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Everything posted by H0rn
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Nice, is that worth more than going willows and then to yews @Juggles?
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What are the best "public" methods for making decent gp/h with barely any reqs? I don't expect your secret methods just some tips?
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Nice job, thanks
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Nope, been doing it for years, playing my main, pures and running 3 F2P money makers when I was VIP.
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[FREE][P2P | NO REQS | 2 LOCATIONS] 200K/HR FLAXXING SCRIPT
H0rn replied to atoo's topic in Money Making
Ahh ok, tripped out for a second makes sense now. -
[FREE][P2P | NO REQS | 2 LOCATIONS] 200K/HR FLAXXING SCRIPT
H0rn replied to atoo's topic in Money Making
Thats 400k/h? -
Oh really? Thanks for the heads up, I guess I'm just super paranoid at this stage then haha I overthink code when I'm writing
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Awesome, super helpful thank you Explv
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I tried to keep it as simple as possible but do you recommend using more than one area? I also tried this: if (Yew.getPosition().distance(myPlayer()) > 5) { currentStatus = "Walking closer"; walking.walk(Yew.getArea(1)); } but it isn't very reliable and still hangs at the stump most of the time Edit: here's the full snippet: private void cutYews() throws InterruptedException { currentStatus = "Yews"; if (!yews.contains(myPlayer())) { currentStatus = "Walking to Yews"; walking.webWalk(yews); Sleep.sleepUntil(() -> yews.contains(myPlayer()),random(1200,3000)); } else { currentStatus = "Cutting Yews"; RS2Object Yew = objects.closest(yew -> yew.exists() && yew.getName().equals("Yew") && yews.contains(yew)); if (Yew != null && !myPlayer().isAnimating() && !myPlayer().isMoving()) { if (Yew.getPosition().distance(myPlayer()) > 5) { currentStatus = "Walking closer"; walking.walk(Yew.getArea(1)); } if (!Yew.isVisible()) { currentStatus = "Moving the camera"; camera.toEntity(Yew); } currentStatus = "Chop down"; Yew.interact("Chop down"); Sleep.sleepUntil(() -> !Yew.exists() || myPlayer().isMoving() || myPlayer().isAnimating(), random(2600,3000)); mouse.moveOutsideScreen(); } } }
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Hey, so I was planning on making a farm purely based on my own knowledge but I have come across an issue that no matter what I try there's always issues, here's my method for checking for trees: RS2Object Yew = objects.closest(yew -> yew.exists() && yew.getName().equals("Yew") && yews.contains(yew)); But for some reason when it cuts down one tree it just hangs there until it re-spawns and doesn't try to go to the next nearest tree, here's my yew Area also: Area yews = new Area( new int[][]{ { 3266, 3472 }, { 3272, 3464 }, { 3307, 3461 }, { 3313, 3468 }, { 3309, 3474 }, { 3271, 3484 }, { 3270, 3496 }, { 3264, 3498 } } ); any tips in the right direction would be appreciated.
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Nope have to do it manually, I noticed it pauses in the bank for a second or two then just withdraws the Bow Strings, doesn't attempt to withdraw the unstrung bows
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Sometimes just withdraws bowstrings and hangs there in the invent My task: string yew longs
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Did you know that you can also use a mouse on your PC?
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Sweet, one incident out of how many local scripts?
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Colour is off :p I think it needs improving but welcome the move, everything has to change eventually
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I could add that if you have an account that I can use which has membership and teletabs.
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Could you tell me what it says in the logger? When I released this it was flawless , please make sure you have Law runes and a air staff equipped hope that fixes the issue.
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Interested how much these are too.
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Somehow my f2p farm got banned at 4am..
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Yeah if you are expecting to get banned it doesn't really matter lol.
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Thx man
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PROGRESSIVE | AUTOMATED | Aftabdear's 40 Range Achiever
H0rn replied to aftabdear's topic in Combat & Prayer
Nice release! -
http://oldschoolrunescape.wikia.com/wiki/Quests/Experience_rewards