-
Posts
21950 -
Joined
-
Last visited
-
Days Won
1939 -
Feedback
100%
Everything posted by Czar
-
We must wait some hours, I fixed the script. It will work after this new update Right now the script is blocked in some countries (china?) but I know how to make it work. So this new update will be ready in 4-5 hours , after that, the script will work for you
-
thank you, I will post a fix right now. This error happens if OSBot SDN is blocked in your ISP/country I will make it work for all countries in the next update Latest version will be : v0.17 , the admins will register the update in 3-4 hours
-
Copy + Paste the error log from the Console: instructions: Look, it's working 100% good below:
-
What is the error messages in the console? Does it say 'Unable to run script' or what? I don't know what the problem is, can you ask a moderator or somebody who speaks language to tell? I don't understand The setup interface to start the script? It doesn't appear? Here is some help: - Log into runescape first, then start the script - use latest client version done gl ;)
-
Guys make sure to have like 7 fally tabs, 7 varrock tabs (more if you want GE mode later) and 1 camelot tab, it will speed up the questing part so much As for the dying , did you carry lobsters? The old version only supports lobsters but the new one has an improved system @trials done gl ;) everybody has a 100hr trial
-
I don't understand Download latest osbot client (version 2.4.59) and the script will open. ^^ Are there error messages?
-
Script does open.. here it is:
-
So the basic mechanics are: Teleport to Camelot spell after the last obstacle is finished? If so, I will post the update right now (I will add a checkbox to the setup window), and will wait for admins to register the update so it goes live ^^ for version v1.12 of the script @SkylerS I made sure the last obstacle in Canifis is MUCH better, don't worry, I went there and did some test runs (in effort to optimize the agility course code) Yes I will be converting alching code and magic imbue code from my other scripts and will be adding it to this agility, just need to check some guides to see the best time/area to cast the spells Need to make sure it's perfect ^^
-
refresh scripts and gl ^^ Going to leave this bot on all night, had to test GE mode to make sure it was working flawlessly 100% before I planned on leaving bots on if you haven't got an auth for this script, feel free to ask for one. Atm everything is going well, just make sure to babysit quest part since the SDN version of this script is I think 2 versions behind the main one, but everything still works as intended
-
My OSBot skype is: czarscripting , if there are any bugs or feedback gl all ^^ ;)
-
I activated the script for all users who posted in this thread, please note guys: - keep gp in inventory when doing blast furnace, even if don't need it - babysit the bot during the questing stage please, it's still experimental GE mode and other modes will be online as soon as the script is published, atm the old version of the script is on the SDN, hopefully it works out okay. good luck guys edit: please note: the version on the SDN (the one i'm authing temporarily) is outdated but still works, please babysit when questing, the blast furnace part should be good though so gl on the profits
-
Make sure the fight profiles are in the Users/OSBot/Data/ folder otherwise the osbot security manager will block it, or how did that error happen?
-
Version 1.10 should be out any moment, it doesn't get stuck in canifis, varrock last obstacles are improved and marks of grace are improved Also guys please make sure to set mouse zoom to far away so that more obstacles are visible in the bot's view (it will help with clicking): EDIT: I will be adding a few more safety checks for canifis course, I am testing it right now to make sure everything is perfect. If anything, I will post another update for v1.11 asap
-
I have included 4 walking settings on the bot setup menu, in case anything wrong happens. So if there is ever a bug, just use a different walking setting This is to make sure that the script never breaks, and remains bug-free There are no bugs with the script so just restart the script and select a different walking option Some walking modes work better for some options, etc etc. edit: but if you ever encounter a bug, just post the console log error or anything related to the error so I can fix it ASAP. Atm the script is running flawlessly so I can't find any bugs
-
Guys, I think the script is being uploaded right now, once it's live I will update this post ! If not, I can still activate temporary auths since the script is technically on the SDN right now, but it doesn't appear to be public. Good luck all, setup your accounts, and try to not bot tutorial island please! It may increase the banrate if botted
-
Script is opening fine, make sure you start script logged in, working good for everybody ^^
-
Noo here's a quick setup guide: gl ;)
-
done good luck ;)
-
New Update! - Added a nice update to Mark of Grace looting - Added an extra safety check for the Varrock rooftop course latest update is now v1.10, good luck all ;) please allow a few hours for the update to be registered ^^
-
Atm I made the world hopping system activate when there are too many players, not when the tree is gone, but I will add a checkbox called 'Hop if empty tree' in the next update ^^ I must also code my own world hopping system because OSBot's worldhop code is unreliable and very buggy atm (loads of threads in the client bugs section ) so all scripts that use osbot's default worldhop system have a chance of messing up So the next update will be a nice update
-
The bot already has world hop, or how do you mean? Like hopping while waiting for a tree to respawn or what, I will add a feature like that anyhow