Cannon on crabs still not supported but I am working toward adding it very soon, perhaps in the next 1-2 versions max.
As for not being able to attack npcs, copy/paste console logger, you may be setting up the script and client incorrectly. I will help ASAP
Chinchompas in MM cave - not supported yet but I will be adding these as soon as I get my account req'd up.
First update is done. Next one after this one will be pushed in a few days or so.
New Update (v231)
- Expanded on 'first occurence' functionality to combat system (increases stability)
-- Script now knows if it has seen a target npc and updates your save.
-- No more getting stuck not finding the npc, doesn't matter where! (Add npc via button)
- Ardougne chaos druid picklock fix
- Added 'loot everything before returning to safespot' functionality
- Updates to looting while in combat
- No longer loots arrows if you selected 'only loot when npc is dead'
- No longer attacks when out of arrows
- Added dart support, including other thrown ranged weapons
- (Crabs): no longer clicks any crabs while in AFK mode only
- (Stronghold) only noted iron ore is looted from now on
- (Crabs) spec'ing is now optional
- (Cannon) script now waits for cannon to be refilled before returning to safespot
- Various re-writes to combat attacking code (all three styles)
- Various re-writes to looting system
- Patches to slayer npcs and use-item.
- Jugs are now dropped, same as vials. (When using any jug as a food source)
- Skeletal wyvern chamber walk paths are now hotfixed
- Expanded even more on food system: script will finish off all food before eating a new one (pizzas etc)
Update will automatically go live within 24 hours, good luck guys Please post more suggestions I have a very long list of new ideas that will be added to the script in the upcoming versions
Also, sneak peek of the script website. Still under construction, but this is the features page with a guide on literally every single feature of the script.