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Apaec

Scripter III
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Everything posted by Apaec

  1. Heya, I'd be happy to offer you a 24h trial if you want to give the script a go before buying? -Apa
  2. Maybe, I'm working on a full re-write at the moment and I might see if this is feasible to add. I can't make any promises though! -Apa
  3. Sure thing - trial started! Apa
  4. Awesome - glad to hear. Thanks for the reply! Apa
  5. I meant the private scripts, if you're doing stuff for free then may as well broaden the number of people that you're helping out!
  6. Script should be working, i'm not sure if there are still issues with the client though. Give it a go - i've just started your trial Apa
  7. Not sure, there will probably be a post in the announcements section once the client is updated. Until then, there's not much that can be done other than to just test run the script and see how it goes. It could already be fixed, not sure! Apa
  8. Hey, The mistake your making is that you are passing single strings to these method. Since there is nothing in your inventory with the exact name 'Essentials', the script will deposit everything! The same can be said for the complete dialogue method input. It is also worth noting that these methods take var args so you can define the exceptions in place if you prefer, e.g: // ... return inventory.isEmptyExcept("Lobster pot", "Coins"); // ... -Apa
  9. Hi both! Sadly I cannot offer trials to accounts under a week old, but (conviniently?) the scripts are currently having issues due to the recent game update, which will be resolved with a client patch. Hopefully this happens in the near future and I can give you both trials -Apa
  10. Hey, I think the script is still down, but i've given you a fresh trial so you can still try it. I'll continue giving you fresh trials until the client is fixed Hopefully shouldn't be too long now -Apa
  11. Hey, You're right, bad timing to get the script The developers are usually quite efficient at pushing a patch for the script out, however considering the resignation of one of the developers, I suspect it might take a little longer this week -Apa
  12. Hi there, The script is currently experiencing issues due to the recent game update. Please be patient while the client is fixed, at which point the script will return to running smoothly I cannot give an ETA as I am not in a position to speak on behalf of the developers, but hopefully soon! -Apa
  13. Sadly there's not much I can do, i'd advise not using any scripts until this has been resolved as almost all scripts will have been affected! Apa
  14. Hi! Unfortunately, as is the case with all other scripters, I am not allowed to offer trials to users whose OSBot accounts are under a week old (this is an OSBot rule). Sorry about that - please come back in 5 days!
  15. Hi all, Thanks for the reply. It looks like the recent game update has caused issues with all scripts, please be patient while the client developers work on a fix -Apa
  16. Both trials activated, thanks for stopping by! Please keep in mind that the script may be having issues at the moment due to the recent game update. If the issues are not resolved before your trials expire, i'd be more than happy to re-instate fresh trials -Apa Game updates frequently cause issues with the bot, this is normal - please be patient while the client developers work on a fix -Apa
  17. Thanks for your custom! Game updates are common causes for issue, please be patient for the developers to issue a client fix -Apa
  18. Not sure when the last update of the script was, it hasn't needed to be updated in a while! I've just activated a trial on your account so give the script a go I don't believe the script will use teleports, however this is something I can potentially add by changing the webwalking configuration. I've added it to my to-do list Apa
  19. Sure - trial activated!
  20. Imagine something goes wrong with the webwalking, then the script will never get to the Karam fishing spot. The conditional sleep will cause the script to wait 900 seconds before trying again. Surely you can see the problem with that! What i'm trying to get at is a more deep-rooted, structural idea - you can never rely on any line of code to execute perfectly as this is a live game and there are many influencing variables. When I say game state, I mean querying a current 'snapshot' of the game. You're right, isAnimating is an example of this, as is the distance between the lumbridge guide and lumbridge castle. Having your script be entirely conditional on game state instead of executing lines like a recipe will make for a much more reliable script. Apa
  21. This is the reason your script is not starting. You can't access this data until the script has started - instead, initialise the variable to null or locate it elsewhere in your code. Your second problem is a little more deep-routed and is more of a design flaw to your script rather than a quick fix. Let me explain: When writing a script, you want to maintain the continuously looping nature of the onloop and only delay completion of the onLoop where totally necessary. I see in your code you are using massive 90000ms conditional sleeps. BAD! That way your script isn't looping and being aware of the game, it's just sitting there doing a dumb sleep. Instead, use the game state to determine what to do and perhaps have an idle case where you need to sleep. Hopefully that makes sense but if not let me know. Apa
  22. Sorry to hear about the account... glad to hear you didn't care about it overly much. Thanks for the kind words about the script and good luck with using it in the future!
  23. Hmm, the alching system is based on a timer - the timer coincides with the passing of that point. Since the rooftop is quite wide this is to be expected. There's not much I can do to tweak this spot in particular sadly, however I wouldn't worry about this for the basis of bans. Also if you adjust the camera angle / zoom you might find the script will stop doing this (experiment with this if you like!) Apa
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