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Molly

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Everything posted by Molly

  1. Molly replied to Molly's topic in Money Making
    Please fill out a bug report as outlined in the OP so I can find the root of the issue.
  2. Molly replied to Molly's topic in Thieving
    Yeah I'll add those, this script is getting rewritten right now I have a few tests Mon/Tues I need to prepare for so expect the update around midweek. I've been playing DM as well so I'll add anything I find beneficial for DM. Yeah man I'll be adding support for master farmers at Ardy. Gloves of silence should be easy to add as well.
  3. Molly replied to Molly's topic in Thieving
    I am not in charge of refunds, you'll have to post in the refund section. This script, as with most other scripts, are not designed to operate specifically in deadman mode. Some will work in DM, others will have poor performance, it all depends on what the bot is designed to do. All scripts on this forum were designed to work in regular OSRS so script writers are not to blame if the script does not function optimally in DM. I would suggest enabling the "Always right-click" option in OSRS to prevent misclicks of players in DM. The script is also not currently working well with guards in DM because the method it uses to detect a target is name based not ID based, therefore it sometimes thinks the lvl 1337 guard is a viable target to thieve from. This is being fixed, along with some other things and will be pushed soon. I will be adding this functionality because of it's usefulness in DM. I will be adding this functionality because of it's usefulness in DM. This will be fixed. Edit: Anyone still in need of a trail post here please: http://osbot.org/forum/topic/81759-molly-scripts-request-trials-here/
  4. Molly replied to Molly's topic in Money Making
    Double teleporting to Edge should be fixed, there was a check in place to make sure you were not in Edge when using the teleport but the conditional sleep in the method was too short. The issue with only withdrawing one orb should be fixed now as well. I have not been able to replicate the issue with the deathwalk, if anyone else encounters the problem please fill out a very detailed bug report on it so I can pinpoint what is happening. Include everything you would possibly think is relevant. Did you have a glory equipped after you died? Was it still in your inventory? Etc. As far as only using the antidote++ when poisoned, that would be counter productive I think. A single dose is around 150gp, if you get poisoned during a trip the trip will take longer, meaning less gp/ph and the food you would eat at bank to heal the damage you took costs gold too. If you average 500 orbs p/h thats roughly 19 trip meaning the total cost for antidote++ used is 2850gp, it's negligible and even more so when you consider the cost of the food you will need to eat to handle the poison that occurs every 15 minutes or so. The option to pray melee when running by black demons can be done, and I had actually planned on doing it before, but it doesn't seem worth it. The bot already by default enables run when near black demons to avoid being hit by them as much as possible, adding melee protect support would only be effective while you have prayer points. You might get 30minutes of run time where the option actually does something, unless of course I added altar support, or prayer pot support(the food you would eat p/h to heal from the damage the demons do would be less than the cost of prayer pots) but that would lower the overall gp/ph. The cost of the food you eat because of demon damage is likely less than the cost of prayer pots you would need and the extra time it would take to go to an altar and recharge prayer every so often will result in lower gp/ph. Pushing 7.5 now.
  5. Trials given out.
  6. Trials given out.
  7. Molly replied to Molly's topic in Thieving
    Trials given out.
  8. Pushed a fix.
  9. Molly replied to Molly's topic in Money Making
    I'll take a look into that, definitely should not be happening. I do not have an account to test with right now on this script, my theory is that since the bot was calling mouse.moveOutsideScreen() multiple times while enchanting it may have been causing erratic behavior. I have added a check that will see if the mouse is in the client, and if it is it will move it outside the client. Hopefully this fixes the issue, I am pushing it now.
  10. Molly replied to Molly's topic in Money Making
    I'll be adding this after I get home from work tonight.
  11. Not that I know of, fairly new script and haven't had a lot of customers for it yet.
  12. Molly replied to Molly's topic in Money Making
    Please fill out a bug report as outlined in the OP if you have issues. I'm running the script right now in the regular client and not having issues.
  13. Pushed an update, leaving the field for when to repot empty no longer throws an error. Bot now will enable auto retaliate if it's off and also supports use of regular combat potions.
  14. Molly replied to Molly's topic in Money Making
    Pushed next release. Bot will automatically disable auto-retaliate if it's enabled. The bot no longer supports super energies as stamina potions are significantly cheaper to use. The bot no longer supports Superantipoisin for earth orbs, it now uses Antidote++ as they are significantly cheaper to use.
  15. Trials given out.
  16. Molly replied to Molly's topic in Thieving
    Just gave you a 72hr trial.
  17. Are all fields in the GUI filled out? I get this error when a field is left empty, if not using potions still fill out the field for when to repot. I'll be pushing an update that avoids an error being thrown if nothing is entered for potions.
  18. Molly replied to Molly's topic in Money Making
    Yes, just gave you a 72hr trial. I'll be adding it in the next release.
  19. These may be mirror mode errors, I have not tested the script in mirror mode only on the regular client and it's very good about about selecting the nearest rat. The bot should also be eating/dropping a bone so it can loot items it has no space for. I'll give it a test in both mirror and regular client tonight and hopefully I can locate the root of the issue.
  20. Molly replied to Molly's topic in Money Making
    I can add the auto-ret disable however I feel wilderness warning handling wouldn't be very helpful. My assumption is that the vast majority of accounts that this feature would benefit are low level combat. This means that the skeletons right near the gate often times interrupts the attempts to click the enter wilderness button.
  21. Molly replied to Molly's topic in Money Making
    Please post a bug report as outlined in the OP, I haven't seen this issue before. I'll check it out when I get off work.
  22. Trials given out.
  23. Molly replied to Molly's topic in Thieving
    Just gave you a 72hr trial. I'll take a look into this, thanks for the report.
  24. Molly replied to Molly's topic in Money Making
    Pushing v7.0, will likely be pushing another version in a couple of days as well. The next version will see the removal of Super energy potion support, they are far more expensive to use than Stamina potion and as such there is frankly no reason for them to be included as an option. I will also likely be removing Superantipoison support and changing it to Antidote++, these are about 1/4th the cost per dose so its more logical for the bot to use them than Superantipoison. I'm sure I'll think of a few other things to optimize it further as well. Please report any issues you experience with v7.0.
  25. Molly replied to Molly's topic in Money Making
    That's not helpful man, I can't fix the issue if you don't tell me what it is. What problems are you having? Also: v7 being released tonight.

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