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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. Sure! I can give one when I get back home!
  2. Working on pushing version 0.4 either today or tomorrow Updates: * rewrote antiban (added SO many new antibans) * created a cache system on the start of the script to prevent the bot like bouncing back and forth between inv tab and magic tab * added the cast, Enfeeble * move the paint around slightly to remove overlapping * fixed a NPE * fixed if your NPC was already under attack * fixed an annoying spam click when you begin casting while autocasting was enabled * sped up the timers and added new conditional sleeps * fixed a bug that would think you ran out of runes after world hopping * added multiple new caches * increased the distance for 'smart hop' to kick in * found a new NPE that was taken care of Just testing a little more, then I will be releasing v0.4
  3. 83 hunter is around 17m. WAY higher if it is 1 attack, 1 strength, 40 def. Id say roughly ~25-35m if it had 40 def
  4. Alright guys! Sorry I was kinda MIA the past couple of days. Girlfriend had surgery and I've just been really busy taking care of her and stuff. But, I am back and will be working on the next set up updates again! much love, PP
  5. I'm just saying, I've sold those before ;)
  6. Get them all with 73 hunter, 40 defense, and 1 everything else and you can sell them for ~25m each, or even more!
  7. Thank you! I have a really really cool update coming out soon I hope!
  8. That's a problem people seem to be having with multiple scripts, not just the hunter. Lol like you said the break stuff has been there for a super long time. Seems to be a client sided issue.
  9. You might get in trouble for linking to another forums
  10. I ran cross country for 5 years and wouldn't wear anything other than Brook's. The exact model shoe is called Trance. http://www.runningshoesguru.com/2013/07/brooks-trance-12-review/
  11. in case anyone was wondering why they haven't seen version 2.7 yet, is because I pulled the release of it. I found a deadfall bug that I wanted to fix first. So I just got done fixing it and will re-push the script again. EDIT: fixed a few more bugs before the release of version 2.7 * if a user entered in a blank lvl to log out at, the script will assign it to logout at level 100 (which means user didn't want to logout) * fixed two errors where the script wouldn't set up traps because it thought it should log out * added a new check to determine your level * made sure not to start dropping items until all animations are finished
  12. Version 2.7 is ready for launch! New features such as "Walk Over Traps", which will walk over the trap before interacting with it for faster trapping (this feature was already added, but some users didn't like it and would rather just click the traps, so I made it an option for you to either use it or not ). Another feature that is added is the ability to log out after you reach level "x". This feature will pick up all traps before logging out to make sure you don't lose anything along the way! Please report any bugs or issues you find so I can take care of them right away! * added walk over traps option * added a log out after level X option * fixed not grabbing your falcon before world hopping * rewrote log out task to take traps before logging out after level X * fixed a set up bug when you reached level X and needed to logout * remodeled the GUI for a big update coming soon * fixed a bug when trying to find Matthias when starting the script * added NPE checks to banking box and log out box
  13. Currently shifting the GUI around some to make room for new updates coming out ;)
  14. I can confirm that the jars work now for me! Thanks for your work!
  15. Yea, might have been a one time weird thing. Please let me know if it ever happens again and I will try to add a little check in between some lines for ya! And idk, I haven't had problems with the break handler. I will look into this today. Other users have reported this for other scripts as well, not just mine. Which makes me believe it is a client sided error.
  16. I'm glad you are enjoying it! There should be a failsafe in there already, but I will double check. Do you might know how I could replicate this? As it's never happened to me directly before. :p
  17. I can give trials when I get back home!
  18. I'm gonna be pushing an update soon now that I finished with all my exams!
  19. No clue. No updates have been made? Are you doing mirror or regular?
  20. Version 2.6 fixes the Matthias bug. I will look into seeing if I can make it grab the falcon before logging. Shouldn't be hard
  21. Version 2.6 has officially been pushed! Waiting for release by a developer now! Updates: * fixed a pretty decent size memory leak * added code to the onExit, which lowers heap usage * still testing the new additions to the advanced mouse handler * removed some dead code that was useless and revamped some existing code * added more caching to some code making it more reusable, which will lower some CPU consumption * fixed a falconry bug that would not talk to Matthias * fixed a few falconry bugs with inventory caching * added a new inventory monitor check for falconry when seeing if you have enough coins * fixed a teleblock paint bug with positioning (it covered your ip if you had show ip on) * added a cache to your IP so it would lower some CPU * fixed a NPE if your IP address came back empty (switching proxy mid botting or switching VPN) * added a cool new feature called "Live Feed" which allows me to post messages on the script live * fixed a NPE if there was no live feed present * fixed a bug that did not show the "Report A Bug" button when running butterflies or falconry
  22. This shows the new Live Feed update. This allows me to communicate to people using my script and letting them know about upcoming stuff right away. Literally live.
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