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Everything posted by ez11
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This script doesnt have cli support
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No one has reported any issues to me recently. If the script had known bugs there would either already be a fix on the way or it wouldnt be on the store.
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If you have a cannon in your inventory and the spot is empty it will place the cannon. It will also pick up the cannon before going on a break, so if the script logs back in after a break its going to place the cannon again if thats what you are asking.
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Since we are already on the topic of tos where can I find osbots privacy policy
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The script eats between 30 and 40% hp. Crabs all have a maxhit of 1, so if you start botting on an new account with 10hp I would recommend you to not select a spot with 3 or 4 crabs and it wont be an issue.
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Did you enable this setting? And if you did could you give me a screenshot of where a player crashing you isnt detected? The script checks if other players are in a certain radius around the spot and maybe that radius could be too small for your specific spot.
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Depends on the activity level you choose. You can set it up to hop if you get crashed or you could set it up so it actively attacks crabs so you dont lose too much exp when you get crashed.
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$100.00 OSBot Credit Giveaway - WINNER = DELISION
ez11 replied to Maldesto's topic in Community Discussion
agreed -
1. What do the logs show when it doesnt place the cannon. 2. The script will detect that it should refill the cannon once it has the specified number of cannonballs left in it. That means that once it has detected that it should refill the cannon it takes time to do it. Obviously when you are running around waking up crabs it still has to walk over to the cannon to refill it and in the meantime it will keep shooting. So just set the threshold higher in that case.
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what happens before those webwalker logs? I guess I found the issue. Will push a fix for it
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have you actually build the bank in the camp? also if you actually want me to be able figure out whats wrong for you specifically you need to send me the logs.
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1. will move the spot on next update. 2. stopping after a certain time is already build into the client. Just set up a break and select stop after break.
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Next time the issue happens check the item you want to alch with the debugger and dm me a screenshot of it + the full logs I already told you the issue has nothing to do with the alching. The script uses OSBots api to check if you have the item you want to alch in your inventory, if the OSBot api tells the script that you dont have the item in your intentory it will log the message about not having the item you want to alch and it will stop alching. Some things simply ometimes have issues on mirror mode.
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I can tell you these mirrormode issues are just as or probably even more frustrating for us scripters as they are for users
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Thats just the logs from starting the script. The issue is that if the mirrormode client tells my script that there are no more rune arrows in your inventory the script will then think that you are out of items to alch. What you describe and the logs you posted in an earlier comment just tell me that my script works exactly as it should, just the client is giving it wrong information. Its a known mirrormode issue that sometimes it wont properly recognize whats going on ingame. And if you say that other items work fine that just confirms that its a mirrormode client issue because the script doesnt treat the items you want to alch differently. These mirrormode client bugs can be fixed either by restarting the client or sometimes just by relogging and restarting the script. I wish I could tell you something different, but mirrormode is simply known to have these kinds of issues sometimes and only the mirrormode client developer can improve that. As far as I remember the developer said that these issues are just a byproduct of how the mirrormode reads the game data from the official client and there will likely always be some small issues.