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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. Alright, I'll look into editing the trap layout for salamanders. It's just one line of code that needs to be tweaked, nothing crazy.
  2. I am testing out a new feature I'm debating on adding to the advance mouse hover. Stay tune for an update about it!
  3. Done! ------------------------------------------------------------------- ALSO: Version 2.5 has been released and is live! Please give me some feed back and let me know what you like, don't like, or would like added! Thank you! PS- don't forget to post progress reports
  4. Trial added! Have fun and please send me some proggies! You had a trial 2 months ago :p I normally don't give out second trials for the same script, but there has been A LOT of updates, so I will let this one slide. ;) Post some proggies for me! That is actually an antiban feature. It picks the traps randomly so no two player does the exact thing over and over.
  5. That's OSBot's "caching" system. I've reported it being buggy already. What it does is collect the data you're allowed to cast when your magic tab opens, then is supposed to start the script. It has had bugs doing it for some reason. I will make my own cache for it.
  6. Make sure 3 inventory slots are free. I just tested orange salamanders last night and they are working!
  7. Cool new updated added to version 2.5. But might not be released until version 1.6. The ability to report a bug you find directly from the script. Just click on "Report A Bug" while your script is running, and it will open up a web browser directed towards my website's report section. EDIT: Update on version 2.5. * was able to cache more data to help with some lag users experienced. * added more trap setting checks
  8. Found a bug with caching your inventory upon world hopping. A fix is on the way! EDIT: New bug fixes for version 2.5 * fixed world hopping inventory cache bug * fixed a banking bug that would walk to the bank on accident * fixed a walking bug that would spam click * added a salamander release check EDIT: Version 2.5 has been pushed!
  9. Version 2.4 is on it's way out! Bugs fixed: * fixed Salamander & Deadfall bugs * made a quick fix on a caching bug detected for traps
  10. There is a problem with deadfall that is being fixed right now! Little proggie for you guys
  11. Hey! If you fill out a bug report for me, I can look into it. Might be able to get it fixed before 2.3 comes out. No one has reported anything about it so I'll have to look into it. You can fill out the bug report at: Www.projectpactscripting.com/
  12. Once again, I was able to sneak in another update before 2.3 was released. * fixed a bug that would keep world hopping if you had "Always hop" selected when you were trying to go to the bank.
  13. It actually has both, however progression has not been released yet, but has been completely written. I just want to test it a little longer. Banking on the other hand works perfectly and is released in the current version of the script!
  14. A new update warning has been added! This will allow users to know when there has been an update pushed to the script. It will run at the beginning before the script starts. If the script is up to date, no message will appear. However, if the script is not up to date, a message will appear letting users know that an update has been made, and to please hold tight until the developers can push the update. Once the developers push the update, the message will stop appearing. Also, just because you see this message DOES NOT mean the script isn't working. It just means a newer version is on the way, and that you should totally read the change log. Thanks, ProjectPact
  15. Update on version 2.3! Apparently there was an error uploading the script to the SDN. This is good though because it lets me add one more little update I would like to push out tonight. Will have more info in like 45 minutes!
  16. You're more than welcome buddy! I am pumped too! Got a lot of good fixes and additions to the script!
  17. Yea, we gotta wait for the developers to release it to the SDN. So basically it looks like this: I push the script to the developers -> The developers then take the code and push it to the public They usually update the scripts once a day in the morning. So It should hopefully be out anytime now. WIth that being said, there has been cases where it has happened later on in the day.
  18. Were you running other scripts as well? Do you have other bots? What were you doing? I am however sorry for your loss though. And there is an extremely low ban rate for the script. You are actually the first person to have reported a ban, I would consider that a pretty low rate. :p but there are a lot of other factors that go into getting banned. Jagex can easily detect if your client is modified, or has been. Basically it is how well OSBot's injection code is determines how hard it is for Jagex to realize that. Jagex also can trace IP's. So if you are running multiple accounts, that throws flags up for Jagex. There are so many factors that play into it, that it's seriously hard to point at just one. I am going to be looking over the script in detail after my test early next week and rewrite some stuff.
  19. I actually was able to fix quite a few more things that I am going to sneak into the 2.3 update. Here is the redone 2.3 update log: version 2.3: * fixed a bug when talking to Matthias * fixed a trap numbering bug * created more caches in the code to lower CPU * the GC usage was cut in half * found a huge CPU bug that was eating up free CPU * added over 10+ new checks to trapping * fixed a banking bug * added more antiban * fixed an antiban bug that would activate even though you were under attack * added a new anti-account ban system where if your traps ever somehow become messed up, it will take a picture of your computer screen and log you out to prevent any bans from happening. * fixed a bug that would try to drop items when the bank was open * fixed a bug that was trying to call traps available before traps were set * fixed a texting timer bug * double checks to make sure inventory is open before trying to teleport with a tele tab * makes sure inventory is selected again after running an antiban that changes the tabs * added a new check for falconry when removing equipment * fixed some interactions * fixed a check that would occur when it didn’t need to * fixed a bug that would try to talk to matthias after you already began * put a new check when dropping items * fixed a dialog bug with matthias
  20. Version 2.3 has been pushed! REMEMBER: Any bugs found, please post here: www.projectpactscripting.com
  21. Alright guys, version 2.3 is being prepared for release. Did a lot more testing on it, and fixed a few more bugs listed below: * fixed a bug when talking to Matthias * fixed a trap numbering bug * created more caches in the code to lower CPU * the GC usage was cut in half * found a huge CPU bug that was eating up free CPU in my bank handler * added over 10+ new checks to trapping * fixed a banking bug * added more antiban * fixed an antiban bug that would activate even though you were under attack * added a new anti-account ban system where if your traps ever somehow become messed up, it will take a picture of your computer screen and log you out to prevent any bans from happening. * fixed a bug that would try to drop items when the bank was open * fixed a bug that was trying to call traps available before traps were set * fixed a texting timer bug
  22. Here is a list of things to look forward to on version 2.3! fixed a bug when talking to Matthias fixed a trap numbering bug created more caches in the code to lower CPU the GC was cut in half found a huge CPU bug that was eating up free CPU added over 10+ new checks to trapping fixed a banking bug added more antiban fixed an antiban bug that would activate even though you were under attack added a new anti-account ban system where if your traps ever somehow become messed up, it will take a picture of your computer screen and log you out to prevent any bans from happening.
  23. Keep track of reported bugs here: http://projectpactscripting.com/bug_reports.php
  24. Thanks for your bug report, kmroth0918! I have replied to your report! The comment may be found here: http://projectpactscripting.com/bug_reports.php
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