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Everything posted by Maxi
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The OSBot Area has no problems as of 1.5.6.
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This thread is against the rules.
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Another quick fix: Miles, Giles and Niles tested and confirmed to be working, they had a couple of glitches. On another note, the SDN is approaching its launching phase ! Download can be found here: http://osbot.org Stay tuned! Maxi
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Control over this will be released with the random management system which I foresee for this weekend to be released.
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Add Frog Queen to the list of improved randoms.
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With the help of Dopey, using his accounts, I have been able to update the following randoms: Molly Pinball Prison Pete Drill Demon Freaky Forester Frog Queen On another note, we have written the surprise exam. It was only tested once, but solved it perfectly. I have collected the data for Evil Bob, so when I get around to writing another script to test some things out I will be writing the implementation of Evil Bob. Tomorrow I will start on the random management system for scripters to define custom logic for randoms such as Evil Chicken, Tree Spirits, Rock Golems etc. These updates will be on the next release, Stay tuned! OSBot.org
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The logic for Area's was flawed in earlier versions and seemed to work with that area initialization you have there, but look closely at it and you will see it's flawed. The Area constructor you are using, takes the left bottom corner as the first two argumentsand the right top corner as the remaining (both the first is x and the second is y). But it does actually also support it the other way around, in fact it grabs the smallest and the biggest of the two x and y variables to compose the corners. /** * The boundaries to initialize this area with. * @param x1 The bottom left x bound (inclusive). * @param y1 The bottom left y bound (inclusive). * @param x2 The top right x bound (inclusive). * @param y2 The top right y bound (inclusive). */ public Area(int x1, int y1, int x2, int y2) { In your declaration, your x1 is smaller than your x2, but your y1 is bigger than your y2, which is mixed up. I'm not sure what the actual area is you're trying to construct there, but the area used would be this: XXXXXXXXXXXXXXXXXXXXXXXXXXXX(2729, 3494) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (2721, 3490) XXXXXXXXXXXXXXXXXXXXXXXXXXX
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Show me how you are using area's.
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The release of the Randoms BETA caused some late night work for all of us and inevitably we managed to squeeze some very stupid bugs into the bot, caused by fatigue. We have fixed the following today: Some interactions were messed up, the source of this bug is found and fixed Something we did not have support for, but is quite crucial for some randoms, is mapping the correct option to the correct NPC in case you have multiple NPC's with the same id/name on the same tile. This is randomized to choose the wrong one every once in a while though, to prevent detectability because not a human on earth would be able to always click the correct option for the correct NPC Support for only main screen walking The first and third issue were causing a lot of randoms to fail every once in a while or permanently, whilst most of them have correct logic to actually finish the random. On another note, we have written and tested Surprise Exam so this one will be on the list. Also, I have all information needed for Evil Bob. We'll be focusing on fixing up the randoms for the rest of the day. Also some work on the SDN has been done today. It is now able to identify newly updated content to immediately pack it and make it available for the delivery over the network. Stay tuned, Maxi
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This is all planned for with the release of the SDN .
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To cover the costs on some big investments that are planned for the coming weeks. So far we have invested our own money if we were short on cash, we would rather not empty our own pockets too much even though we know that starting up always costs an investment.
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Affected randoms: Pinball, should now be 100% working Download can be found here: http://osbot.org Stay tuned for more random updates ! OSBot.org
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You realize that the adds are a source of income for OSBot that we need very hard to stay online, without DDoS attacks getting the bigger of us and stay safe legally? Nice job encouraging this. On topic: I do support this, will go into the ACP and change this. Edit: Done.
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Hello everyone, We are glad to announce that we have updated OSBot to version BETA 1.5.x today. This release stands for the BETA of a series of random events that have been written over the past week. You as a community will be able to help us to straighten out all glitches, bugs and flaws and of course verify the working ones! We have tried to test them all, unfortunately it's hard to encounter all randoms and many randoms appear somewhat different each time so some but not all cases might be covered. You understand it's on our but also in your best interest to help out as a community to make them all a 100%. The list of currently build in randoms are: Green: Tested and verified to be working but still possibly unstable, however not at a large scale with all use cases Orange: Untested or verified to be broken in some use cases. Bank (both pin and pending pin) Drill Demon Evil Chicken (behaviour needs to be overridden in the random manager, to be released later this week) Genie Lamp Book of Knowledge Freaky Forester Frog Queen Lost and Found (teleportation random) Miles Giles Niles Mime Pillory Cage Pinball Molly Prison Pete Quiz Sandwich lady Strange Box Strange Plant Security Book Talkers: Rick Turpentine Dr Jekyll Mysterious Old Man Drunken Dwarf Security Guard Cap 'n Hand Missing or incomplete randoms: Surprise exam (partial but incomplete data), Mystery Box (easy, just need item ids and interface), Bob the Cat and Grave Digger (both no data) BUG & VERIFICATION reports: You can verify or post bugs here: http://osbot.org/forum/topic/2287-random-events-verify-or-post-bugs-here/ HELP US OUT: You can help us out! If you are stuck in a random that is not working properly, post a bug report and if you want contact Laz, Zach or me with your account details so we can fix the bugs. On another note, it is important that you remove any Random Event Solvers from your OSBot/script and subsequent folders if they will collide with any of the above random events. If not, the built in ones will not be activated if they try to solve the same random. We are aiming to do bug cleaning of the randoms for the rest of the week, amongst doing the last work on the SDN. DOWNLOAD: http://osbot.org Yours sincerely, OSBot.org Edit: Just to let the developers know. The openTab() method actually did see the fix that was supposed to be in v1.4.5 this time. When we were building v1.4.5, the files were not completely updated, meaning that the openTab() fix did not make it into the release. The fix is in v1.5.1.
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A couple of the interfaces were not identifiable at all, hence I took the time to change the interface identifier a little bit. It now will always show the list of interfaces, so even if they are hard to separate you can always you use the interface value debugger to find your correct interface and child id's. The black rectangle will show up on the right side if your screen is on the left side and visa versa. Like always, the order of the interfaces listed is from large to small. Will be included in 1.4.6. Stay tuned! OSBot.org
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You are talking about the activation, they are orange because they are untested and not on their activation part but on the actual logic of for example getting the correct answer etc.
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isFacing() works for most, except for like the Frog Queen.
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Reversed Kati's system, download link is available again.
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Dear community, I have been working on random events all weekend and last week, with the help of several other script developers. I want to thank XavierM for his contributions. So far, I have most NPC based random events (so excluding pickaxe and hatchet heads breaking / getting lost), except for like 5 of them. However, these are not all tested and most of them probably do have bugs in them. Before everyone starts ranting that now when we will finally have randoms, they don't all work properly, I want to create this thread to raise awareness. The randoms will be released tomorrow or tuesday, and like I said most of them will be largely untested or only partially tested and have use cases that are not handled properly. We will add debugs to the random events, and if you encounter a broken random, we would like to have the output of your console so we can analyze where things did go wrong. It's either this, or another week of testing the randoms ourselves internally, but we think with your help we will be able to get all randoms working properly much faster! The current list of added randoms that are written are (green are tested and worked although don't guarantee to be a 100% succesful, orange are either untested or not completely functional yet): Bank (both pin and pending pin) Drill Demon Evil Chicken (behaviour needs to be overridden in the random manager) Experience rewards, i.e. Genie Lamp and Book of Knowledge Freaky Forester Frog Queen Lost and Found (teleportation random) Miles Giles Niles Mime Pillory Cage Pinball Prison Pete Quiz Sandwich lady Strange Box Security Book Talkers: Rick Turpentine Dr Jekyll Mysterious Old Man Drunken Dwarf Security Guard Cap 'n Hand So we are still missing a couple, for example the Surprise Exam is half done, Molly is not working entirely as it should and we have not encountered the Grave Digger so far. We will be deploying the patch with randoms build in tomorrow or tuesday, based on our real life duties. Stay tuned! OSBot.org
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Hi community, As I have been very busy working on randoms, I thought I should let you guys at least have one update with some small fixes. There were several tiny issues to be solved, that I should have done earlier but didn't get around with the pressure of randoms. Fixes include: openTab() works properly again getHealth() returns a proper percentage now other tiny adjustments Additions include: getHeadMessage() returns the chat message above players and npc's several extra methods in the API I have been working on randoms mostly, there will be a thread with progress on that in the announcement section in a bit. Download can be found here: http://osbot.org Remember to refresh with CTRL + R if your browser cached the old page with the download link to BETA v1.4.4 Stay tuned! Maxi
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Hello everyone, It has come to our attention that many users would like to see a different username color for VIP user rank. A suggested color by many is this: VIP A live version of this color can be found here: Ely The question is: Do you like the current purple or the above pink better for the VIP user rank. Please vote for your preference, OSBot.org
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This release contains a couple of small hotfixes for 1.4.3. Download: http://osbot.org Refresh the page with CTRL + R if the download still displays 'osbot 1.4.3.jar' OSBot.org
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I have put all my other items on the todo list a spot lower, today until sunday randoms will get full priority and hopefully all get finished.
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I'm updating and will be pushing some hooks that had missing multiplier due to the same problem causing the callback issue. No new download will be required for it, although the remote server will get reset which will take a couple of seconds. Maxi Done: Please restart your OSBot client to make use of the latest hooks file if you started your client before 00:04 AM GMT +1
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The remote java server is down for short maintenance. It might go down a couple of times in the coming hour.