

Cdanger
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Cdanger last won the day on April 14
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does this mean I could have steel warhammers in the bank and the bot would withdraw them to break down into steel bars? Thanks
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maybe user error as discussed, let me retest and get back to you in 10 mins (i will edit this post and my previous one) still gettuinng: [INFO][Bot #1][04/19 12:00:42 PM]: "ss_alert_timer" changed to "60" [INFO][Bot #1][04/19 12:00:42 PM]: "ss_alert_timer" changed to "59" [INFO][Bot #1][04/19 12:00:42 PM]: Resetting aggro! From: [x=1668, y=9832, z=0] To: [x=1632, y=3453, z=0] [INFO][Bot #1][04/19 12:00:42 PM]: Received longwalk command (90) to: [x=1632, y=3453, z=0] from: [x=1668, y=9832, z=0], distance: 6379 tiles. [INFO][Bot #1][04/19 12:00:58 PM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][04/19 12:00:58 PM]: "ss_alert_timer" changed to "58" [INFO][Bot #1][04/19 12:00:59 PM]: Resetting aggro! From: [x=1632, y=3453, z=0] To: [x=1737, y=3504, z=0] [INFO][Bot #1][04/19 12:00:59 PM]: Received longwalk command (90) to: [x=1737, y=3504, z=0] from: [x=1632, y=3453, z=0], distance: 116 tiles.
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i just retested, and it looks like it's still doing the long walk - going much further than cave entrance: [INFO][Bot #1][04/19 10:59:43 AM]: Resetting aggro! From: [x=1668, y=9832, z=0] To: [x=1632, y=3453, z=0] [INFO][Bot #1][04/19 10:59:43 AM]: Received longwalk command (90) to: [x=1632, y=3453, z=0] from: [x=1668, y=9832, z=0], distance: 6379 tiles. [INFO][Bot #1][04/19 11:00:08 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][04/19 11:00:08 AM]: "ss_rock_count" changed to "0" [INFO][Bot #1][04/19 11:00:08 AM]: "ss_alert_timer" changed to "57" [INFO][Bot #1][04/19 11:00:09 AM]: Resetting aggro! From: [x=1633, y=3454, z=0] To: [x=1737, y=3504, z=0] [INFO][Bot #1][04/19 11:00:09 AM]: Received longwalk command (90) to: [x=1737, y=3504, z=0] from: [x=1633, y=3454, z=0], distance: 115 tiles. Have I done the set up wrong here?
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not sure if you updated or not, but when training in the cave, we are still going to narnia to reset aggro hahaha [INFO][Bot #1][04/18 11:07:03 AM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][04/18 11:07:04 AM]: "ss_alert_timer" changed to "58" [INFO][Bot #1][04/18 11:07:04 AM]: "ss_rock_count" changed to "0" [INFO][Bot #1][04/18 11:07:04 AM]: Resetting aggro! From: [x=1632, y=3453, z=0] To: [x=1737, y=3504, z=0] [INFO][Bot #1][04/18 11:07:04 AM]: Received longwalk command (90) to: [x=1737, y=3504, z=0] from: [x=1632, y=3453, z=0], distance: 116 tiles. for context: https://pasteboard.co/HvWF6KAtG96c.png the green line is the bounds of the aggression, as long as you leave that zone and re enter, the mobs are aggressive again. 37% XP efficiency lost by walking to narnia and back
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what level should i expect winning roughly? do you know? edit: getting 20k/h now at 50rc which seems more reasonable. I've been monitoring the bot for about 5 hours now. It's a very good script! @CzarHere are some things that I've noticed in the hours of monitoring it. The things I've specified below I think could be improved to make it an even better script. More customisability and ac-bypasses. 1. Mini-map moving - better if it doesn't do this That the bot uses the mini-map to move everywhere even when I'm fully zoomed. Bot uses mini-map to move to object that is in the middle of the screen even - I think that looks a very bot like. for example, the altar to click is in the middle of the screen, the cursor is already on the altar; yet the bot will click to move next to altar on mini-map. Not ideal. 2. End of game behaviour - wastes the mined pieces Near the end of the game when the bot is crafting the fragments into essence and the game ends with "the portals will be open for another 30 seconds" instead of hopping into an altar and using that essence for XP, the bot will run with the full inventory of essence to the mining area and start mining fragments again. Here it would be good if game has ended and we have essence, we should go to either of the portals still open (highest level ideally) and just craft into runes for more xp/h rather than running to mind fragments again. 3. Don't over mine - better xp if we go for crafting runes rather than mining large guardian Whenever there is a large guardian to be mined, the bot will always go to it. It is faster to get essence for sure. However, more often than not I will see "you will not gain any more xp" for mining as the bot has mined so much that game. At this point, especially when the guardian is at 70%+ there isn't enough time left on mass worlds to mine and return to craft more runes. Realistically when you already have 75+ shards and health is at 70%, we should just go and craft essence, craft rune, repeat - by doing this we get more RC xp in the game and don't finish the game with so many left over shards. 3. Simulate idle log out as opposed to insta-log When taking breaks, on your Agility script there is an option to simulate idle log out. I think it would be amazing if this was just standard on all of your scripts. If bot is taking a 10 min break, do not log out, just AFK, move mouse off client and let it do it's thing naturally. If the break is like 10 mins and we don't log out - this is fine, this is ideal. It's more like a human. Also, avoid taking exactly 5:00 break and do 4:37 or 5:21 - maybe sleep(int millis) 4. Move cursor off screen when doing something AFK When the bot is mining it leaves the cursor right on the object, given that it's possible to stack the mined resource without being interrupted, an option to move cursor off client would be great to make it even more human like.
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im 37 rc rn and getting like 8k xp/h am i doing something wrong? can you suggest invent set up that could give me better rates or is this just the nature of the minigame at low levels? i think this is the issue: https://pasteboard.co/SEYnhLfjhehf.png "you did not contribute enough to attune any elemental or catalytical energy." i can't do death runes or bloods <- is this the problem?
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it's not bad, but there are certainly improvements to be made. the path is always super static on the seers village course. the route taken is exactly the same each time from the magic tree to bank to restart course. like tile for tile. it also alchs just twice during that entire run. overall the alching is sparse - i feel like it could alch a lot more efficiently, i.e., red click next object then alch, then click again like most players. also it uses minimap movement a lot where it's super close, maybe worth adding mouse wheel camera and screen click movement. atm it feels quite robotic to be honest. as an example i've tried @czar's and it's got a lot of great features like mouse wheel movement, more alchs, etc. so it is possible. this is a good script, but if you made the changes above, it would be a great script
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that would be perfect, let me know when ready to test. i will do a few solid hours and let you know how it goes. when its ready do let me know if you have any ideas for inventry set up. i was thinking to have alchs and super energy pots to be super efficient like a real player would
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does this script do arceuus library? https://oldschool.runescape.wiki/w/Pay-to-play_Runecraft_training#Levels_1–99:_Arceuus_Library it's a linear and fast xp method because xp is always 5x rc level. It competes with GOTR if you do 150 books/h. it looks like you've got discovering books already coded, so maybe simple to make this happen.
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I’ve bought the script now
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Wow this is excellent news! i also watched boaty’s video! i will defo be buying the sepulture. Would you consider a combo for both for reduced total price? im thinking on what should I do for best value as I already own the apec’s rooftop but the xp/h on rooftops aren’t great. That’s why the brimhaven would be optimal for fast xp and ticket turn in. but if I can train up for sepulchre with the rooftop and then head to them when you release that could work also
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My trail is done and I’m also not training agility for a while now as I’ve completed regicide. please do let me know when this script is updated to track magic xp and I’ll go ahead and purchase. I also wanted to ask you about the new brimhaven agility method where you just go back and forth between the 1 obstacle and tag only nearby pillers. Is that something you’d implement? also hallowed sepulchre is insane xp and great money. Has a lot of unlocks. Any plans on adding that or creating a standalone script for it?
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Oh amazing. Then I shall wait for your mahogany homes script
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Does this support the mahogany homes contract or have any plans of supporting it? construction is expensive but necessary for max cape. There aren’t many construction bots around and I haven’t seen any that is doing mahogany homes contracts.
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been using this script the past day or so. So far went from 60-65 agility. got a question about settings: https://pasteboard.co/ALeR7kXqd1FT.png it looks like you can't use enable high alch and prepare next obstacle. i assume this is intentional as a real player would know where to click after running the course 100s of times and wouldn't bother right clicking if they're alching as well? it would be nice if the script's paint also tracked: 1. alchs casted, 2. gp gained, and 3. mage xp | levels gained