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H0rn

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Everything posted by H0rn

  1. Ahh ok, tripped out for a second makes sense now.
  2. H0rn replied to Alek's topic in Releases
    Beautiful logger
  3. Oh really? Thanks for the heads up, I guess I'm just super paranoid at this stage then haha I overthink code when I'm writing
  4. Awesome, super helpful thank you Explv
  5. I tried to keep it as simple as possible but do you recommend using more than one area? I also tried this: if (Yew.getPosition().distance(myPlayer()) > 5) { currentStatus = "Walking closer"; walking.walk(Yew.getArea(1)); } but it isn't very reliable and still hangs at the stump most of the time Edit: here's the full snippet: private void cutYews() throws InterruptedException { currentStatus = "Yews"; if (!yews.contains(myPlayer())) { currentStatus = "Walking to Yews"; walking.webWalk(yews); Sleep.sleepUntil(() -> yews.contains(myPlayer()),random(1200,3000)); } else { currentStatus = "Cutting Yews"; RS2Object Yew = objects.closest(yew -> yew.exists() && yew.getName().equals("Yew") && yews.contains(yew)); if (Yew != null && !myPlayer().isAnimating() && !myPlayer().isMoving()) { if (Yew.getPosition().distance(myPlayer()) > 5) { currentStatus = "Walking closer"; walking.walk(Yew.getArea(1)); } if (!Yew.isVisible()) { currentStatus = "Moving the camera"; camera.toEntity(Yew); } currentStatus = "Chop down"; Yew.interact("Chop down"); Sleep.sleepUntil(() -> !Yew.exists() || myPlayer().isMoving() || myPlayer().isAnimating(), random(2600,3000)); mouse.moveOutsideScreen(); } } }
  6. Hey, so I was planning on making a farm purely based on my own knowledge but I have come across an issue that no matter what I try there's always issues, here's my method for checking for trees: RS2Object Yew = objects.closest(yew -> yew.exists() && yew.getName().equals("Yew") && yews.contains(yew)); But for some reason when it cuts down one tree it just hangs there until it re-spawns and doesn't try to go to the next nearest tree, here's my yew Area also: Area yews = new Area( new int[][]{ { 3266, 3472 }, { 3272, 3464 }, { 3307, 3461 }, { 3313, 3468 }, { 3309, 3474 }, { 3271, 3484 }, { 3270, 3496 }, { 3264, 3498 } } ); any tips in the right direction would be appreciated.
  7. H0rn replied to Tom's topic in Fletching & Crafting
    Nope have to do it manually, I noticed it pauses in the bank for a second or two then just withdraws the Bow Strings, doesn't attempt to withdraw the unstrung bows
  8. H0rn replied to Tom's topic in Fletching & Crafting
    Sometimes just withdraws bowstrings and hangs there in the invent My task: string yew longs
  9. Did you know that you can also use a mouse on your PC?
  10. Sweet, one incident out of how many local scripts?
  11. Colour is off :p I think it needs improving but welcome the move, everything has to change eventually
  12. I could add that if you have an account that I can use which has membership and teletabs.
  13. Could you tell me what it says in the logger? When I released this it was flawless , please make sure you have Law runes and a air staff equipped hope that fixes the issue.
  14. Interested how much these are too.
  15. Somehow my f2p farm got banned at 4am..
  16. Yeah if you are expecting to get banned it doesn't really matter lol.
  17. Thanks and glad I saved you some time ;)
  18. H0rn replied to honorumas's topic in Runescape
    http://oldschoolrunescape.wikia.com/wiki/Boots_of_lightness The boots can be taken regardless of your Temple of Ikov progress; you do not need to start the quest to obtain the boots of lightness.
  19. Not if the quest is completed? I tried this
  20. Dragon slayer is a F2P quest and you can trade him after completing it. http://oldschoolrunescape.wikia.com/wiki/Oziach
  21. Welcome to H0rns Anti-dragon shield buyer! This script buys Anti-dragon shields from Oziach in Edgeville for 130k+ GP an hour it calculates profit based off the current shield average and how ever much GP you have spent. Requirements: Dragon Slayer Quest Completed. COINS in inventory. Quick progress report to show off paint: Download: AntiDragonBuyer.jar Changelog:

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