Sorry, I should have been a bit more clear - I was referring to the screen space co-ordinates (i.e pixel) that is clicked. To navigate with the minimap, the bot takes the next tile in the path (world co-ordinates), translates the game map co-ordinates to minimap co-ordinates, and then minimap co-ordinates to screen space co-ordinates (to account for minimap rotation etc). The translation between game and minimap co-ordinates will be consistent, but the translation between minimap and screenspace will vary depending on camera angle. Also, the exact next tile clicked should vary as well (typically with network latency fluctuations, sometimes with camera angle), so this provides sufficient variation that repeated pixel clicks will occur with extremely low probability. We know that Jagex record click locations, so this is an important variable to stir.
Pausing by bushes multiple times probably isn't the biggest cause for concern, this behaviour wouldn't come across as unusual to legitimate players, however I can understand why you might see it as an issue. Perhaps there is something I can change with the walking configuration to streamline this - i've made a note of it
Apa