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Maxi

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Everything posted by Maxi

  1. Hello community, Let me begin by telling you we are making good progress towards our release and inform you as needed: Global and local repository. We have started on the software required to load and use scripts from an online global script repository. In the future we intend to also have web access to the repository instead of access through our main client application only. The global repository will contain working (no errors, no major recognized flaws) scripts, both free and premium ones with a dedicated team behind it who make sure the quality is conform standards we expect from either free and/or premium scripts. This global repository will be used to download script files from you have access to, either because they are free or you have gotten the privileges for premium ones. The local repository is where those script files downloaded will be stored in, either downloaded through web access or the client. We will make sure this will be done in the most secure way possible. Not that scripts will hold any of your information, but we just want to make sure it will be hard to reverse engineer scripts in the local repository if they were manipulated in such way to prevent them from being accessibel. This all together, should maximize the ability to use the client 'offline'. By offline we mean that there is no connection with our server required when using the client, unless an update needs to be downloaded or a script needs to be added. We will still most probably add limitations to the amount of bots you can use per script/account. This is not some cheap ass trick, but we simply don't want our software to be unlimited for a reason. Scripting API. The API is nearing its completion for the first version we initially planned. It still needs some features to be added, but once done the only task left on the API is to make sure it's organized in an intuitive way and make sure all the documentation is written. Then we also generate all the webpages for the API documentation so you can either download to have an 'offline' reference, or simply access it through our website as an online reference. The online version will of course always be up to date, so if you can, use the online API documentation reference. Misc. There are tons of other small things I could mention, but I simply won't bother you with such boredom. So let's get to what's the most important in this thread: ATTENTION TO ALL SCRIPTERS: This thread is where we will gather a basic group of trusted and talented programmers that will help us out to write and test some important high quality scripts. Initially, this will be focused on random events and a series of free scripts for the community to use with a certain quality standard. Eventually, if both parties are satisfied, further coöperation can be continued by creating premium scripts. Remember that if you're not part of the scripting team, you can still advance your own skills by writing your own scripts and if you feel generous share them with the community to earn respect and fame! What do you need to do to apply? Fill in this little form and send it in a PM to me. We will look over your information and decide what further to do. PLEASE NOTE: Don't post your information on this thread! Use a PM to me. Don't forget links to previous work. Also, don't take previous work as an easy field. It may be anything that you think will show us you know what you are doing, but know we only go for real quality. After this nice wall of informative text I wish you a good night! OSBot.org
  2. I think he is talking about user agreement contracts and disclaimers etc. And yes, we will put them on the site before release.
  3. Yes, however validating new premium scripts will always need a connection once when bought.
  4. Hello everyone, Today we have spent time on reorganizing the thread design of the bot to allow for efficient concurrency. This means each bot will run on multiple threads and can handle multiple actions at the same time. For example, random detection and solving will happen on an entirely different thread than the main loop or the key input handler for example. Currently I'm writing methods to rotate the camera to certain points on the map, for example towards objects or npc's. This will be very useful for getting entities into the view screen, but also is good for anti ban detection. We also have been planning other important stuff for the release. Things like a new host and DDoS protection, to set everything up as comfortable as possible. However we are short on money at the moment, so if you feel like you have some spare cash please consider a donation. If you feel like doing so, you can send me a message. This money will go straight into a new host and its DDoS protection. Stay tuned as we try to get everything ready for release. Remember that you, the community, will represent the authors of the script base to start with. Exceptionally talented scripters can become premium scripters, to write scripts that guarantee quality. Your contributions will be what will make our community thrive. OSBot.org
  5. Groovy yes. Java and JRuby will be supported in the future as well.
  6. Looks sick! Keep the good work up !
  7. Hello everyone, As we are making progress the first functional scripts are starting to get created. Today I wrote a script to cut willows at draynor, banking the logs in the bank and repeat. It's a very simple script, it has no support for bankpins or random events however those functionalities will be added in the coming days. The main thing is that it does its core job of cutting wood very accurately, chopping, walking from and to the bank and banking in a very decent manner. Stay tuned! OSBot.org
  8. If there are multiple objects location can be given as a parameters. Right now when I want to chop down a specific Oak Tree I do this, it will walk you to the object if the object isn't within a clickable range: selectEntityOption(object, "Chop down", "Oak Tree") In that code it's up to you to decide how you get your object. You could choose for the closest object like: def object = closestObject(id) But we will have support for objects at specific locations, and it will be very easy to find the locations of the object because the bot client has options to enable and disable information like location etc drawn on top of for example objects.
  9. We will have functions where you define an object and you define what to do. For example, walk to it and click and option. For example, the script i'm currently working at will have a series of objects registered as bank booths, and all I call in the script is simply: walkTo(object, "menu option to click string") Is that what you meant?
  10. Goodluck, this sounds like a nice tool. The initial release of the bot will only support scripting in Groovy, it's very similar to Java. In the future JRuby and Java will also be supported.
  11. Maxi

    Our ETA!

    Anti random events unfortunately can only be written once the events are encountered. It will take some time to encounter all of them multiple times to write and test the solutions. We will need your help for this, by using accounts that are stuck in random events or by code contributed by scripters who have encountered the events them self and wrote their own anti random for it.
  12. Hello everyone, Today and yesterday we have been working on a couple of things. First of all, we have improved the bot its overal mechanisms we already implemented. Furthermore we have added a walking algorithm including pathfinding, which allows you to simply say: walkTo(x, y) Hooray! Today we are working on redesigning some of the ways input is handled and the overal design of the script / bot threads. Instead of one single thread, an event driven threading design has been introduced, to allow things to run more concurrently especially in the case of client callbacks. This isn't needed for most things, but in a few occasions this is very handy when developing scripts, such as walking and moving the camera at the same time. We are also implementing a function today that turns the camera into the direction of a certain object. If we finish all things I'm talking about above, we can run a basic but complete woodcutting bot by tonight, which would only require babysitting in the case of random events which then of course can be written as they are encountered. We're getting close! OSBot.org
  13. Maxi

    Our ETA!

    Yes, but mainly based on quality.
  14. Hello fellow botters, Today we have ran and tested our first real script. It's a simple script, cutting normal logs. But it shows our bot is getting better and better. Lazaro has been working on the pathfinder, and we will also add a message listener today or tomorow to support scripting. Also menu support has been added and works perfectly. We hope to have some nice functional scripts by the end of the week while we continue adding features to the scripting api. Stay tuned, OSBot.org!
  15. Hello everyone, Today I have tested the mouse algorithms and they seem legit. It's a mix of all kinds of different algorithms to fool Jagex as much as possible with no fixed patterns whatsoever. Furthermore 100% support for keyboard input has been finished. The bot blocks all input from users when running, but allows all input when paused or terminated. We also have done all menu hooking, so we are pretty much set now to start writing all the methods you will need to script your own magnificent scripts so things will be going faster and faster from now on. Stay tuned! OSBot.org
  16. Hi all! Yesterday I have been working all day to mix together different curve algorithms together with a lot of normal distribution probability for alternating type, degree, shapes and randomness and a couple of other algorithms for overshooting etc. I've then tested a 1000 different curves by drawing calculated curves. I don't have data to compare it with, like someone recording his mouse position for like 2 minutes while playing, however it looks very natural and like I would move myself. So this will be tweaked a little, but the most important thing left for it to work a 100%, is testing it in a real script and adjust the parameters to get the speed just right. This is something we will do today. Laz rewrote the modular inverse identifier to work 100% properly again and applied a very clever input hook technique, which I really want to tell you about because it's so nice, simple and elegant but I need to keep it a secret as we believe it's entirely undetectable. Stay tuned! OSBot.org
  17. Hello everyone, This is going to be a quick read for all of you wondering at what development stage OSBot is currently. Let's cut the crap and get right to the chase: We have 95% of our hooks finished and this is not our focus anymore. We have begun with the scripting engine and api, and needed hooks we miss or that we want to have as a nice feature for the scripting api are hooked on the fly. Currently, the most important part of our scripting api remains the management of input, like the mouse and the keyboard. We are spending some time on this because in the modern days of botting this is one of the most important components to keep you from getting banned. We will keep you updated. OSBot.org
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