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Czar

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Everything posted by Czar

  1. thanks all, please trial the script before purchasing, I will give extra trials just to make sure everything is good ^^
  2. thanks guys really appreciate it I just realized, this script needs to have looting bag, anti-pk and wildy support, I will add some wildy updates asap
  3. thanks guys, I will be giving 72 hour trials, as there are some areas which can do with some feedback e.g. wyverns, wildy npcs (green drags mainly) and some zeah npcs but it should all be fine , just want some extra feedback to make sure its perfect ^^
  4. thanks guys, really appreciate it
  5. And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  6. There used to be mousekey dropping until the developers of OSBot client said it was a bad idea It was insane though, dropping entire inventories in less than 20 seconds :p
  7. The requirements are so low it's laughable, it literally requires 1 bond, 20k and some ore for blast furnace, I usually put 3-4m on each goldfarm acc and just let it run all weekend, I get at least 10m per account this script will be available either today or tomorrow, I will be doing some final testing to make sure everything is perfect and then it's all good ^^
  8. Yeah something weird is happening, the bot will run perfectly fine for like 100 hours then all of a sudden randomly maybe the client bugs out, but as you said a client restart always fixes it ^^ glad to hear it's working again
  9. The stay in my position is used for going to other experiment locations, e.g. the north one, so you just walk there manually, enable the stay in my position option and the bot will stay and fight there ^^
  10. Czar

    Perfect Thiever AIO

    Alright I posted version v0.98, rogues den should work MUCH better now, even added safety checks for using items, made the interaction code faster, made some changes to the banking code and fixed the options on the GUI update will be live within a few hours, let me know how it goes ^^
  11. Czar

    Perfect Thiever AIO

    Alright update coming up ASAP for version v0.98, thanks for feedback ^^ I mainly tested it in 2 ways: with low amount of food, and without food I will post a fix for the 'Eat for Space' option, and it will now go to bank at the correct time (either when inventory is full, or inventory is full and no food left, or inventory is full and user didn't click eat for space option), including all the other settings you mentioned
  12. Czar

    Perfect Agility AIO

    No worries the latest version will override it, the last update was just an experimental option for more efficient rooftops, this update has that feature + task mode too ^^ EDIT: Just in case anybody was wondering, the efficient rooftops mode looks like this, but a little faster :p (notice the right clicking)
  13. Czar

    Perfect Agility AIO

    done good luck ;) New update guys! Version v1.08 - Added task mode - Added mark of grace for pollnivneach (if the mark of grace is on the table), I thought it was a bot trap at first please allow a few hours for the admins to register this update ^^
  14. Czar

    Perfect Thiever AIO

    Try blackjacking, its included in 0.97 but it doesn't have banking or luring yet, just set up the lure manually and let the bot work, it should be fine the north east tent is the best since it has a ladder in case the bot gets in combat so in 0.97 the new updates are: - rogues den beta - blackjack beta and stalls are improved by ALOT, including pickpocket fails counter gl guys ;)
  15. that is actually a good idea, I will make the bot attack it and not wait for a rock crab, but how about random, so 40-60% of the chance it will manually click attack, and the rest of the percent it will wait? More anti-ban ^^
  16. Yep it's on the SDN but it's pending an update Once the update is through I will give you all trials so you can try blast furnace. ^^ edit: Also, weekend is the absolute best time to bot this, you can literally bot without breaks up until monday, but just make sure to use a mule for gp ^^ :P
  17. this script is insane moneymaker, even despite blast furnace being a high banrate area edit: thanks everybody for kind comments
  18. RUNNING 4 SESSIONS PER NODE NODE [2] WITH 4 MORE BOTS Showcase: 8 bots same time generating ~2.8m/hr which equals to roughly ~67m/day! 1 MULE PER MACHINE FAQ What is the script ID? 782 Can I run this bot with the Bot Manager? Yes, the parameters will be the saved file name in the setup window, you will see once you run the bot. Can I request features added to this bot? Yes, I am always listening to requests and adding new features all the time!
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