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Eagle Scripts

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Everything posted by Eagle Scripts

  1. Authed you K-Fisher to get yourself some fishies for dah food
  2. I received a False Feedback from someone, because one of my scripts wouldn't work for him. By This guy --> http://osbot.org/forum/user/217912-yeatman/ Would be awesome if you guys could delete it cheers
  3. Could you make a screenshot? i'm not quite sure about what fence you're talking
  4. Trial granted, and this script is limited to your osbot account. If you get VIP you'll be able to multiple accounts. The script auth is for your osbot profile (:
  5. So whats the question
  6. You know what to do; click on my name --> send me a PM --> paste your antiban code in there --> hit Send jokes aside, congratulations (:
  7. Welcome. Let's hope we can soon call you a scripter aswell (:
  8. What do I need to see? Only see some legit players that have not cared to change their bald head and clothing
  9. firstly, determine the current widget you want to interact with. This being your Close button. do this like this --> RS2Widget closebutton = getWidgets().get(firstchild, secondchild); to get your firstchild and secondchild, use the widgetdebugger in the client and hover over the close button then, once you've determined your widget, check if your widget is there/is visible. do this like this --> if (closebutton != null && closebutton.isVisible()){ } now, you need to tell it to interact with that widget and its current available actions This would be like this i guess, i'm not if its exactly "Close" so please check it yourself --> closebutton.interact("Close"); Your final piece of code would be --> RS2Widget closebutton = getWidgets().get(firstchild, secondchild); if (closebutton != null && closebutton.isVisible()){ closebutton.interact("Close"); }
  10. Yes you can buddy, Shrimp/Anchovies/Tuna/Swordfish/Lobster is all you can fish at Karamja (: If you want a trial, let me know
  11. 30 Seconds to mars have some awesome songs (:
  12. Nice man. Congratulations on reaching your goal (:
  13. authed, sorry missed your message. I'm currently not aware of any bugs. Could you please give me some more in depth detail about this matter in PM? (logs, screenshot)
  14. Look at what Acerd posted, this is for you to help with opening the bank. To let it walk to the bank, you need to check if your inventory is full and your player is not in the bank area. If the player is not in the bank area --> walking.webwalk(BANK_AREA): If the player is in the bank area --> Execute bank code
  15. Try to indeed use a different autotyper
  16. Also encountered this problem with my Construction script. Mirror client struggles to search for strings in widgets/dialogues. To fix this you should make it interact with the number of the sentence. lets say you need to have the barbarian outpost string, this would be the 2nd option of 3 available. This would have you do --> dialogues.selectOption(2); This worked for me, should use this untill this gets fixed.
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