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Everything posted by Czar
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Done enjoy sir Bear in mind there's an update coming for v114.0 regarding questing and GE, please buy Camelot teleport tabs manually if you're planning on questing until the update goes live.
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@lukerobbo95 Yes and yes staminas for questing is a huge request that i've seen, as well as buying staminas before questing and buying ore (for blast furnace later) before questing. I recommend waiting for v114.0 if you wanna start new accs, or for a temporary solution to buy camelot tabs manually before enabling the bot (just until we see the new version go live). All of these features will be in v114.0 today Also have you had any issues with teleporting to and from GE anymore? Regarding the [we've visited before...] logger mentioned a couple days back? In any case I'll get back to coding the update now xD Trial activated @annalysekeatin enjoy sir, I did double trial since we have release v114 on the way which affects GE, questing. Death mechanics should be out in an hour or so since it was an easy fix, but the questing/GE will take a couple more hours to update, i'll have it done asap. I wouldn't recommend botting blast furnace on mains since it's high risk, unless you plan on botting safely (and not 24/7 like some of us xD), using perhaps hardware mouse or new mouse botting like 1 hour per session followed by some 1-2 hour breaks or so.
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EDIT: Amulet of chemistry seems to be working, which option are you using for herblore? Please confirm so I can help/update Lemme know your setup so I can test/debug asap
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Looking good, please update us on your progress. Any hiccups or deaths/near misses while doing Knights' sword? As for the initial buying part I've found something which needs updating, should be available in today's major version update (v114.0). If you guys notice anything else lemme know! I haven't seen the accounts dying yet but I'm investigating how (& where) the player could have died. If anything I hope it's not related to memory/fps/network.
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@Djbots@lukerobbo95 Will take a look at the quests now, something must have changed/updated in the last RS update, it should be an easy fix xD For muling not yet but it's in progress. We only have GE restocking for now which requires varrock teleports to teleport to Varrock -> GE. For questing if it's dying, can you two confirm that your inventories look similar to this: I'll make a new acc now and test the whole questing and update it. Update coming ASAP.
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Still no pets here Thanks guys for all the feedback and help, you've been amazing so far. Update v2.0 should now be live you should be seeing a different and more clear setup window now, including a few new options. Will be posting v2.1 shortly with some behaviours/actions smoothened even more, such as keeping the mouse hovering over the brazier (without moving it every X ms), double-eating if necessary (with correct timers), improved pyromancer reactions/healing. You should also be noticing re-lighting and repairing working better - I recommend enabling [Repair if nearby] and [Re-light if nearby]. Also you should notice while fletching it'll now use item on the last log, let me know if you guys like this idea or not, I'll be making this optional so don't worry if you don't prefer it. I am considering removing the option [Repair/Relight if far away] because if the player is too far away there's almost no chance of repairing it, therefore resulting in wasted exp and time, thoughts? Also if you have any complaints or suggestions, from the smallest detail to the biggest issue, please lemme know! Be as harsh as possible EDIT: New reactions tab preview:
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If using GE restocking we gotta let it run its cycle, so once no ores are detected (while at BF) it will go to GE and buy them as you described. I'm working on making it buy ores without visiting the minigame since it's a bit confusing why it should stay at the GE For the [we've visited...] error will take a look now, it may require to be updated since the last version, will do that now! EDIT: Posted release v113.1, will automatically go live within a couple hours.
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Thanks will have this updated ASAP
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Done, changed that too. Seems to be written as just Topaz in the fletcher code (perhaps for the bolts or something), should be working better in the new update coming automatically. Thx for your help!
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Check mirror mode settings if you've overriden the fps or the reaction timer. For some skills that don't require intense checks (e.g. fishing/woodcutting) you could easily get away with higher reaction time (and increase performance slightly). Fps IMO should be fixed at 50, reaction time make your own judgement, the higher the slower the script performs, the lower the more responsive the script performs. Sorry if I sounded confusing xD
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Sorry for delay for GE restocking feature, i'm still working on it. Should be out as soon as it's 100% stable and bulletproof. Will also feature a price-setting button which will be displayed in the crafter too. @UkBenH make sure to set the correct amount of bars in the setup, shouldn't be above 28. remember it's for how many bars/ore to take with you to the trip xD Coal bag - will check this out too now Trials activated enjoy, will extend these trials when GE is released so you can all try again
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Will take a look now, does client restart solve it? Also is that 2 botting tabs? Hmm and where exactly did the bot idle? On the ground or on a rooftop?
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Custom bag limit, hmm it's not supported fully just yet (did you add the correct amount of multi ore in the setup?) it could work but we've never fully tested/designed it for the bag unlock. With that being said I'll work on adding it in future updates, I just need the nuggets to unlock it xD @Johndeere19 For mirror mode and responsiveness, it helps to reduce the reaction timer to 100ms. It works in both stealth and mirror, however we must take into account the latency, I'll be adding an update so it forces to 100ms, you'll all see better results. Trials activated enjoy! Just posted an update regarding the walking system, it seems to be working even better and more stable than before, latest version will be v135.2 within a couple hours. I'm still working on a major release regarding user feedback from a few pages back of this thread
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Hello sir it supports dragon bolts! There is no false advertising, please don't be rude. If there's something missing lemme know and I'll add it, takes a few mins lol. If you mean dragon bolts (unf) then I'll add that, must be a new update or something, update coming up within a few hours EDIT: New Update (v72.0) - Fixed rune bolts (changed to Runite now, works better) - Added dragon bolts to the list of supported bolts. It'll now attach feathers to unfinished dragon bolts. Update will automatically go live within a couple hours, enjoy!
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I agree, I like the placeholder option. You're talking about filling placeholders to make the bank full correct? @Disboyer Trials done enjoy
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Done enjoy, refresh scripts
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Will be releasing my combat script I've used for a long time now
Czar replied to PULLupONaKID's topic in Combat & Prayer
Good luck! More competition will ensure everyone wins (most importantly the users) xD -
An update just went live, next one is on the way today, I'm back home and have the code editor open, gl guys. Apologies for any confusion. The current version (v1.95) fixes some script-breaking bugs, however 2.0 is the one with the new features and options (with the re-designed setup window etc).