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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. ProjectPact posted a topic in Updates
    v1.85: Added the ability to modify break timers within the Script Editor Added a new break handler object to the back-end Added a title update for Expansion users Added Breaks on the Variables GUI Minor fixes
  2. It is now live! EDIT: Also updated the formula more to provide even more realistic results.
  3. Taking a look now for you! Edit: judging by the stacktrace, it is an OSBot error. Try restarting your OSBot client. If that doesn't work, please let me know!
  4. v1.84: Added the ability to allow scripts to override default fatigue settings Added new checks to threaded keys Fixed a bug that was not assigning custom mouse profiles correctly Fixed a bug with the Settings GUI not scrolling to the top by default Minor fixes
  5. ProjectPact posted a topic in Updates
    v1.84: Added the ability to allow scripts to override default fatigue settings Added new checks to threaded keys Fixed a bug that was not assigning custom mouse profiles correctly Fixed a bug with the Settings GUI not scrolling to the top by default Minor fixes
  6. v0.19: Added Hosidius bank in Kourend Added Mess bank in Kourend Added a new way to load the script Minor fixes
  7. v0.19: Added Hosidius bank in Kourend Added Mess bank in Kourend Added a new way to load the script Minor fixes
  8. v0.19: Added Hosidius bank in Kourend Added Mess bank in Kourend Added a new way to load the script Minor fixes
  9. v0.18: Fixed a bug that would try to place traps when logging out for a break Minor fixes
  10. v1.83: Added fatigue mode BETA (Expansion users only) Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Added #interactWithNotInteractingWithMyPlayer to NPC Added #getDirection to myPlayer Fixed a bug with #setPositionRelativeToEntity in Position Fixed a bug with #slotContains in Inventory Fixed a bug with #pressThreadKey in Keyboard Fixed a bug that would not reset your threaded key when switching scripts Fixed a bug handling interacting checks with NPC interaction methods Fixed a bug filtering RS2Widgets Fixed a bug with the Script Selector Fixed a bug that did not allow users to save Script Network scripts as local files Minor fixes
  11. ProjectPact posted a topic in Updates
    v1.83: Added fatigue mode BETA (Expansion users only) Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Added #interactWithNotInteractingWithMyPlayer to NPC Added #getDirection to myPlayer Fixed a bug with #setPositionRelativeToEntity in Position Fixed a bug with #slotContains in Inventory Fixed a bug with #pressThreadKey in Keyboard Fixed a bug that would not reset your threaded key when switching scripts Fixed a bug handling interacting checks with NPC interaction methods Fixed a bug filtering RS2Widgets Fixed a bug with the Script Selector Fixed a bug that did not allow users to save Script Network scripts as local files Minor fixes
  12. Yes! It is on the Script Network for free!
  13. The bottom right corner of the paint shows time until next level, as well as percent completed.
  14. I just have to add that bank, that will fix your banking issue. Will you send me a screenshot of the location. Also, as far as birds nests, if you have dropping enabled, it won't pick them up.
  15. I am happy to introduce a new generation of botting, focusing on human fatigue characteristics. Over the past few weeks, I have been researching, studying and designing a brand new fatigue system from scratch. What does it do? Currently, most scripts on OSBot use either a static number, or a random number generator, to return a value during their script’s processes to defer bot detection. This may sound like a good idea at first, but if you saw the data visually, you may think otherwise. The image below is an example of how a typical script looks that uses a random number generated to try to look less bot-like. What is different? The system I have developed for Script Factory uses a 100% custom formula that I developed based on the extensive research I have conducted over the past few weeks. I will not go into details, as it is private information, however it is able to simulate human fatigue at a very realistic level. Below, you will see multiple profiles that were generated using the system. The profiles are generated based off of other undisclosed data-points, so no two profiles are alike… ever. How do I use it? The new fatigue system is only available to Script Factory Pro Edition users. It will not be available in the standard version of Script Factory. To enable it, simply go to your settings and click enable. It’s as simple as that! No other configuration necessary. When will it be available? We are currently wrapping up testing and should hopefully have it out soon!
  16. Then it is a bug with OSBot, not the script. I am using OSBot's walk to area method and it isn't walking into the correct area. I will report the issue for you.
  17. It does not
  18. Correct! If you buy the expansion, it comes with everything
  19. v1.82: Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Fixed a bug with #setPositionRelativeToEntity Minor fixes
  20. ProjectPact posted a topic in Updates
    v1.82: Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Fixed a bug with #setPositionRelativeToEntity in Position Fixed a bug with #slotContains in Inventory Fixed a bug with the Script Selector Minor fixes
  21. It does not, and unfortunately I don't plan on adding it. I'm sorry
  22. v1.81: Added a new Script Profile generator in Variables Added the ability to double click a file to load in the Script Selector Fixed a bug with #stringContains in Variables [Script Network] Added minor GUI adjustments to the Changelog GUI [Script Network] Fixed a double-click bug with the Changelog GUI [Script Network] Fixed a bug that did not properly highlight a JTextField Minor fixes
  23. ProjectPact posted a topic in Updates
    v1.81: Added a new Script Profile generator in Variables Added the ability to double click a file to load in the Script Selector Fixed a bug with #stringContains in Variables [Script Network] Added minor GUI adjustments to the Changelog GUI [Script Network] Fixed a double-click bug with the Changelog GUI [Script Network] Fixed a bug that did not properly highlight a JTextField Minor fixes
  24. I pushed a new fix for this. Let me know if it is working better for you guys!

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