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Khaleesi

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Everything posted by Khaleesi

  1. Well if you use a switch there is usually a better way to do it or cleaner way to do it. Let's say you have some location where you want to chop trees, and they have ID 1 to 3. You can either have a Switch where you set the values based on the ID you picked. Or you put those 3 in a enum and all values in the enum, which makes it a lot more clean ^^ If you give me an exmaple of a switch case, I will tell you how I would implement it
  2. Yes that's possible You can setup as many runners as you want on 1 master acc
  3. One of the biggest tips I can give is to limit the amount of things you do in a loop to 1. Do 1 interaction and let the loop finish and the next loop check what the next things is to do Don't chain multiple interactions in a row. For example for withdrawing something from the bank. BAD onLoop(){ openbank(); depositInventory() withdrawItem(); closeBank() } GOOD onLoop(){ if(bank.isOpen()){ if(inventory.isEmpty()){ withdrawitem(); }else{ depositInventory(); } }else{ openBank(); } } 1. Don't use any loops (for, while, etc) - all looping should be in the main osbot loop in the main class Loops are powerfull, I use them all the time and you will need them. You just need to know when to break a loop. Just don't use loops to execute anything, because that will cause issues. 2. Use if/then, not case statements I usually prefer to put them in an enum and loop over the enum instead of using a switch 3. Keep all conditions in the main loop Not sure what you mean by this, but you should only be using the onLoop to execute code that interacts with the game. 4. If your use-case is RAM and CPU sensitive, use path walk, not webwalk True, but only if it's possible. If you have a clue scroll solver, you don't want to make 5000 paths ^^ 5. Do not use recursion. Java is not designed for recursion. If you must use recursion clojure should work in theory Ya fuck that. in most of the cases recursion isn't very readable anyway. I don't see a point in using that ^^ 6. The beginning of any action should be evaluated and started from the main osbot loop You should only use the onLoop to execute code that interacts with the game and always use an IF to check if it was executed.
  4. Yes you can, you put your main account at nature altar. And you can add a few runners that run on karamja and unnnote essence at the NPC at the shop. Hmm it should not do that, I will have a look at that. Thx for letitng me know
  5. yes always bot in fixed screen mode
  6. If it ever happends again, please send me a screenshot
  7. Ya you can add as much as you want ^^ Uhm idk about that, what's the point of that? ;D
  8. That's probably just a mirror mode issue, hopping worlds is client based. Not the script. Make sure you are on fixed screen mode aswell and restart mirror once in a while
  9. You shouldn't be using runners who have access to pouches tbh, bann rate on runners is high. You are better off adding 1 extra acc instead of leveling them up
  10. Enjoy! Banns can always happen when you bot, BUT you can't even get banned that fast, even if you would try to get an account banned that fast. The script works perfectly as it's intended, stop lying. Do research and bot properly
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