Everything posted by Eagle Scripts
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Slower then Standard Mode?
True, I meant that it atleast needs 2 times more cpu power. It's a very impressive injection method (:
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Slower then Standard Mode?
This is because the mirror mode actually uses 2 clients (osbot one and osrs one) , which counts up to 2 times the CPU power for each account. So yeah, it is indeed slower ;)
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K-Fisher
Unfortunately i cannot give you an ETA on this script since i'm very busy these days. I'm trying to finish this as soon as possible! (:
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K-Fisher
Eagle Scripts' K-Fisher Currently on the SDN! Click the Icon to Purchase your own Copy! Click here to purchase with RSGP! What is K-Fisher? K-Fisher is a script that flawlessly fishes at Karamja [F2P] and banks the fish at Port Sarim. What does K-Fisher support? - Normal Mode (Banking) - Powerfishing Mode - Fish - - Lobster - Tuna/Swordfish - Shrimp/Anchovies - Bait Fishing Why should I use this script? Because it supports all fish! Because it supports both powerfishing & normal fishing Interested in making money with Fishing (F2P)? Are you done with spending atleast $8,00 on a premium fishing script while you only need Karamja Support? Do you need a flawless F2P Karamja Fisher for just a little price? Requirements: Fishing equipment & atleast 10,000 Coins Proggies: Extra Info: Please pm me your own progress reports and I will add them in here. If you like my script please leave feedback at the store & Like this thread. you'll make me happy with those! Bug Report: If you run into any issues using this script, please fill out the form below and send it to me through the forum PM with the title/subject: K-Fisher Bug Report Changelog: v1.0 Released on the SDN v1.1 Extra features (All fish supported now) + GUI have been added. v1.2 New Better Walking Method. v1.3 Added Powerfishing. v1.41 Fixed plank issue, added new Cursor, added new message when stopping script. v2.0 Rewritten entire script v2.1 Powerfishing no longer needs coins v2.2 Shrimp issue has been resolved v2.3 CLI support has been added. v2.4 Paint toggling has been added. v2.42 Ship traversing idling fixed. CLI Support Startup Instructions
- Windows 7 vs 8.1
- Count To 10,000!
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VIP 50% discount [offer expires May 13'th]
Yup, looks mad
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Do not test detectability by botting 24/7!
Is this with or without breaks?
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Finally banned.
So how long can you actually max bot a day without getting banned on the Mirror client?
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Buying OSBot Voucher
Ofcourse, I wasn't thinking o.O Thanks! /Solved
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Buying OSBot Voucher
Hello all, Since the VIP subscription is now 50% off for a few days, I'm interested in getting myself one. Even though I have Paypal, I do not own a credit card --> I cannot pay the subscription without. I'm looking for someone who could gift me a OSbot shop voucher (€5,00), I will give you the €5,00 through Paypal. Let's hope someone takes 10 minutes for a fellow Osbotter (: Ragfr00b
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OSBot (Free)
Writing a good script can take much much time. Ofcourse the scripters want something in return for this.
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Webwalker
Just incase you want a fast way to make yourself the paths ; http://osbot.org/forum/topic/61609-path-generator-zwalker-portre-release/ Look at the mediafire link in the replies from elliot ;)
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PPOSB - Jug of Wine
rsgold
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PPOSB - Jug of Wine
How much will it aprox cost for 40 - 99 with this method in cash?
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Random Pathwalking and more help?
Thinking about doing the first option, randomizing the x & y from 1 - 3 . How would I implement this in my script? I'll past the walking method and path connected to it in pastebin. http://pastebin.com/j7nupvms Could you tell me what to change/add to make this randomizing method?
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Random Pathwalking and more help?
Hello all, I'd like to know if anybody could help me to make something like a random pathwalking system. I was thinking about my script to go from point A to B with random paths, so it won't walk the same path for hours straight. How would I do this? Also, I was thinking about making a failsafe in the walking, if the player isn't at point A or B, the walking should continue and it should NOT go into another state like WAIT. Every help is appreciated! -Ragfr00b
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RandomCollection (for antiban, random behavior, etc...)
Hhm, what exactly does this do.
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Problem with dialogue series
Using that doesn't work for me. But the other series of dialogues runs fine for me, same method : case WALK_BACK_D1: if(dialogues.isPendingContinuation()) { dialogues.clickContinue(); sleep(random(200, 700)); } else if(dialogues.isPendingOption()) { dialogues.selectOption("Yes please."); sleep(random(200, 700)); } else { Entity sailor = npcs.closest("Seaman Thresnor", "Seaman Lorris", "Captain Tobias"); if (sailor!= null) { sailor.interact("Pay-fare"); } else { log("Sailor is null"); } } sleep(random(200, 600)); break;
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Problem with dialogue series
Yes, you are right i'm still looking into all of it. Could you rewrite this code for me with the method you just did? http://pastebin.com/SEMnP0FX
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FREE PAINT FOR BOT SCRIPTS
Your work looks awesome! I'm working on a Karamja F2P / P2P Fisher with bank & powermine option. Any chance you could make such a sexy paint for it? ;)
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Problem with dialogue series
Hello fellas it's me again, I'm trying to get my script past a series of dialogues, where there is a continue option or 2 options to choose the script manages to click my chosen option. When the script is at the dialogue which contains 3 options, it somehow fails to choose the option i want it to choose. Does anybody know why this is / how to fix this? My code : case WALK_BANK_D1: if(dialogues.isPendingContinuation()) { dialogues.clickContinue(); sleep(random(200, 600)); } else if(dialogues.isPendingOption()) { dialogues.selectOption("Can I journey on this ship?"); sleep(random(200, 600)); } else if(dialogues.isPendingOption()) { dialogues.selectOption("Search away, I have nothing to hide."); sleep(random(200, 600)); } else if(dialogues.isPendingOption()) { dialogues.selectOption("Ok."); sleep(random(200, 600)); This is where the problem occurs : } else if(dialogues.isPendingOption()) { dialogues.selectOption("Search away, I have nothing to hide."); sleep(random(200, 600));
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Struggling with depositing
So what would the new full case bank be?
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Struggling with depositing
So I'm trying to let my script deposit all except *something*, if in the deposit box's area. It opens the deposit box, so that's good. It doesn't deposit all except *something*, it deposits everything Even though i'm telling it to deposit except certain items, so this is why I'm asking for help what I should do so it deposits all but certain items. My code so far : case BANK: if (inventory.isFull() && BANK_AREA.contains(myPlayer())); Entity BANK = objects.closest("Bank deposit box"); log("Bank deposit box null?: " + (BANK == null)); log("Bank deposit box has Deposit action: " + BANK.hasAction("Deposit")); if (!depositBox.isOpen()) { if (depositBox != null) { if (depositBox.open()) sleep(random(1000, 3000)); } } else if (!inventory.isEmpty()) { if (depositBox.depositAllExcept("Lobster pot, Coins, coins, Harpoon")) sleep(1000); } Thanks in advance,
- Perfect Quester