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Apaec

Scripter III
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Everything posted by Apaec

  1. http://services.runescape.com/m=news/additional-grand-exchange-slots?oldschool=1
  2. Thank you, I love it too! All credits go to @Making Rice for designing it (altho i updated it to make a background for the xp progress bar icons are temporary positioning Apa AS PROMISED! I've been working more on the script today. Features which are now stable and working: Added new locations including Falador East, Falador West, Ardy, Edgeville Added full ring of forging support Added new smithing location (camelot) To do still: Door handlers for all furnaces Cannonball support Port Phasmatys furnace support Script should be available next week (fingers crossed )! Apa
  3. Apaec

    SOTM #1

    gl to all, interested to see the entries!
  4. Screenshot of script in action! Smithing mithril in al-kharid Credits to @Making Rice for the simply amazing paint! apa
  5. i guess i dont have this option
  6. Made me a simply amazing script paint... Thank you !
  7. I've given you a 24h trial starting now. Enjoy!: ) Apa
  8. Hi Just have a suggestion for the forums. Would it be possible to change the order of these icons: to be Messages | notifications | profile pic | Apaec \/ | Sign out Only reason is because i often click the sign out button by accident instead of the notifications one (my mouse is a bit spazzy) + i do this all the time on mobile. I just think it would be more ideal that's all Apaec
  9. Just noticed, topic number 76767 haha. Cool I guess! So yeah, script is still in development, I have made the backbone and am finetuning the processes. Todo list: Door handler for al-kharid Implementation of port phasmatys and edgeville (need suitable account) Write cannonball support Write ring of forging support I will ofcourse have finished these features before releasing this script publically. Apa
  10. View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:
  11. How strange... will look into this apa
  12. Cool script However I do not suggest you use ids for the chickens as you have. Perhaps instead do NPC Chicken = npcs.closest("Chicken"); or similar with your custom filters Apa
  13. The trials start from when I reply (I.e now). Please reply again when you want me to start the trial (otherwise i'll forget xd) Apa Done. Enjoy!
  14. Not sure what you mean? Apa
  15. what does this date mean im from the uk but i hear fireworks nearby.. so im sure some1 is celebrating... but celebrating what?
  16. Not a new update, no. It doesn't seem to be doing this for me, only seems to happen when running away from the hobgoblin. And if your player is under attack, it most certainly shouldn't click them apa
  17. How strange! I'll take a look apa UPDATE! Version 3.30 Fixed a rare bug causing the script to fail at eating food if the inventory tab isn't open.Happy botting! Apa
  18. Working fine for me. Only explanation is you're trying to run the bot in resizeable?
  19. sounds like the distances are too far apart. A sure way to fix this is to record every tile between you and your destination. I can send you a path-recording script if u want, it would speed up the process! apa
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