Happy to help
Regarding burying bones, good idea. So for non-agressive npcs I'll make it complete combat before burying, and for aggressive npcs I'll add a way to make it walk to the breaks tile or safespot tile or something before burying bones. Atm it'd be difficult to auto-detect an area where the npc won't attack since there's no system for it Which area is this? If stronghold then I can make it go in between the doors ^^
Shortcuts yes, if you have the dusty key and no 70 agility it'll take the correct path etc. We've 3-4 webwalker options so if one doesn't detect then 3 definitely will since it's osbot's default webwalker and is being updated by the devs.
Done enjoy!