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Everything posted by Czar
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I was just coding the update until I noticed that the aio stronghold script has a better working version of the afk system, I just authed you the stronghold bot can you tell me what you think? If all goes well I'll copy it over to the fighter bot immediately. I also believe this addresses the stand off situation described above, by letting you choose the exact tile (it uses the tile on the map selector). EDIT: As for green drags, it's in the testing stage so as usual any feedback is welcome. One user claimed it's not moving after starting the bot, so I've been investigating why (along with coming up with a solution). More news to come for this one in the next post.
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AFK just noticed some issues which need fixing, currently updating them as we speak. The only way I could get it to work properly was with using fight bounds and not using the stronghold plugin at all. So start script -> leave npcs blank, enable afk mode in misc tab, set food (optional), go to npcs, set fight box with f7, then go to afk refresh tile, hit f3 to save that tile, then let the script continue. However with update v276 it'll work as normal again Looting + Teleporting to camelot - good find there, I'll add an update for this just checked the looting code and seems to want to try and walk there, will fix Chinning not yet but it's in the works Crazy archaeologist: Will also check this out today, I hope it's not super complex to fight that boss Magic: Will also test this now, maybe the setup window changed or something which isn't allowing it to happen, more info soon. As for ranged/mage in the planner yes all that's left is for me to re-design the setup window, should be a quick change
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I recommend botting blast furnace on throwaway accounts since it's high risk high reward. If you want to bot on main then I recommend using breaks, so at least 2-3 hour breaks for every 2 hours botted is the best in my opinion
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Coal bag is almost done just doing testing and it'll go live for the upcoming version, apologies for delay. Trials done enjoy!
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This one's next in terms of plugins, then fisher (fish'n'cook). So there'll be a new menu for plugins (similar to fighter) and you'll see a menu to chop'n'firemake, will be coding this hopefully by tonight if testing goes well.
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Just posted another update as of a minute ago, my apologies Should automatically go live within couple hours, luckily it's early in the day and staff will be online soon to verify ^^ It should work much better now, for some reason the bot started walking but stopped, but it's patched now. Latest version is now v40.0.
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Awesome, respect to you sir Update just went live if it still doesn’t work or if you want any other changes lemme know!
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Added to main thread congrats I still have yet to get the mining pet on my acc
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Glad you like the bot! Trials enabled enjoy!
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Thank you for the kind words. Previous update just went live for bone burying, lemme know how it goes for you. I made it so it only buries bones when outside of combat now. More updates to come, hopefully it's headed in the right direction in your eyes. Thank you! If you've any feature recommendations/requests lemme know Also hopefully no bans from you xD Which npc? I'll head over there now and make some updates for the bot. We don't really have real support for wildy bosses just yet due to mechanics etc but we have an open mind as usual. Should I add a feature where it starts praying only when the npc is in minimap distance? The wildy thing could be the Anti-PK system at work, for some reason it may have triggered, I'll take a look into that now. Also did you enable [Allow Wilderness Monsters] in the Misc. 2 tab? (Ignore colour scheme, this is the dev mode) Will take a look at this now, and does this also happen with web-walker 3? If the bot is continually going bank it may be triggering one of the bank conditions (perhaps unintentionally), can you confirm it's not going to bank? I'll add a fail-safe for the upstairs thing, good call. With the afk mode, did you set an AFK tile with the appropriate hotkey, I think it's F9 in the stronghold but I'm not 100% sure I'll have to double check since we have so many hotkey commands xD The tile should light up green/yellow/orange after you select the afk tile, and the npcs must be aggressive. I've seen some users use this feature with the floor 3 stronghold area (giant spiders) which is a really good place to train. If it doesn't work via the stronghold plugin, does it work with the normal fighter bot (without a plugin) and setting no npcs, but an afk tile only? I'll try both now and make sure they both are 100%. Very popular request, it's being worked on But there is no eta unfortunately I'll auth you once it goes into beta/released Legend Hey, just saw your discord messages, welcome to the club and congrats on VIP too For CLI, we type the profile name as the cli parameters, so if I have a profile named cow_killer3.txt I'll just do cow_killer3 as the parameter and nothing else. Lemme know how it goes. I'll be updating the thread to outline cli since there's no mention of it :L
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Legend Done activated enjoy! Please bot responsibly xD
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Just checked update still didn't go live yet, just waiting for it to be verified by staff they usually do it twice a day, apologies for the delay I've authed you a couple bots so you don't miss out on any botting
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Yes, good idea to be honest I'll add a couple more anti-ban behaviours in the coming update
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Will take a look right now! Does it work after a world hop, otherwise ultimately a client restart? I'm worried the item isn't being detected in bank, but we'll see. Update coming up shortly
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My apologies, that method is still a new addition to the bot, I'll update the option it may have changed or something. If you know what the new option name is, please lemme know. I've got to unlock the ardougne cape really quickly in the meantime Trials enabled enjoy
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New Update (v39.0) - Added an update for far-away banks & furnaces (out of minimap) - Lumbridge among others should work much better now Rest of the banks & furnaces' coordinates should be up-to-date. Update will automatically go live within a couple hours enjoy
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No problem I'll take a look now and see if lumby furnace needs a patch!
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We still don't have sepulchre support and I don't know how long it'll take to fully support it since it needs like 92 agility for the full minigame, but we're working on it and I'll be requesting a test script (separate from this one) so we can have like 10-20 beta testers on it like the passive goldfarmer script was handled, if you've seen it before it was released