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FrostBug

Scripter III
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Everything posted by FrostBug

  1. For the first issue, is this when combining potions? How often does it occur? And for the second issue, was this in one of the long side-tunnels? Was the script trying to walk to a position that was not visible, or was the cursor perhaps hovering near the outline of a door? As always I appreciate bug reports, but please use the bug report template, and provide as detailed a description as you can
  2. I like how no1 questions him for the fact that you can't get 3a kiteshield from elite clues It's a hard clue reward
  3. else if (!LumbridgeSwamp.Area_1.contains(myPosition())) { log("Im at the Swamp"); //begin fishing code here } this part is redundant, since not being in that area is a condition for entering the outer if-statement in the first place. Did you perhaps misplace that exclamation mark? Also you have an empty block (no conditions, pointless?).. as shown here: public int onLoop() { if (!LumbridgeSwamp.Area_1.contains(myPosition())) { log("Not At Swamp"); { <--- start empty block if (!LumbridgeCastle.Area.contains(myPosition())) { log("Not At Castle"); //TELEPORT HOME localWalker.walkPath(LumbridgeSwamp.Path_1); } else if (!LumbridgeSwamp.Area_1.contains(myPosition())) { log("Im at the Swamp"); //begin fishing code here } } <--- end empty block } return random(200, 800); // The amount of time in milliseconds before // the loop starts over }
  4. Added a FAQ to the OP. Check it out
  5. Runs fine for me. Please use the bug report template, or PM me your skype and show me the bug. Might be a setup related problem; so you can always try to redo your setup according to the OP
  6. Trial started
  7. So everything is fine now ? Please use the bug report template from the OP if it occurs again
  8. "[INFO][Bot #1][03/23 08:08:36 PM]: ERROR: Cannot identify position. Stopping" Are you per chance starting the script in an unsupported area?
  9. whats the order you want me to do : Void Will you fb me/vouch on thread? : Ofc bb did you add me on skype?: Yes
  10. Sure , and congratz
  11. No, currently does not work on the mirror client. However, it was announced that one of the features that this script requires will be included in mirror version 1.0.5; might be able to start doing some real testing then.
  12. Started a 24 hour trial for you
  13. You need to be wearing your ammo when you refresh your equipment during script setup.. Please read the original post, it contains a ton of useful information, including this^ Anyway, glad you were able to solve the ScriptSelector issue
  14. I'm afraid I can't do anything about this one. It appears to be an error within the clients script executor, which I do not have any kind of access to Try deleting your OSBot folder / using the refresh button in the script selector. If that doesn't work then you may have to post a bug report in the client bugs section. Version 1.1.15 - Added a failsafe for tunnel combat - Patched a rare bug where the tomb staircase could not be rotated into view - Pathced a rare bug where the script would target another players' brother in the tombs
  15. hmm, that error doesn't have any reference to my script. Try restarting the client and try again; also ensure that you're using the latest client version
  16. I'll take a look. Thanks About this situation: I'm very curious as to what happened here. Normally you would not be in the ladder room with 11 killcount.. Perhaps it got the puzzle wrong and calculated a new route to the door, and for some reason failed to handle verac on the way? Can you show me the entire log file for the run? in a PM/Pastie/whatever. I assume the script status was 'In combat' ? OT. It would be a great help if you guys could use the bug report template from the OP.
  17. Version 1.1.14 - Patched a banking issue ____ Thank you guys for the reports.
  18. From what I can tell one of the recent versions broke some things Please use the bug report template, and I'll take a look at it when I get home from work.
  19. If we're talking equipment; as good as you can afford. Toxic trident works wonders on everyone except Ahrim Armadyl crossbow / Karils crossbow works well against Ahrim Saradomin godsword / Full guthans works well for healing up against tunnel creeps.
  20. Do you have any more information related to the incident? If possible, please use the bug report template from the OP
  21. Version 1.1.13 - Increased the barrows mound area for certain checks - Improved ectofuntus refill handling
  22. Okay. Could you PM me the log file for that run? I'm interested in seeing which events/actions lead to this. Log files are located at OSBot/Data/FrostBarrows/Logs/ Thanks
  23. It takes approximately 3 seconds after a new region has been loaded, until requests for getting the objects in the new region returns non-null. Not really sure if this is an actual bug, or a measure to increase performance (?), but it breaks my scripts. Mirror client version 1.0.3 Console output / terminal output null / not null Crash report if a crash occurred n/a Script that you ran Test script (literally 1 line of log output, testing for an object being null) Hooks that failed n/a JVM/Browser bit version (32 / 64) 32bit (since 64bit didn't work for me)
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