentially: if(item.interact("Take"){ log("success"); } else { log("failed, blacklisting this tile); //adds tile to a blacklist, which resets every 30-45 seconds } This solution works fine for blacklisting tiles I don't want the bot to bug out on because of the problem. The issue however is the 10-15 seconds of basically downtime while the bot attempts to execute the interact command, it doesn't just try once and return false, it tries multiple times before returning true or false. Does anyone have any suggestions that would help me out?
  16. Just wanted to stop in and let you know how the update is coming along, pathing has been reworked to include more waypoints to prevent stucks(tested and working well). Issue with looting occurs when there are 2 of the same item on the ground, it seems to be a client issue and not script related, I am making a work around.
  17. Thing's happen that can break scripts, there is nothing that I can do outside of fixing the script when it is broken, which I attempt to do within 24 hours of bug reports. I'm not sure why you decided to run it over night after we spoke about the issue and it had yet to be fixed, I would advise not running it on any other accounts until I post here later today confirming a fix and the version number is updated when running the script.
  18. Thanks for the bug report, will fix it within 24 hours.
  19. Molly

    Molly's Thiever

    I would break every few hours, do other things as well to level the account. A level 3 thieving all day looks like a bot. Auto login is not script related, that function is handled by the client.
  20. Molly

    Molly's Thiever

    Looking into issue now. Edit: I am having no trouble at all with the bot, master farmer thiever is eating just fine. Make sure you are running it in Draynor and the gui is filled out correctly, I would be more than happy to do a teamviewer session with you to fix any issue you are having.
  21. Magic of all things too, as if you can't just afk splash to 99 and avoid the risk of a botting ban entirely....
  22. I was wondering this too. Do you intend to crash it so you can buy up a bunch of low priced items and merch them, or are you just doing it to say you can?
  23. Molly

    Molly's Thiever

    Thanks for the feedback man, bring option is for when pickpocketing master farmers, it is the amount of food to bring. The script does have a fair amount of antiban, though the chance for it to activate may be a bit low, which is a very easy fix. Pickpocketing intervals are random so occasionally it may pickpocket twice within a second(hope I understood what you meant, if I misunderstood it please let me know). The final 2 issues,GUI and paint issue, are easily fixed. Thanks for pointing out specifics normally I either get feedback of "this works great" or "this doesn't work" with no real description of whats good/bad, nice to have some constructive feedback. Yes.
  24. Thanks, I'll take a look into this asap.
  25. Any program that plays the game for you without the need for you to provide input can get you banned.
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