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Everything posted by ProjectPact
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v1.83: Added fatigue mode BETA (Expansion users only) Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Added #interactWithNotInteractingWithMyPlayer to NPC Added #getDirection to myPlayer Fixed a bug with #setPositionRelativeToEntity in Position Fixed a bug with #slotContains in Inventory Fixed a bug with #pressThreadKey in Keyboard Fixed a bug that would not reset your threaded key when switching scripts Fixed a bug handling interacting checks with NPC interaction methods Fixed a bug filtering RS2Widgets Fixed a bug with the Script Selector Fixed a bug that did not allow users to save Script Network scripts as local files Minor fixes
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v1.83: Added fatigue mode BETA (Expansion users only) Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Added #interactWithNotInteractingWithMyPlayer to NPC Added #getDirection to myPlayer Fixed a bug with #setPositionRelativeToEntity in Position Fixed a bug with #slotContains in Inventory Fixed a bug with #pressThreadKey in Keyboard Fixed a bug that would not reset your threaded key when switching scripts Fixed a bug handling interacting checks with NPC interaction methods Fixed a bug filtering RS2Widgets Fixed a bug with the Script Selector Fixed a bug that did not allow users to save Script Network scripts as local files Minor fixes
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Yes! It is on the Script Network for free!
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The bottom right corner of the paint shows time until next level, as well as percent completed.
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Yes
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I just have to add that bank, that will fix your banking issue. Will you send me a screenshot of the location. Also, as far as birds nests, if you have dropping enabled, it won't pick them up.
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I am happy to introduce a new generation of botting, focusing on human fatigue characteristics. Over the past few weeks, I have been researching, studying and designing a brand new fatigue system from scratch. What does it do? Currently, most scripts on OSBot use either a static number, or a random number generator, to return a value during their script’s processes to defer bot detection. This may sound like a good idea at first, but if you saw the data visually, you may think otherwise. The image below is an example of how a typical script looks that uses a random number generated to try to look less bot-like. What is different? The system I have developed for Script Factory uses a 100% custom formula that I developed based on the extensive research I have conducted over the past few weeks. I will not go into details, as it is private information, however it is able to simulate human fatigue at a very realistic level. Below, you will see multiple profiles that were generated using the system. The profiles are generated based off of other undisclosed data-points, so no two profiles are alike… ever. How do I use it? The new fatigue system is only available to Script Factory Pro Edition users. It will not be available in the standard version of Script Factory. To enable it, simply go to your settings and click enable. It’s as simple as that! No other configuration necessary. When will it be available? We are currently wrapping up testing and should hopefully have it out soon!
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Then it is a bug with OSBot, not the script. I am using OSBot's walk to area method and it isn't walking into the correct area. I will report the issue for you.
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It does not
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Correct! If you buy the expansion, it comes with everything
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v1.82: Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Fixed a bug with #setPositionRelativeToEntity Minor fixes
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v1.82: Added the ability to break #walkToPosition if you are under attack or if your player has died Added the ability to break #walkToArea if you are under attack or if your player has died Added the ability to create an instance position based on player’s current position Fixed a bug with #setPositionRelativeToEntity in Position Fixed a bug with #slotContains in Inventory Fixed a bug with the Script Selector Minor fixes
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It does not, and unfortunately I don't plan on adding it. I'm sorry
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v1.81: Added a new Script Profile generator in Variables Added the ability to double click a file to load in the Script Selector Fixed a bug with #stringContains in Variables [Script Network] Added minor GUI adjustments to the Changelog GUI [Script Network] Fixed a double-click bug with the Changelog GUI [Script Network] Fixed a bug that did not properly highlight a JTextField Minor fixes
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v1.81: Added a new Script Profile generator in Variables Added the ability to double click a file to load in the Script Selector Fixed a bug with #stringContains in Variables [Script Network] Added minor GUI adjustments to the Changelog GUI [Script Network] Fixed a double-click bug with the Changelog GUI [Script Network] Fixed a bug that did not properly highlight a JTextField Minor fixes
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I pushed a new fix for this. Let me know if it is working better for you guys!
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You may disable the feature to hover next entity in the "Other" section of the GUI. You will see something called, "Hover next entity". Just disable that. Also, if you want to simulate "AFK", there is already an option on the GUI called "Move mouse off-screen". That is basically what you're looking for.
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im trying to make a chaos alter bone runner for training prayer
ProjectPact replied to RockyRheels's topic in Help
Hi! You basically just need to do an Inventory interact with item, and make the action "Use". Then Interact with RS2Object and make the action "Use" @RockyRheels -
v0.17: Fixed a bug loading prices Fixed a bug that would deposit alching materials Minor fixes
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v1.80: Added #setPositionRelativeToEntity to Positions Added #entityCoords to Map Added an option to match bounds to #isVisibleContainingText in RS2Widget Added an option to match bounds to #getTextColorContainingText in RS2Widget Added an option to match bounds to #hoverContainingText in RS2Widget Added an option to match bounds to #interactWithWidgetContainingText in RS2Widget Added an option to match bounds to #isSpellVisible in RS2Widget Added an option to match bounds to #isActionVisible in RS2Widget Added an option to match bounds to #interactWithWidgetContainingSpellName in RS2Widget Added an option to match bounds to #interactWithWidgetContainingAction in RS2Widget [Script Network] Added a changelog section to notify users of recent updates Minor fixes
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v1.80: Added #setPositionRelativeToEntity to Positions Added #entityCoords to Map Added an option to match bounds to #isVisibleContainingText in RS2Widget Added an option to match bounds to #getTextColorContainingText in RS2Widget Added an option to match bounds to #hoverContainingText in RS2Widget Added an option to match bounds to #interactWithWidgetContainingText in RS2Widget Added an option to match bounds to #isSpellVisible in RS2Widget Added an option to match bounds to #isActionVisible in RS2Widget Added an option to match bounds to #interactWithWidgetContainingSpellName in RS2Widget Added an option to match bounds to #interactWithWidgetContainingAction in RS2Widget [Script Network] Added a changelog section to notify users of recent updates Minor fixes
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v1.79: Added a brand new Script Selector Added new Script profiles Added a brand new Prices API for grabbing item prices Added the newest OSRS map Added an option to match bounds when checking if a String contains text Fixed a bug with #lootLastKill attempting to loot items too far away in GroundItem Fixed a bug with #lootItemsOverXGP attempting to loot items too far away in GroundItem [Script Network] Fixed a bug that did not make the background transparent for some OSBot threads Minor fixes
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v1.79: Added a brand new Script Selector Added new Script profiles Added a brand new Prices API for grabbing item prices Added the newest OSRS map Added an option to match bounds when checking if a String contains text Fixed a bug with #lootLastKill attempting to loot items too far away in GroundItem Fixed a bug with #lootItemsOverXGP attempting to loot items too far away in GroundItem [Script Network] Fixed a bug that did not make the background transparent for some OSBot threads Minor fixes Script Selector: Introducing the brand new Script Selector! It supports folders, sorting, and full organization! Script Profiles: Script Profiles are a way to create custom profiles for scripts where you may modify, or bypass, any part of a script. This is extremely useful when it comes to user-inputs, as you may define them in a Script Profile and automatically load the script up with all the correct settings without having to go through any inputs. How does it work: In order to make a Script Profile, you must go to the Script Factory folder located in your OSBot's folder. Here you will find a new folder called, "Profiles". You will create a new .txt file that is the EXACT name of the script you want to create a profile for. Yes, spelling and punctuation is important! Once you create a new file for your profile, you will simply add the following command to replace lines: <Find></Find><Replace></Replace> Please view the sample below: I am replacing "Cow" with "Goblin". The top text document is the actual script file, and the bottom text file is my Script Profile. Notice, they have the exact same name. You may only have one Profile per script. My recommendation if you want to make more is to just add suffixes to them and switch them out when you need to.
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Maybe you are unfamiliar with the mouse in general. The mouse is handled by OSBot. There are different mouse options you may choose. The default mouse, the new mouse or the computer's hardware mouse. My code does not handle the mouse. Tried to find the article but am on mobile lol. Anyways, if you join my Discord, would love to help you more or answer any questions. It is much faster than forums