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Czar

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Everything posted by Czar

  1. Good to hear. I'm still on the look out for any inefficiencies/performance improvements in the code. For the low cpu there are a couple options, one on the osbot settings menu -> But don't worry about it I think it has no effect on mirror anyway (and neither does the rendering option I think). The fighter's low cpu mode roughly delays the script by about 4-5x more than normal so it will be doing checks/updates less frequently. Also how are bans lately? Any issues? If doing f2p botting then please be more careful than usual, as it's a hotspot. Same applies with certain areas in the sand crab isle, try bot on lower pop worlds and reply to in-game chat. Ammonites are better since there's fewer people there and rock crabs are empty nowadays so it may be a good idea if that's what you guys like. However no cannon support for rock crabs just yet, it'll be here in the near future. @shlongie any update on the breaks tile? please lemme know if you got it working @ospaul any updates on cannon or rune drags? it should be working better now. if not dw about it i'll post another update. slayer/rockhammer fix is still pending until I do another test run for them Scheduling/tasks issue fixed, just testing and posting it after it's confirmed Just posted a quick update for those of you who experienced issues with the script not launching, and for plugins not launching (crabs) it should be working better. Also found some areas of the bot which needed upgrading in terms of performance.
  2. Done posted update v119.0 - should automatically go live within a couple hours EDIT: Also posted a small mini version v119.1 for staminas so it should be more stable in the longterm.
  3. Done and done enjoy Please bot responsibly!
  4. Working on an update for crabs as we speak. Apologies for any inconvenience guys, should be a quick update. Trials - done enjoy, if intending to use crabs I recommend waiting a couple more hours. I've gone ahead and activated double trials
  5. Czar

    Perfect Wintertodt

    Both given 2 week trial enjoy. Please give feedback as we are planning to re-launch the script. At launch we aimed a little too high on the features list but now everything's been improved and tweaked for everyone's needs ^^ Also we've got an update coming up on these two features: - Upgrade pyro gear improvement - Option to choose where to stand when fletching (anywhere | near brazier | near roots) - Option to enable prioritising safespots (near brazier ? | near roots) and some more general improvements that are misc.
  6. Any errors in console log? Please copy/paste. I'll go there and do another test run. Also settings: did you set to activity level > 2? as well as aggression >= 2? And auto-retaliate enabled? I'll be posting another update/fix within a couple hours, maybe the webwalker is not detecting the path and needs updating. Also please tell me if you're botting at the sand isle? or the dungeon? @mightus44 EDIT: Posted a new update - it will automatically go live within a couple hours. Temporary fix (possible): equip any random arrows/bolts even if you're not ranging. This has fixed the issue for some people and myself included
  7. Gave you a trial so you can try it out, enjoy. Yes it'll complete the quest, restock and buy materials from GE, however it will not mule just yet, the osbot team have announced an official osbot muler for scripters so it's coming for all scripts hopefully. The script also doesn't trade for bonds just yet but all it will be added in the near future. Also guys we are working on a way to choose how to travel to/from GE and to/from the minigame, so you'll see an option menu similar to our wintertodt script for choosing ring of wealth, varrock teleport/tab, glory, etc.
  8. Well with reaction timer lowered it will use more cpu/memory, 1000 is the default and any higher would be good for preventing bans according to the devs, however I'd be careful if fighting anything that's semi-dangerous and requires quick updates/eating like slayer monsters since the delay would be too slow to respond. So if fighting cows then reaction 1-3k is fine, if fighting slayer monsters or dangerous npcs then ~200-400 is ideal but 1000 is still fine for them. Aside from that if you've got java 8 64 bit it will work better as opposed to 32 bit version. What's your specs and OS I'll be able to help to reduce the cpu usage. Also hiding the paint helps (f2 key), and turning off low cpu mode (in the client settings) helps, for some reason it uses more memory/cpu ironically. Also the item code is loading the item ids/names from osbuddy and if using a proxy that may be a bit iffy but it should still be working. Feel free to send the config/profile you used and I'll look for stuff in the fighter's code that can be sped up/improved. From what I've read it seems to be the world hopper code or the loot code, I'll take a look now to get a headstart and update.
  9. One moment, can you confirm osbot v2.6.9? EDIT: Just ran the new client version (v2.6.9) and it seems to be working better. Lemme know if you need any help or run into any issues I'm always available to fix/update
  10. How about now? It should be visible now ^^
  11. Gave you guys a temp auth enjoy. Please bot responsibly. Update v150.0 will have better trading for master/worker but it's pending a final test run before it's pushed
  12. Good job always nice to see open source. Will criticise the code later if you want!
  13. Make sure to have runes, the logger will tell you why it logged out. Copy/paste the logger or just let us know which spell you're trying to use so we can help Activated trial enjoy
  14. Crabs should be working better now, I'll keep an eye on it to make sure everything's okay. If you notice any errors please copy/paste the console log so I can help Trials activated please lemme know if you need any help or have any issues/suggestions for the bot. Scheduling I'll give that a test and update it now to make sure it doesn't continue training
  15. Czar

    Perfect Wintertodt

    Done enjoy EDIT: Also guys, just posted an update for saving/loading profiles, should now be less of a hassle to configure/set-up the bot - enjoy
  16. Muling is coming to OSBot super super soon. A well known scripter is releasing it and it'll be possible to queue the scripts. Aside from that, I am definitely adding built-in muling, we are one step closer to it here, since we've already developed CLI & tasks/profiles now, and muling is already live in the crafting bot, all it needs is some converting and done. Trials activated enjoy!
  17. Czar

    Perfect Thiever AIO

    Thank you. I'll check those tiles too. Energy potions update is just about to be posted too which should be very useful to everyone Vyres - yes I don't know if it's already possible since I don't have them unlocked in-game, but theoretically we could be able to pickpocket from them via [Sticky npc] mode, and selecting the npc manually via clicking on them. The option for click-to-choose npcs to pickpocket only shows up if we enable sticky npc in the setup window @calvinlaw please confirm if you can get this working for vyres! If not don't worry about it I'm levelling & questing up my main to get there as we speak, and then I'll be able to test & add them to the bot Cake stealing - will take a look at walking under the baker. Breaks, would be a good idea but doesn't osbot's built-in breaks handle them well enough already? I think there's a way to randomise too, but in any case I will definitely add this across all my scripts since I already have something similar coded. Added screenshots/results to main thread thank you @justind hopefully you continue botting as it was a good run. Mad profit has been made nonetheless ^^ Trials activated enjoy
  18. Fixed? Lemme know please! Yep - update v150.0 will be posted in a couple hours, we've been working on this update for a couple days now hope you guys are excited! I just need to make sure it works for you as well. Last question: does the master's username have any numbers in it? Currently the code checks the amount of free slots the master has via reading the text: [username has 25 free slots] from the first trade window. Secondly, in the console log does a line similar to this: [Free slots detected, set to 9999] ever appear? (Minus the 999) Yep, but the gp needs to be converted to osbot store credit via a voucher which we can purchase from @Malcolm here: EDIT: Also the upcoming release (v150.0) will feature a saving/loading system now so we can one-click our favourite runecraft methods ^^
  19. Should be npc name and item name under it then it'll work Yes will add some more behaviours, especially mouse/afk ones too. I've started adding mouse offscreen, idle is pending coding and then I'll announce a new release Also, just posted an update which should automatically go live within a couple hours, and enchant jewellery's manual mode is now working better too Setup window/UI will look better in the next version, I intended for it to be as simple and easy to use as possible =D Trials - activated enjoy
  20. Breaks should be located here: Make sure to type in a range of values so like 50-80 so that it randomises the minutes for breaking and making it look more humanlike. For setting a tile to break at, the hotkey is F5, so after walking to your breaks tile, hitting F5 will save the current tile your player is standing on and use it for logging out when the breaks timer kicks in. @ospaulRune drags yep for both melee and range. If you have good equipment then do ranged however melee is the BiS nowadays. If you need any help setting it up lemme know. It should be the digsite pendant for teleporting there, and maybe edgeville or castle wars for teleporting to bank, or any bank of your choice to be fair. We will be adding a way to regen at both ferox and poh so that's good news. For using rockhammer, I'll take a look. Is this with [loot my own tiles] and [wait for loot]? I'll test with and without just in case @SMF Yep as discussed we will be adding a feature for wildy. We will re-activate an extended trial so you can see if the feature is to your standard/needs any changes @DRI1 It may be possible but only with quickprayer. We need to add some code to support activating individual prayers, as well as a few other improvements to the brutal plugin, and a few tweaks to the catacomb dungeon as a whole with regards to walking. More info coming ^^
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