Jump to content

ProjectPact

Script Factory Developer
  • Posts

    6430
  • Joined

  • Last visited

  • Days Won

    37
  • Feedback

    100%

Everything posted by ProjectPact

  1. get on Skype and hit me up!

  2. v5.9 is live! Restart your clients!
  3. progression mode gets you 1-99 without doing anything
  4. I just pushed the all new version 5.9! Would you like to wait until that becomes live to test the script out?
  5. I'll get CLI eventually, it's on my todo list. I just have another thing up my sleeve I am going to start working on today The update will be pushed now, and I hope Alek or one of the other devs can push it sometime today
  6. Setting the script up for release! Here is the final change log! ———————————— Hunter Updates v5.9: ———————————— Added full GE support Added organization for items Added auto saving and loading configuration Rearranged the GUI Fixed banking issues Fixed some unnecessary walking CPU Fixed delay after using a Dueling ring, or Games necklace Fixed a rare safety attack bug that would think you were being attacked when talking to Matthias Performance cache systems implemented Falconry now supports the script refresh rate you choose Fixed a timer reset on the trapping system Updated banking methods Added withdraw Games necklace(8) task Fixed returning to traps stall time Changed the amount of traps your player will take if you get more traps during progression Fixed a few NPE in the paint that were very rare Reduced over CPU usage of the trapping system Updated the Games necklace teleporting Fixed a new double texting bug Fixed a teleporting to castle wars CPU spike when getting more traps Fixed the bug with the logs not saving in the correct folder Rearranged the order to try to logout/ eat faster/ teleport sooner while in the wilderness Edited some of my mouse handler Edited Falconry a lot, uses even less CPU Fixed a random double click that would sometimes happen when trying to catch kebbits Rewrote getting more traps from the bank Placed a new check in the setup task Fixed the trapping bug that would remove spots Rewrote some of the salamander trap handling system Changed the order of trapping for Salamanders Fixed when the warning screen about not finding all trap spots appears. Updated the warning color for the spots available Rewrote the TakeTrapTask Put a safety check for advanced hunting with smart hop Profit counter not working correctly has been touched up Added TDC to the texting list Fixed a hopping timer Fixed logout handler Fixed anti trap crashing system Fixed trap relocation
  7. I make it stay at crimson for a couple of good reasons. 1. The rate at which you catch crimson swift goes up A LOT when you get around 9+ hunter, so your exp/hr goes up. 2. Tropical wagtail, the second stage of progression, are right next to your location at crimson swfit. 3. It's less of a risk to take your player to feldip hill rather than piscatoris twice (going once for copper longtails and again for falconry since most people using progression will be on level 3's)
  8. Here is what I hope to be the final change log to the new updates!!!
  9. Running another progressive overnight test tonight! Here is what I hope to be the final change log before release! ———————————— Hunter Updates v5.9: ———————————— Added full GE support Added organization for items Added auto saving and loading configuration Rearranged the GUI Fixed banking issues Fixed some unnecessary walking CPU Fixed delay after using a Dueling ring, or Games necklace Fixed a rare safety attack bug that would think you were being attacked when talking to Matthias Performance cache systems implemented Falconry now supports the script refresh rate you choose Fixed a timer reset on the trapping system Updated banking methods Added withdraw Games necklace(8) task Fixed returning to traps stall time Changed the amount of traps your player will take if you get more traps during progression Fixed a few NPE in the paint that were very rare Reduced over CPU usage of the trapping system Updated the Games necklace teleporting Fixed a new double texting bug Fixed a teleporting to castle wars CPU spike when getting more traps Fixed the bug with the logs not saving in the correct folder Rearranged the order to try to logout/ eat faster/ teleport sooner while in the wilderness Edited some of my mouse handler Edited Falconry a lot, uses even less CPU Fixed a random double click that would sometimes happen when trying to catch kebbits Rewrote getting more traps from the bank Placed a new check in the setup task Fixed the trapping bug that would remove spots Rewrote some of the salamander trap handling system Changed the order of trapping for Salamanders Fixed when the warning screen about not finding all trap spots appears. Updated the warning color for the spots available Rewrote the TakeTrapTask Put a safety check for advanced hunting with smart hop Profit counter not working correctly has been touched up Added TDC to the texting list Fixed a hopping timer Fixed logout handler Fixed anti trap crashing system
  10. 1-20 crimson swift, 20-43 tropical wagtail, 43-63 falconry, 63+ red chins The talker is currently disabled until I finish writing my own artificial intelligence. The company I used to use for it decided to make it private and you have to pay $100+ a month just to use it.... So it is disabled temporarily until I finish mine, which is about halfway done. The 1 tick is for trap hunting (bird snares or box traps) and it removes all wait times. So you get more exp, more catches/ hr, which in turn yields more $$$$$$$ Also just had a really successful run at Salamanders testing some changes
  11. Just fixed the trapping bug some users reported to me. Will be pushed with 5.9
  12. @Maldesto How much you charge for completing Into the Inferno? Tink You
  13. Make sure you guys join the Discord chat for all the news leaks and information before they hit OSBot's website! You can chat with me there via voice or chat! I can help with any problems you may have, and reporting bugs to me is the easiest on there! The link can be found on the front page of the thread! much love, PP
  14. got more fixes done last night, and plan working a lot more today getting a few new things in there that I would like to see
  15. Should be fixed in 5.9 There is still no ETA, but I am getting really close.
  16. After discussing this situation with the other mods, we have come to the conclusion that he will be banned if he does not reply within 11 hours and 59 minutes.
  17. Is this progressive? Where is your other trap placed? Did you move the bot manually or anything?
  18. What's your inventory look like? Jump on Discord chat and I can help look at it!
  19. Pretty neat, but not as neat as your home world
×
×
  • Create New...