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Khaleesi

Script Officer
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Everything posted by Khaleesi

  1. price has been raise to 19$ yesterday. Me and my competitors came to an agreement, 19.99$ will be the price for now. Script will be uploaded this evening. Khaleesi
  2. Fresh accounts have a higher ban rate then older accounts. account could have got your Ip flagged, which could lead the other 2 accounts to get banned too Or it could be a delayed bann
  3. gave you a trial of 24 hours. So you can test it Please leave some constructive feedback after ^^ Khaleesi
  4. http://osbot.org/forum/topic/68108-khal-motherlode/ ^This Requires 30 mining ^^ Is amazing exp and also gives profit!
  5. Khaleesi

    Walking bugged

    I did push it righ tnow, could take few hours to get through. keep me updated! Check for V0.32 in the paint Should be "fixed" then. Khaleesi
  6. So you mean shutdown the script when you reach a certain level? Khaleesi
  7. Ya I pmd the admins and devloper about this issue, An admin approved to me the payments were accepted and ok. Feel free to send me the screenshot! So the script should be showing up. Instead I gave you both a 48 hours trial. (For some reason they do show up) So you can actually use the script now. Hopefully they fix this issue soon Khaleesi
  8. No worries, No ETA on that yet Still trying to make a reliable method to walk around them. Will keep you guys posted!
  9. Issue with door and the chapel and poll booth seems bit glitchy, A fix will be pused this evening. Khaleesi
  10. Gave you 24 hours
  11. Khaleesi

    Walking bugged

    I will remove the true and push an update, Ya idk The ruin gets loaded at a wrong place. MGI Icould it be it messes up the localX and localY and place them int he wrong region? So walker walks to the potions of the "ruins" in the wrong region? Khaleesi
  12. Khaleesi

    Walking bugged

    Uhm not really, only to interact with the altar maybe. Even though I'm usting the localwalker.walk(object,"true"). the "true" means it can use camera if needed? Want me to remove the "true"?
  13. Khaleesi

    Walking bugged

    No can't be removed ... or I need to make my own localwalker..
  14. Changed to the right statement now
  15. OWWWW!! thats using the Localwalker. i'll post the code in the other topic ok?
  16. When walking to the ruins obviously. It walks the path till it hits the ruin. but the paths seems to be infinite on mirror LOL ... I guess i'll be debugging it on mirror and report a very detailed error to MGi so he can solve this issue ^^
  17. been talking about my competitors czar and Eliot about Pricing, we decided to put it on 19.99$ Sorry for the false info on my topic
  18. I don't know why it is clicking on those positions, there not preset in my script. I guess this has something to do with the client calculating local x and Y based on global X and Y coordinate
  19. Hmm i'll test this ... Will fix if I find the issue!
  20. Thx take down the link on this topic now preivat einfo. i'lls hare with admins
  21. Left is just a counter how many stuff is in the dispenser ;) Adding bars in the paint now ^^
  22. Anything special at the third trip? All trips are exactly the same right?
  23. Khaleesi

    Walking bugged

    Maybe there is some miscalculation in calculating the localX and localY from the globalX and Y? I assume that the localX and localY are used to click the minimap? The code to walk Closer to the ruin as said on the status is: (object being the Myserious ruins) Settings.status = "Walking closer to " + object.getName(); script.localWalker.walk(object, true); Utils.sleep(script, 100, 400); Does osbot return the ruins on a wrong position? kind regards Khaleesi
  24. I'm useing my own custom walking method, there is no way it should even walk anywhere else outside the path I defined. The mouse clicks around preset tiles I set on the minimap... No way it is my script xD It only happends sometimes ? right?
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