The best way would be to interact with a tile or to use getWalking().walk to the tile. I personally prefer:
Position yourTargetTile = new Position(…,…,…);
and then in your onLoop do yourTargetTile.interact(“Walk here”);
or the easy way is just getWalking().walk(yourTargetTile)
and to find the coordinates for the tile you must use entity debugger tool in osbot right-side panel and hover over the tile you want to explore.
if the area is instanced then you will need to find an anchor object (any object that is always there for every game e.g. ladders), get its x/y and then find the difference in x/y to the tile you want to walk to.