First of all, if you are using mirror you can expect soem issue with the walking part. At the moment there is a bug inside the mirror which causes scripts to walk past stuff and will get lost or need to walk back
A few scripters approved the bug and it was reported to the devs.
1) I can take a look at the banking ... strange issue though
2) Pretty sure this is the issue I explained above, I'll take a look what I can do solve this.
3) Abyss is having the same issue as above, sometimes it loads a path "out of abyss" ... ya it genrated a path to walk through walls out of abyss, because the objects got loaded at wrong positions
I planned a rework of abyss anyway this weekend, so I hope I can make it work around that ^^
4) Well that's even more awkward ... I'm just checking if the players has any staff equipped which has earth runes.
So I have no idea why this happends, but I'll check the code again maybe I messed up something
Did you try running this on default cleint instead of the mirror? Pretty sure it will run atleast 50% better on default ^^
Khaleesi