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Czar

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Everything posted by Czar

  1. Czar Range Guild should appear within 15 minutes to 1 hour of purchase, don't worry I will activate an auth for you
  2. Yes this has been an issue for quite some time now, it happens most of the time when attacking npcs larger than 1x1 tiles, the only workaround seems to be the EntityDestination method EntityDestination npcDest = new EntityDestination(getBot(), npc); which you can use to hover and attack with your mouse. Personally I hover it then call interact if the mouse hovers over it, and for me it has been fine. However, don't worry, as the devs are working on a fix for issues like this. http://osbot.org/forum/topic/68748-
  3. Hmm, did you select your own AFK spot? Or did you just enable it normally. If you select your own spot you must stand in that specific position before you start the script
  4. Czar

    CzarRangingGuild

    Looks like the keyboard dialogue has increased the xp rate by a lot! Updated the thread with a few more progress reports, thanks to @Muffins for another 70+ progress report!
  5. Version 2.24 - Added paint for ranged - Now dismisses random events - No longer misclicks as much Update should be live within a few hours
  6. Thanks mate and sorry guys for that mistake!
  7. Woops forgot to add it to the options in the GUI Right now if you want to use it you can only set your AFK position there while using afk mode. Just added a quick update guys (added waterbirth option to gui) it should be live within an hour
  8. well west has always been bugged, I usually focus on the east area but I can make some changes to the west area now that I have added waterbirth
  9. No more than 12 hours/day is fine (without breaks)
  10. Just a heads up guys, for version 2.52, if you want to choose your own AFK spot, stand in your afk spot before you click start script!
  11. Ah you selected anti-pattern dropping right? Well I made it misclick sometimes to imitate a human, however if it happens too much tell me and I will tone it down a little. In the meantime you can use normal dropping, the OSBot API has fixed up their dropping method so there's no big difference between the two
  12. Hmm, I will make some changes before this update is pushed then
  13. Yeah I made a system which makes it use the minimap walk when it can't find any crabs in it's entire sector; I split up the entire rock crab region into 4 sectors and make it switch between all of them every X minutes (random of course). The minimap option is different, it will use minimap to walk next to a crab all the time (instead of clicking walk by screen), but don't worry because this feature isn't botlike because it doesn't minimap walk next to the crabs Version 2.51 - Added waterbirth island (beta mode) - Added an option for choosing your AFK spot - Fixed teleporting to camelot - Fixed cannon detection Update should be live within a few hours
  14. Czar

    CzarRangingGuild

    try and upload it to imgur.com and post the links here
  15. Doesn't it detect cannons? Which side are you on east/west?
  16. I will provide a beta version of waterbirth island in approximately ~30 minutes.
  17. Czar

    CzarRangingGuild

    We will handle this in pm
  18. Well the other rock crab island isn't supported yet but it will be in the near feature, I just need some people to suggest me some spots or afk spots to add and I can finish it very quickly AFK training works by imitating an afk player, it chooses its own afk spot and sits there until crabs de-aggro, then runs out and back in and finds a new spot
  19. Czar

    CzarRangingGuild

    I told you, you can have both as long as you help me make my other script perfect too :P
  20. Saw this on release day, was so epic goosebumps, goosebumps everywhere
  21. Well that is the general idea of how it works, you grab current position (or any position that never changes, e.g. a fireplace or any object position), and then generate a path using that relative position, e.g. in pest control, the north east portal is ALWAYS going to be for example position(+100, +50, 0) of the boat coordinate, so it just adds onto it like you said. If that doesn't work, make sure you calculate the current position correctly, so perhaps grab the position of the npc that shouts (at the beginning of the game?) or something that is in the game, that ISNT in the normal pest control bank area. This would've been a longer post if you provided some code or some more detail as to why it didn't work EDIT: If you need more help, contact either @Valkyr or @Khaleesi as they both have pest control scripts and they may be willing to give you some advice.
  22. Version 2.23 - Fixed memorial again, changed the coords This time it should work, update should be live by now, I made this update yesterday and forgot to post! :p
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