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Czar

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Everything posted by Czar

  1. That error message is from the time stop condition, make sure that you have correctly configured the condition in the condition setup menu otherwise the script will not start at all, and just cause errors. I will add an anti-fail on the menu so that if the menu isn't filled out correctly it will tell the user and it will prompt a warning message. ^^ Attention stronghold users: Also guys, if using the stronghold plugin, safespotting is only supported through the normal script, not the stronghold plugin. They work the same, the only difference between the plugin and the actual normal script is the ability to choose the fighting zone tile. The safespot system is not included from the plugin due to the code conversion differences. I will convert the safespotting system from the stronghold script in the next version. The script still works perfectly using non-plugin version of stronghold now. EDIT: New update (v163) - Gnome Stronghold gate is 100% working now - New feature: 'Smart safespot' beta option (attacks npcs which are not too far away, and attacks npcs which do not make the script move from the safespot!) - Stronghold safespotting is now enabled in the plugin. Until the update is live, you can use the normal fighting script (not stronghold plugin!) for the same results. - More options to the script save system, still no stop condition saving yet (the entire conditions logic are handled differently and needs to be re-written, should be added within the upcoming versions) - Failsafe for levelling up dialogue when ranging/maging/safespotting - Caged ogres are now working again - Update to improve the performance of the script - Readyclick mode update - Setup window now has increased clarity; user feedback and information/warning messages update will be live within 24 hours, good luck everyone
  2. EDIT: Guys, for safespotting or caged ogres, try enabling the 'Fight npcs before fightzone' option in the misc tab Update for safespotting and caged ogres coming up, new algorithm is being coded for detecting the best npc to attack. Also, for caged ogres, have you tried setting fight bounds to attack npcs? It may temporarily work better until the new update is fully coded. If the script is not eating but there is food in inventory - it may be a client issue, simple client restart solves it. Guys, if using VIP client make sure to hook client while logged out. As for the botting ban, there may have been a disproportionate ratio of botting:questing or botting:non-botting, maybe increasing the non-botting/questing aspect and the botting ban rate would be much lower. Guys, usually, accounts with more progression (quests, minigames, achievement diaries, non-botted skills) do much better than fresh accounts. But this script somewhat surprisingly does well for fresh accounts VIP client is extremely helpful for reducing the botting ban rate too, and here's the guides section (there are many botting strategy guides) http://osbot.org/forum/forum/34-guides/ - There will be a quick update for magic + levelling up/dialogues - There will be an update for npc readyclick mode (should be perfected now) and more script profile saving options - As for performance of the script, if there is lag make sure to enable the low-resources option - More new anti-ban and anti-pattern ideas will be added within the upcoming versions of the script - Gnome stronghold gate will finally be working in this update (for the first walking option, since it temporarily seems to be working for the 2nd walking option) Update v163 coming up Guys, AIO scripts (especially fighting scripts) are extremely complex so it may take a few hours for all these features to be fully perfected. Although an update will definitely be added within a few hours
  3. Ah it seems that is a client error The script only commands the client to hop worlds, don't worry there will be a fix for this. http://osbot.org/forum/forum/102-client-bugs-suggestions/
  4. Czar

    Perfect Agility AIO

    Restart client, the script is not programmed to stall or stop in-between rooftops, it seems to be working well, especially in non-vip client. Guys, if using VIP client make sure to hook the client while logged out for optimal results ^^ EDIT: Also guys make sure to read the instructions on setting up the script on the main thread ^^ Activated all trials good luck everyone ^^
  5. Guys, v162 is now updated, restart scripts I will test dwarves near the pickaxe shop and gnome stronghold door, for version v162? Or previous v161? As for the logout when no food option, it's the old option but I added a new logic to it: if banking isn't enabled, the script will log out if there is no food detected in inventory. If banking is enabled, the script will go to bank and if no food is detected in the bank it will stop the script. So the feature is now dynamic ^^ EDIT: Can confirm dwarves near the cannon/pickaxe shop are working for v162, will test gnome stronghold door right now EDIT: Gnome stronghold door is currently bugged The only way for it to work is to enable the 2nd walk-setting (osbot's default webwalker). This will be fixed for v163 ASAP.
  6. Will add a quick update for the draynor trees, latest version of the script should be v89, update will go live within 24 hours Good luck everyone ;)
  7. Hmm osbot's webwalker is the second walking option, try that option - I think falador is supported for osbot's webwalker ^^ And yeah the walk-system is messed up until v162 is updated As for the warning messages for entering wildy, or stronghold, turn off the warnings in lumbridge - I will be adding all the warning interface handlers (they are all different so it may take some time) EDIT: Can confirm falador works in v162, tested the script from falador east bank, set npc to "scorpion" and the script walked to the falador mining zone and attacked scorpions flawlessly
  8. Guys the latest update is still pending for some reason v162 should be live any moment now, all of the previously mentioned feedback has been implemented/fixed in this version ^^ Apologies to everyone for any inconvenience All trial requests are double trials now (since the update is pending) good luck everyone
  9. Hmm some users buy scripts via vouchers http://osbot.org/forum/forum/227-vouchers/ but I can activate the script for 4 days trial until the payment is processed As for edgeville banking, already tested in v162 and the script doesn't get stuck, tested on hill giants without brass key starting from edgeville bank, script successfully walked Just waiting for update to be available As for stopping script when out of ammo, since the update v162 is still pending I think I can add support for this feature
  10. Added a new update (v54) - Bank placeholder support is now added - Added a fix for several banking items update will be live within 24 hours good luck everyone Noted ess support is almost ready, ETA 1 more version ^^ ETA for quest cape mode will be in ~2 versions max, shouldn't take too long EDIT: Guys, for placeholders, the script will ignore potions that have an amount of: 1 in the bank, so if there is 1 stamina potion(2) then it will attempt to withdraw another stamina potion with an amount higher than 1, e.g. if there are 5 stamina potion(3) then it will withdraw from that stack. The current system works as follows: Is stamina potion(1) there? If so, are there more than 1? -> If yes and yes, the script will withdraw a stamina potion(1) if not, (if has potion but there is only 1 stack of it, then move onto more potions, or if no potion is detected) Try stamina potion(2), and then stamina potion(3), then finally stamina potion(4), if none, then the script will stop. Also, this option will only be activated after enabling the 'Use bank placeholder' option in the misc/antiban tab!
  11. Thread has been updated with a new setup guide, will be expanded-upon continuously ^^
  12. The stop when food is out option is fixed in v162 The update will go live in less than 24 hours and the paint will say v162.0 As for adding new walking paths for waterfall fire giants, should be supported in the next update ^^
  13. For which bank does the script keep going in cycles? I will test with this version (v162) to see if it happens in this new version As for ready-click, will add another update for readyclick, there was a bug with dialogues/levelling up As for stronghold and enabling the last checkbox, don't worry the checkbox is removed in v162 because it was very confusing. The script is back to normal in this new version and requires no additional options to be enabled The update will automatically go live within 24 hours or less, apologies everyone for the inconvenience
  14. New update (v99) - Added an update for port sarim deposit box - Added an update for worldhop system update will be live within 24 hours, good luck everyone
  15. You gotta have a strategy for reducing botting ban-rates, the script can only go so far - now it's split between 3 factors: - Client - Script - Botting strategy VIP client is known to be better than regular client with botting ban rates, the script already has anti-pattern support, and for more tips on botting strategy: http://osbot.org/forum/forum/34-guides/ As for trials, activated all free 24hr trials good luck everyone ;) As for Rellekka fishing the script doesn't support the rellekka banking yet
  16. The previous individual stronghold scripts (all the individual npcs) are converted into the full AIO stronghold script As for trials, activated all trials good luck everyone ;)
  17. Czar

    Perfect Thiever AIO

    Ardy knight option is named 'Knight (55)' in the setup menu, I will change it in the next version to 'Ardougne Knight' to avoid confusion As for DMM, the script does support DMM As for blackjack mode, still in development the requirements are really high for the menaphite thug blackjacking, aside from that the feature is almost ready
  18. New Update (v162) - Gnome stronghold now perfected, including gnome stronghold banking - Stronghold of security plugin added (including banking) - Added saving for tasks tab - Added anti-fail for eat system - Added fallback eat hp of 5 hitpoints - Added a new input for setting custom eating range - Rock crab walking system improved - Added anti-fail and anti-idle system, converted from mining script - Added new condition for stopping script: run_out_of_food_inventory Hopefully no updates were missed from the last few pages. Many more updates coming soon Guys if there are any bugs or bug reports/console errors, they will be fixed Guys, for new/rare fightzones or npcs, the script can be unstable, try changing the initial script settings (enable the last checkbox unless stronghold) and change the walk-settings if the script ever gets stuck. OSBot's default webwalker is always being updated by the developers but not all fightzones are supported. New fightzones can be added to the script also
  19. For all users who had issues with gnome stronghold or taverley, or any walking-errors, restart the script, there was an update a few minutes ago to fix those Also, a new option has been added at the script initial settings menu, only use that option if you have walking errors (if the script fails to go to the fight-zone) this applies to sand crabs, but NOT stronghold (there is a mistake in the info text saying that it works for stronghold, when it doesn't) don't enable that option if you intend to fight in stronghold, because the original settings are already working for stronghold now. EDIT: For stronghold can you try the script again? Update v161 was just added As for script saving, currently all options are saved except the task options, but I will add that tab to the saving system ASAP As for stopping script when out of food, the script only supports that option for banking (when there is no food in bank, the script will be triggered to stop) - but I can extend the script to make it stop if no food in inventory too Another update for the script will be added within a few hours (latest version will be v162). The last update is now available (v161), just make sure to read this post and configure the script. EDIT: Just tested chaos druids at taverley, working good. Moving onto stronghold of security again, and gnome stronghold. I tested the script at the northern part of level 2 stronghold of security and it worked, now onto the rest of the stronghold levels. As for gnome stronghold I still haven't tested there but it is an important feature because of deadman, so both gnome stronghold and stronghold of security have high priority. As for sand crabs, after enabling the new option (at the initial script setup menu) it seems to be working, I will test again after the two stronghold tests. If stronghold ends up not working everywhere, I will be importing the entire AIO stronghold script and add it as a plugin for the aio fighter script (plugins like the sand/rock crabs etc) with a tile chooser for v162 of the script
  20. Hmm so the script is trying to withdraw Stamina potion (1) from an empty placeholder? Or is the script trying to withdraw Stamina potion (1) and not being able to? Will test stamina potions. As for instant-banking with noted ess, will definitely add an option for that Guys, a few updates coming up
  21. Guys the latest version update is still pending so all trials are double-trials For stronghold, until the latest update is available, have you tried starting the script at the chosen npc tile, and adding the npcs from the npc chooser (NOT the npc name button)? That should work with banking too Activated all trials good luck everyone ;)
  22. Czar

    Perfect Thiever AIO

    The blood chest teleports the player to ardougne so the script needs to return back to the blood chest each time, or is there a bug? If there is a bug confirm and I will add an update As for trial, activated good luck
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