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Everything posted by Czar
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Hmm potions seem to be working, which potions? Tested super attack/strength and combat potions ^^ Also guys, latest version should be up within a few hours, had to fix some compiling errors ^^ Everything is all good now
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I will add an informative section in the main thread, apologies everyone ^^ But here is a general, simplified explanation for the script initial settings: - Ready-click mode is a system where the script will try to right click the next obstacle while traversing the current obstacle, to make the script operate faster (and ultimately increase experience/hr) - Anti-pattern mode is a system which replaces anti-ban system - Task mode will make the script go to the highest level agility rooftop possible, so when e.g. level 90 is reached, the script will stop the current rooftop and go to the ardougne rooftops ^^ Activated all 24 hr trials good luck everyone
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New latest version: (v44) - Coal bag with steel bars mode now withdraws both iron and stores coal in coal bag in a single trip - Added a few questing bugfixes update will be live within 24 hours ^^
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Added a fix, latest update should be live within a few hours max, banking is fixed
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Oops, changed the setup interface, it will say level 70 instead of 60 for the intermediate boat Paint font is also fixed, should be live in newest version. As for doors, will convert some code from my other scripts to support door handling, should be fixed in the latest version too. Llatest update will be version v8 now
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New update (v148) - Added an update for b2p, all bones are now supported including big bones - Added a few extra anti-ban/anti-pattern options, fixed some too - Added right-click mode, converted straight from the rock crabs script - Added 'Stay in my fightzone only' and 'Only loot in fightzone' options - Added an improvement to safespotting target system, should be much better - Added 'modes' for goal-based levelling system, you can now level them in order, or lowest first, etc etc. Suggestions are also welcome - Added an update for falador wall obstacle (EDIT) update will be live within 24 hours ^^ Hopefully I didn't miss anything As for karamja support, how do you mean? Like fighting npcs in karamja, because that's already supported EDIT: Also forgot to mention paint is fixed, the font broke again So the new version has an updated font
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Added a quick update (v67), will be live within 24 hours max Also activated trials, good luck everyone ;)
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Activated trials and extended trials to 100 hours, and added a new update: - Gangplank is now double clicked for faster entry - Added a few new paint items - Added alching while waiting - Added a breaks system failsafe - if your next break is within a few minutes, the script will log out before starting a game to avoid colliding with break system update will be live within 24 hours
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Guys, just added ZMI to the script, it will be in the newest version of the script (v43)
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Well I added extra delays because some users were complaining, but I guess I will just add a slider or a text box to input the number of seconds to wait, so everybody wins ^^ Next update coming up Activated trials, good luck guys ;)
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Added a quick update (v42) - Added a fix for all teleport tabs and amulet of glory (POH mode) update will be live within 24 hours
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Update v127 added, for pickpocketing/sticky npc mode. This will be the official replacement for save-npc mode in the coming versions hopefully ^^ thanks for the positive feedback and support everyone, I really appreciate it
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Well I think I can add smart bolt switching, since there is a similar system for special attack weapons already implemented and can be easily converted Next update coming up very soon Hopefully the system can be perfected ^^ EDIT: Guys, here's a quick proggy trying to make bond money almost 200k cash from just cows
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Added a new update (v42) - Added coal bag support for steel bars - Added a few optimizations for the script, now runs faster - Added a few updates for questing stages update will be live within 24 hours max, good luck everyone Happy botting EDIT: Quick proggy: Next update will be an efficiency update for banking to make it even faster, and add a delay upon opening bank for faster withdrawing/depositing
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Added a new update to make the script's performance faster, latest version is v86 ^^ Update should be live within a few hours max
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New update (v147) - Added an update for bone burying - Added a few anti-ban options (including check loot) - Fixed skill for paint, hp is no longer set instead of the actual combat style update will be live within a few hours, it's not a large update ^^ Activated all trials As for NMZ, I haven't ever tried nmz yet, I am planning on trying it out and perhaps adding it in the script but I can't make any promises ^^
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Try a client restart and change the walk-setting if possible, it should work, also if using the VIP client make sure to hook the client before logging in ^^ As for trials, activated all gl ;) As for BTC payment, yes I think it's possible to purchase OSBot vouchers for BTC then with the voucher you can purchase any script ^^
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Oops forgot to mention lag is fixed too, will edit the post ^^
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New update: Pest control v6 - Added a bugfix for errors - Added a bugfix for walking to gangplank - Added a bugfix for rewards system - Added a bugfix for breaks - Added Hide paint option (f3 key) - Added an update to the performance, no more lag update will be live within a few hours max, after this, the script will be one step closer to release The script works like a charm in this version ^^
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EDIT: Rewards system was untested, will add a fix right now, apologies everyone
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Added a quick update, the script's performance is now much faster, apologies everyone Latest update is now v87, should be live within a few hours max As for the mouse movement, it's just a graphic feature, the mouse doesn't really hop to the left corner, just the mouse's paint (the line) does, whenever the mouse is outside the screen, the paint system will just draw to the coordinates 0,0 (which is top left), don't worry about it ^^
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Added a quick update: v130 - Improved script performance and stability - Added an update for ardougne rooftops - Added an update for canifis rooftops - Added energy potion support for wilderness agility update will be live within 24 hours max (usually less) good luck everyone ;)
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Sure I can make the script have multiple safespots, but when should I make the script switch safespots? As for combat potions, yes they are all supported As for chaos druids, will add an update right now, latest version for the script will be v147 within a few hours max Also, thank you everyone for all the support I really appreciate it edit: Hopefully update v146 is updated very soon EDIT2: Chaos druids, tabs fixed: Low resource initial GUI: World-hopping: Also, the annoying popups upon script startup are finally gone