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Apaec

Scripter III
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Everything posted by Apaec

  1. Sure, done!
  2. Hey, The script shouldn't disappear... it's a one-time fee and as such should be in your collection for the lifetime of the script. Please could you double check and make sure that it is not there, in case you missed it? -Apa ( http://ramyun.co.uk/sandcrab/dip-chips.png ) Nice progress!!
  3. Sure, trial activated!
  4. Sure thing, trial activated Hey, Unfortunately I am not allowed to offer trials to users whose OSBot accounts are under a week old (this is an OSBot rule). Sorry about that - please come back in a week or so! -Apa Hey, unfortunately I don't do private scripts - sorry about that! Apa
  5. Hmm, odd - not sure there's much I can do abotu this but i'll take a look. Thanks! Apa
  6. It will retry up to 6 (? - not sure of the exact number). If it definitely can't get into the house, the script will stop. But yes, i'd babysit the script nonetheless.
  7. It wouldn't do this randomly; please check the console logger to see the reason. (all useful diagnostic info is found there) Apa
  8. Unfortunately I cannot offer trials to OSBot accounts under a week old - this is an OSBot rule. Sorry about that - please come back in a week or so! Apa
  9. Sure - done!
  10. Sure Trial activated! Also please keep in mind that the update which I just released sees some changes to the cannonball making mechanics (see above)
  11. Update! Version 2.03 Implemented direct interaction with furnace when making cannonballs Added inventory selection checks to other smithing interactions (minor reliability improvement) Fixed door interaction issues at Yanille anvil Please allow up to 24h for the developers to verify this update before it is pushed live -Apa
  12. Looking into this now. Edit: Update - see below!
  13. Woo awesome! Thanks for sharing these gains are being made!
  14. Awesome progress! Although that does sound pretty risky If you're able to send in a screenshot before you stop the script i'd love to see that! -Apa
  15. All trials activated! -Apa
  16. Replied on other thread Trial activated! -Apa
  17. Both trials activated!
  18. You've made some very awesome progress... certainly seems like you've got your moneys worth! As for progressive mode, i'm not sure what you mean by this. Was this the attack style switching system? If so, it's on my 'would like to add' list (and has been for a while). I just haven't found the time or add this as i've been focussing on more pressing updates and rewrites to other scripts in my collection! If you'd like a trial, please let me know!
  19. Sure - done! Glad you like it! This is something that I can add to the script if there is enough demand. However, you will need to have the teleports on you for it to work (e.g be carrying falador tablets for progressive mode to go from canifis -> falador etc). The script would have no interaction with the bank. Cheers for the suggestion! Apa
  20. Sure, trial activated! Sure, done! Hi both, To qualify for a trial, your OSBot account must be over a week old (this is OSBot policy). As a result, I cannot offer you a trial just yet. Sorry about this! Apa
  21. You could try with a 'more spawns' sand crab position. Some spots only have 2 sand crabs, while others have up to 4 (many on CCI). Gauging the rate at which you clear the spawns can hint at using a more or fewer spawn location. Glad to hear the script is running well!
  22. That was helpful, thank you! The cause of the issue was a capitalisation error in the game data entry for wines of zamorak. I've fixed this: Update! Version 1.07 Fixed capitalisation error with Wines of zamorak As usual, the up to date source code can be found at https://github.com/apaec/aio-herblore. For immediate access to this update, download and compile the script directly. Apa
  23. Awesome to hear! Hoping to add the myths guild as a location too in the near future, working on training my test account up to accessing it so I can gather the game data. Cheers for stopping by!
  24. Are you using stealth injection or mirror mode? You can see from the code here: https://github.com/apaec/aio-herblore that there's no specific code for ranging potions so it's odd that specifically range potions are going wrong for you. Apa
  25. I don't want to make the ui too cluttered with individual options for individual locations! In terms of efficiency, walking is much faster than turning the camera as at the script is not able to reliably rotate the camera and interact simultaneously. As a result, this certainly looked less 'genuine' than walking. In future I would like to look into a way of getting the script to turn the camera to show both range and bank in both positions (and in-between) without hardcoding an angle or doing some horrible trial and error, however it is not as simple as you make out! If you're worried about bans, I think this should be fairly low down on your list of concerns. Much more important is how you make use of the script/bot (be sure to give this thread a read! https://osbot.org/forum/topic/124429-preventing-rs-botting-bans-v2/) Apa
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