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Apaec

Scripter III
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Everything posted by Apaec

  1. Sure - trial started Apa
  2. Hey, Sure - i've just started a 24h trial on your account. As for using the store, this is not managed by me (the store is run by the OSBot admin team), but last time I checked there was an option to checkout with PayPal, which might be preferable in your case? Best Apa
  3. Sure - trial started Apa
  4. Sure - trial activated! Apa
  5. Sure - trial started Apa
  6. Both trials activated Thanks for stopping by! Apa
  7. Sure - trial started Apa
  8. Sure - trial started Apa
  9. Sure- trial started. As for botting duration, there's no 'optimum' time. Bans occur fairly randomly, so your best chances are to keep sessions as short and efficient as possible. I'd suggest giving this thread a read: https://osbot.org/forum/topic/124429-preventing-rs-botting-bans-v3/ Apa
  10. Sure - replied to your PM
  11. Hey, Thanks for getting in touch - unfortunately I don't do private scripts There's a subforum dedicated to the sale of private scripts though, check it out: https://osbot.org/forum/forum/334-private-scripts/ Best, Apa
  12. Sure - which script are you interested in trying? Apa
  13. Sorry, I should have been a bit more clear - I was referring to the screen space co-ordinates (i.e pixel) that is clicked. To navigate with the minimap, the bot takes the next tile in the path (world co-ordinates), translates the game map co-ordinates to minimap co-ordinates, and then minimap co-ordinates to screen space co-ordinates (to account for minimap rotation etc). The translation between game and minimap co-ordinates will be consistent, but the translation between minimap and screenspace will vary depending on camera angle. Also, the exact next tile clicked should vary as well (typically with network latency fluctuations, sometimes with camera angle), so this provides sufficient variation that repeated pixel clicks will occur with extremely low probability. We know that Jagex record click locations, so this is an important variable to stir. Pausing by bushes multiple times probably isn't the biggest cause for concern, this behaviour wouldn't come across as unusual to legitimate players, however I can understand why you might see it as an issue. Perhaps there is something I can change with the walking configuration to streamline this - i've made a note of it Apa
  14. Thanks for these suggestions I've been quite swamped with other work at the moment (haven't even had the opportunity to patch and test the 3-spawn location issue) so these suggestions would definitely have to take the back-burner for the moment. The exact co-ordinates clicked when refreshing will always be different (this is dependent on camera angle, network latency fluctuations, ram, etc), so I wouldn't worry too much about that as a cause for concern. Double (or even n-spot) configuration is a good idea, but would be a lot of work to implement, and would require changes to core areas of the script so an entire fresh testing period would be required which is quite a big investment. I've made note of this idea though, I can try and tackle it when I have capacity. A similar story for spot switching. As for potion drinking, the value is already randomised! The next value at which the script will drink is displayed in brackets on the paint. This value is randomly generated when the script sips a potion Best Apa
  15. Sure - trial activated Hey, Unfortunately trials only run for 24 hours, they are intended just as an opportunity for you to give the script a go and see if it is suitable for your needs. I've just activated the trial on your account - good luck! Apa
  16. Sure - trial activated!
  17. Sure - trial started Apa
  18. Thanks for letting me know!
  19. Sure, done!
  20. Sure, trial started Apa
  21. That's odd- perhaps they added a new sand crab spawn in a recent game update? Please could you let me know which position this is so I can update the script accordingly -Apa
  22. Sure - trial started Apa
  23. Sure - trial started Apa
  24. Perhaps some walking code has been updated in a recent client build - this certainly never used to happen. Shouldn't be related to aggro and hopping, as those are independent events in the code. As for Divine potions, thanks for letting me know about these - I was unaware they existed! I've added them to my to-do list, but it will require quite a bit of testing to fully implement them as it seems they behave differently from normal potions. Cheers Apa
  25. Hmm, that's very odd behaviour, and not something i've experienced before. I can't think why the script would alternate between tiles, but i'll have a look at the code. Hopefully it was an isolated incident, but if it happens again, please let me know. Best, Apa
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