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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. Sure, just please remind me once it is released!
  2. Great things come to those who wait Still working hard on it! I rewrote ALL of trapping, so it is taking some time to test to get as many bugs out as I can before the release.
  3. Got A LOT of bugs worked out. I have literally rewritten the entire trapping system. Uses 1/3 of the CPU that the current version uses and has even more new features added
  4. What do you mean? You can use this on as mm RS accounts as you please!
  5. With the new updates I've been working on, my account has lasted for more than a full bond length in time with zero issues.
  6. Unfortunately, we don't handle private scripts.
  7. Oh you just wait! New updates are coming out which will knock your socks off!
  8. UPDATE: Still rewriting the script! It's coming together very nicely! Big thanks to Lemons for his awesome optimization advice
  9. You can choose to autocast or make the bot manually click the spell each time
  10. HUGE progress with CPU usage and stability. Rewriting all the trapping methods to lower CPU even more, then will be working on rendering paint better. Trying to get this done ASAP! Will post more updates soon!
  11. Devs are aware and have already began looking into the issue! - PP
  12. The developers are aware of the issues and are working hard on fixing it, so give them time to work on the update. Also, please do not make posts around the forums related to this issue. Thanks, - PP
  13. Hmmm I'll look into it for you! Thanks!
  14. Will look at the counter problem, but as far as the bot speed... you just wait. This new update is fixing a lot of problems, and has a lot of new features to help you out
  15. New updates should help with ban rate Still working on it and will be releasing more information soon! A lot of progress has been made
  16. lol that's how I do it :p I can make it randomize it and just randomly do one or the other
  17. Using every pixel of your life-time sponsor I see. ;) hahahahaha
  18. Those are actually two separate features. Always hop literally will "always" hop whenever a player is near. Smart hop will only activate when a player is x tiles away from you and a trap is x tiles away from you (you can actually set these settings yourself)
  19. Will be looking into this Thanks
  20. The BIGGEST script overhaul done yet! CPU has been SIGNIFICANTLY reduced! Rewrote basically all of my trapping and found where the culprit was that was hogging the CPU up. Now mirror mode should work better, and Injection should work ridiculously well! More info coming soon. This update might take a few more days before I can release since it is such an overhaul! Such exciting news, I had to share! - PP
  21. Don't know if Alek will allow me to override randoms, but I'll ask! I know he doesn't like us overriding certain functions. But we shall see!!!
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