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Key Features:
Supports Bar smelting, Cannonball making and Item smithing
Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below)
Supports the above activities in all locations you would ever want to perform them (full list below)
Smart activity-based framework allows you to schedule tasks to be performed in succession (details below)
Simple and intuitive start-up interface hosting the activity editor
(Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data
(Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time
Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes
(Optional) Moves the mouse outside the game screen while idle
Utilises the OSBot map web system with obstacle handling for inter-location traversal*
(Optional) Ring of forging support for iron smelting
...and many more!
*The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place.
Supported Locations:
Supported Bars:
Bronze [1x tin ore, 1x copper ore]
Iron (with & without Rings of forging) [1x iron ore]
Silver [1x silver ore]
Steel [1x iron ore, 1x coal ore]
Gold [1x gold ore]
Mithril [1x mithril ore, 4x coal ore]
Adamant [1x adamantite ore, 6x coal ore]
Runite [1x runite ore, 8x coal ore]
Supported Smithing items:
All generic material-independant items (e.g platebodies, knives, dart tips, etc...)
Material dependant items:
Bronze wire (bronze)
Iron spit (iron)
Oil lantern frame (iron)
Studs (steel)
Bullseye lantern (steel)
Cannonballs (steel)
Mith grapple tip (mithril)
Activity based framework:
The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager.
Task options:
Smelting Bars (in a furnace)
Making Cannonballs (in a furnace)
Forging items (on an anvil)
Target options:
... until out of supplies
... until level λ reached
... until λ experience gained
... until λ minutes passed
(where λ is some inputted integer value)
It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present.
Setting up:
Example paint:
Gallery:
Credits: