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Czar

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Everything posted by Czar

  1. Okay looks like the script is trying to find more barbarians outside. Are you using fight bounds (F7 hotkey) to tell the script to only fight npcs within the tavern? Otherwise the script will always look for other npcs. I will be doing some testing over there at barbarians and try to make a fight profile with and without fight bounds.
  2. hmm, does this happen in the current version? I recently made some changes to it so it doesn't get stuck trying to prepare for breaks. Can you confirm this still happens for v236.4?
  3. Seems client breaks are still not fixed by devs, will check out what's going on in the scripter/dev chat. As for safespot + camera, good idea, will add this ASAP.
  4. Will be adding some new plugins/methods to the script, just getting the requirements on my test account and it will be added ASAP Thanks for all the suggestions guys For clicking on gray rocks (using mirror): Make sure to lower the client's reaction timer from 1000ms to 50ms using Hold SHIFT + F3/F4 keys, that will make the client recognize rocks faster. As for dwarven mine, there are many rocks there, it's best to use the manual (screen) mode for those rocks and just choose the rocks you wish to mine. Let me know how it goes, I will help ^^ Activated trials good luck guys
  5. Hmm GE mode only gets activated when you are at blast furnace and you have no ore left. I will make some adjustments so the script can start buying from GE immediately. Update coming up ^^
  6. Hmm, will check it out, I think the script can only alch if the alch spell is lit (if the user has runes available with staff equipped). I will be trying it out and seeing if I can add a way to equip staves to alch. Thanks for the suggestion/feedback ^^ Update coming up Activated all trials good luck guys
  7. Done, apologies for late reply Also guys, just fixed a major bug with the: 'Bank when loot full' option is selected, it was breaking everything, especially if using teleports, since when you used a tab, it wasted that tab and left a free inventory slot which technically means the inventory isn't full so the bot kept going back to fight area. In the new update the script fully recognizes that it should bank and it makes sure to bank properly before going back to fight area.
  8. New Update (v236.5) - Added more support for Catacombs of Kourend dungeon, now can access more npcs - Safespots are now saved upon script stop (if running a profile) - Safespots will be used as the fight tile (an invisible fight radius will be appointed if using safespot) - Safespots can now be cleared via hotkeys. - Added eat for loot for the new loot action event - No longer teleports/goes to bank randomly when fighting/looting - Fight event is no longer bundled with the walk event. They are now handled separately. - Removed webwalker emergency from walker: 1. -- No longer spazzes at taverley first gates (armoured knights) due to osbot's webwalker - Added fix for 'can't return to safespot yet, ..' More mini updates coming, piece by piece everyone will experience many improvements. As for the camera/tile walking, should I make the script default to making the camera at the highest pitch angle, then walk? If I make the script not move the camera at all, it could be on a lower camera setting (maybe from fighting other npcs etc) and it will not see the tile anyway since it is already on a low camera angle. I highly recommend zooming out of the camera so that it is easier to find npcs/tiles etc. Will be adding more agility shortcuts and areas for Catacombs of Kourend dungeon too, stay tuned. Will also be adding a new fight handler so that the script is less confused. Also: Also, breaks and world hopping? Is the script stuck anymore while doing those? Still coding and adding updates for every single user feedback, stay tuned for the next mini updates will be posting these every few hours to satisfy all users ^^ EDIT: Also, will be adding more options, with the complete list being: - Choose via name: (script will search in the custom fighter database for the nearest npc and go there) - Choose locally: (script will search nearby npcs and set the fight location to the first npc found's tile) - Choose via clicking: (manually click on an npc and fight that same npc each time: it will be that EXACT npc, multiple possible) Will also be making the script more friendly to profiles without fight bounds. Without fight bounds it seems a bit difficult to configure.
  9. New Update (v94) - Fixed rockfalls, no longer just keeps mining them - Fixed pauses and anti-idle system - No longer spam clicks ore - Hammer is now dropped after repairing - Various other fixes related to walking system, mining system Update will automatically go live within 24 hours, good luck guys. Thanks for your patience, understanding, and feedback/reports.
  10. The script drinks potions, you can override whenever you want to drink them too in the misc tab. Banking is supported, manage the bank layout by copying your inventory or manually adding items. Please make sure to add food so the bot knows it's not in danger
  11. Thanks for the feedback guys, will be adding a few improvements to the last update. Please make sure to mention which settings you used (multi-ore or not) so that I know what to look for. Thanks guys! Activated trials good luck
  12. EDIT: World-hopping fixed too. Will prevent the script from breaking too. Please turn off world-hopping in the meantime until v237 goes live. Will be adding a few more updates and changes then will re-push v237. Thanks for your patience guys, I just need to get everything under control again, the last major update was massive and it indirectly impacted a lot of features. In the meantime I pushed a few smaller and improvement updates along the way, they should be live within an hour or two at best.
  13. Banking update will go live hopefully soon, the script will withdraw teleports properly after the new update, apologies for any inconvenience. Specs: will buy a toxic blowpipe and test, then add to the upcoming update ASAP. Trials - activated good luck.
  14. New Update (v77) Main Bot: - Coal bag updated, now works for latest version again. - Fixed selling bars on Grand Exchange. - Now clicks objects from farther away, if they are in view (if camera is zoomed out and everything is in view). - Pump click area fixed. - Pump: avoids logging out due to idle/inactivity by moving camera and/or right clicking from time to time. Questing: - No longer stuck at bank when trying to walk to blast furnace (questing) - Fixed dialogues for Thurgo - No longer tries to enter wyverns while returning from Asgarnia Dungeon - Now banks for food at Camelot if you have food in the bank, to prevent deaths via wolves. - No longer tries to complete quests with noted items. - No longer tries to teleport while in an open interface. - Paths fixed for walking to Keldagrim, and ultimately walking to the blast furnace minigame. Update will automatically go live within 24 hours, good luck guys. Let me know if you have trouble setting up the quester, I will help. Requirements: 25k coins, and you must NOT have any items in your inventory that the bot needs to buy. Let the bot do everything please!
  15. Post screenshots of exact script setup, I will enable the same setup and test/add updates ASAP. Which weapon? Is there an error in the console during special attack? Is the script trying to do another action? EDIT: Okay, fixed ranging potion bug. The script was programmed to only drink ranging potions when ranging. Now it will handle defence potions while ranging too It will be added in the new update v237.
  16. Will be posting a new update for v77, stay tuned guys. Updates will be: - Coal bag updated, now works for latest version again. - Fixed selling bars on Grand Exchange. - No longer stuck at bank when trying to walk to blast furnace (questing) - No longer tries to complete quests with noted items. - Questing repaired. EDIT: Pushed update v76.5, with all fixes except questing part. Will be pushing update v77 with fully tested questing ASAP. I wanted to get the coal bag out so that the script is fully operable, then test questing from start to finish to make sure it's perfect ^^ Stay tuned guys
  17. Good luck! Don't overdo range guild ^^
  18. The distance logs are from the smart safespot, have you tried the script without it? Maybe it will not affect the looting. If the script is walking back to safespot (without looting everything) then it must be because the player is being attacked, did you select any of these two options: Have you tried removing both of those options? I added them as emergency safespot options so they are used to override any other action and get back to safespot. Let me know if you have better success without enabling those two options. In the meantime I will do some test runs. Also confirm if you are using mirror, if so, try to reduce the reaction timer from 1000ms to ~100ms so that the loot is always refreshed quickly. Hold SHIFT + F3/F4 to toggle. Did you tell the script to loot adamant helms? Or did it loot by accident? I will run some tests at blue dragons Bone burying only works for normal bones, I will add support for other bone types ASAP. For sand crabs: default options (not afk) and the script will refresh aggro if the crabs are not attacking you (but are standing near you) for at least 10 seconds. Which location are you trying to setup crabs at? I will help. As for the super defence, and retaliating, you can tell the script to retaliate or not, by default I made it not retaliate to npcs that are not on your fight list, but it can always be changed. Also from the logs it appears you added an empty item to the banking layout. -1 is not a valid item, can you make a new fighter profile without banking and see if the super defence potions work? Are you overriding the defence potions in misc 2 tab? Clue scrolls - just checked the looting system and it will only loot clue scrolls if you added it in the looting window. As for script stopping when adding items to looting window, try enabling the 'Low-resources option' in the script startup window (small interface). May be proxy not supporting certain CDNs. P2p/f2p hopping - am currently re-writing the hopping system as we speak. EDIT: Testing dragons at the moment, ran across a few bugs which I have fixed. Will be uploading a new version ASAP. New Update (v237) - Banking updated -- Script no longer goes on trips without having ABSOLUTE perfect bank layout -- Script no longer teleports to bank while at the fight zone (and ready to fight) - World hopping updated -- Improved algorithm for detecting players - Brimstone keys added - Few bug fixes for script freezing when adding items more to come, will add another update later today. Will be doing a series of small but frequent updates to satisfy all users Don't worry you are not forgotten, I am still coding more
  19. Wrong thread, I assume mining? Will check out lumbridge east mining, make sure to start the script already at the area, if powermining.
  20. Is your client set to resizable? Make sure it is on fixed mode, with fixed borders (no resizable whatsoever). If already on fixed, copy/paste console logs I will help. Should look like this:
  21. Thanks for the detailed feedback/reports guys, really really appreciate it. Will be doing some replicating and adding more updates on top of the last update. Paint will be returning (cannons, safespotting data) etc. I am reading all posts, I just add them to my notepad of the Updates To-Do list and I start coding the next update immediately, apologies if I didn't answer your question in time. I will activate all trials too. Also good news, mirror mode has been updated to v3.0, apparently it's a good update haven't received any errors for mirror mode just yet, and the devs claim that the infamous RunTimeException has been fixed shoutout to the devs for their hard work. EDIT: For adding custom loot: what items are you trying to add? Try opening the OSBot console and copy/pasting the console log so I can help Superiors: I haven't had the chance to try them just yet, most of my slayer tasks are finished without a superior monster but I haven't had any users complaining about it for a while, maybe it is improved since the last update. I will run it some more. Have been training slayer with this script (while babysitting and sometimes playing legit for the absolute minimum risk of bans) and so far so good, 71 slayer and continuing. I will be checking out the different messages that the player receives when they are trying to fight a location-specific npc that they cannot fight, e.g. if you finished kalphites in the cove and you can't fight them anymore, you get some sort of dialogue which I will need to find and code to the script so it knows that it should stop fighting, etc. Banking - I have been testing banking from a clean inventory (0 items) so it has never bugged out, however I will run some test with a messy inventory after a few trips of fighting and see what the script does, and then add changes/updates if necessary. Thanks for the detailed reports, I now know what to look for when testing banking again. I was in the process of re-writing the banking system to the same one as my runecrafting one (which is much much much more advanced and smarter) which will theoretically allow the user to have a completely customized banking run, completely human-like too, which will also improve the ban-rates incredibly. Port sarim deposit box: I have only tested this with my woodcutting/mining script and it works there, but I will give you a trial run 24 hours. I am sure it works with the fighter too. Looting above X value: will do some more test runs, hopefully the item database hasn't changed, or maybe it is blocked with your IP (perhaps using a proxy?) Kills + kills/hr info on paint: will return. I recently cleaned out the paint to improve the script's performance. Fight bounds/cannon/safespot: will return to paint too. Guthans is supported but you need to set every gear that you will be changing in the Armour tab of the script setup window. Brutal black dragons + banking: will do a test run with banking. I have 6 more slayer levels to do before testing them fully, they require 77 slayer which is a bit high. Glory: will check this out. Did you set your travel method to using glory? Or did you just add glory to your equipment? You gotta set the travel options to glory. Slaughter bracelet: will test, I assume this was before the update went live, regardless I will try it out. World hopping: will be designing a new algorithm for world-hopping, so far it just counts everyone in minimap which is not the best idea. I will perhaps make it count players which are within walking distance of you (and reachable), or I can add a list of options to choose how to count players, perhaps the user would like to count players which are in combat with your chosen npc, etc etc. Taverley dungeon walking: will speed it up, especially at the gates. Alching and tele-grab: I will be adding tele-grab to the action queue system and it will work better, easy update. Alching, I don't understand, is the script not counting the profit that it gets from alching an item? Or? I will do some more test runs. Thanks guys, really appreciate all your help and patience. Stay tuned for the next update. I may end up adding smaller updates every few hours rather than one big update every few days.
  22. Good news guys, finally grinded to get rune pouch: Which means the next update will finally have rune pouch support. In response to user feedback, have noted a few fixes which must be made, will be adding another update ASAP. Thanks for all feedback/bugs/suggestions guys! Really appreciate it. Glad to hear abyss obstacles have improved (walking better). EDIT: the update will most likely include the following: adding mind altar, anti-pk, more abyss walking improvements (edgeville part), pouch emptying improvements, obstacle success animation improvements, master/worker mode for zmi finally, zmi safe route fixes, and will check out staminas for zmi too. Stay tuned for the next update, you will all love it, it will be awesome ^^
  23. Wew yay Does the new update affect these types of logs (randomly) java.lang.RuntimeException: Union object is null or owned by someone else at client.nat.stream.Stream.m22
  24. I don't mind adding support for teleing too, but there is a lot that can go wrong I think, I'm not sure. I will do some test runs, it is a really easy thing to code though ^^ Will be doing a few more updates for certain spells mentioned in the last few pages. Thanks for all your feedback and support guys Activated all trials. Also make sure to set client to resized mode at all times, otherwise you will be stuck. Resizable mode = the classic OSRS before the update with the brown borders. (Note: you can still be in resizable and have a small client, which does NOT work) Also gratz on 99, added to main thread, good job very nice to see users getting 99 especially these days.
  25. Breaks are client sided they will be fixed by the devs hopefully soon, I hope they are not a mirror-only problem. Posted a few mini updates for safespot and hud, no longer invisible. as for banking, please screenshot your exact banking items I will try the same ones and post an update ASAP. Will be adding the next major update today, following user responses and feedback. Thanks guys ^^
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