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Found a little bug with your combat script.
When in ranging mode it will ignore what you're trying to attack if their animation changes. For example if you attack something and it comes over but is not attacking you the animation will change to the "in combat" animation.
Now if you need to re-pot or have to stop for any reason and resume attacking the script randomly chooses an npc to attack, it will not be the one you were attacking in the first place which is fine, it will kill the second one but the script will not go back to the first one and finish it off because it's still in the combat animation and ends up just leaving it there even though no one else is attacking it.
After a while a couple stack up this way and the script stops attacking all together because everything is stuck in the combat animation.