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Maxi

Developer
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Everything posted by Maxi

  1. Maxi replied to ZedsDead's topic in Archive
    I posted something about this a couple of days ago: http://osbot.org/forum/topic/2744-attention-must-read/
  2. What are you talking about?
  3. Hello everyone, Here is a heads up on what I have been working on the last two days. I have written the random management system, which will allow script writers full control over how to handle randoms. For example, let's take the case of an autofighter. You get a strange box and you're in combat and not in a safe zone. The programmed random solver for the strange box will recognize the strange box and try to solve it, but it will close the interface constantly because you're under attack. Your autofighter won't any longer be in control, so eventually you will die. Here is where the random management system comes in to play. In this case you want control over what happens before and after solving the strange box, more specifically you want to make sure you are out of combat and in a safe zone when solving the random, you want the random to be solved as programmed by default after that and you want to finish by walking back to your fighting spot. Here is a simplified example of how that would work with the random management system (note that the onLoop doesn't have to be overridden at all here, I just put it here for example purposes): @Override public void onStart() { this.actStartTime = System.currentTimeMillis(); randomManager.registerHook( new RandomBehaviourHook(RandomManager.STRANGE_BOX) { @Override public boolean shouldActivatePreLoop() { return myPlayer().isUnderAttack() && !myPlayer().isInArea(SAFE_AREA); } @Override public int preLoop() { walk(SAFE_AREA); return gRandom(600, 300); } @Override public int onLoop() throws InterruptedException { return super.onLoop(); } @Override public boolean shouldActivatePostLoop() { return myPlayer().isInArea(SAFE_AREA); } @Override public int postLoop() { walk(FIGHT_AREA); return gRandom(600, 300); } } ); } Furthermore, I have been working on a new GUI for accounts and a fresh system on the backend of it. One reason for this is that the accounts system simply wasn't user friendly and intuitive, another reason is that there were bugs occurring with it sometimes. Accounts are ordered in alphabetical order and you can now set your preferred experience rewards chosen when encountering a genie lamp or book of knowledge per account. Here is a picture of the new accounts GUI: These updates will be fitted in the next release. Sincerely, OSBot.org
  4. The client says 23, but those are the files that handle the random events. From the 23, are 3 built for bank pin, login and welcome screen. But from the other 20, there is one that handles like 6 or 7 randoms.
  5. Updated script. Now runs a higher amount of clay per hour.
  6. Why would you want to force a right click?
  7. Maxi replied to plasm800's topic in Archive
    I have checked his entire folder, all scripts, everything is clean. Closing this now. Read this for more information: http://osbot.org/forum/topic/2744-attention-must-read/
  8. Maxi replied to b0aty's topic in Archive
    http://osbot.org/forum/topic/2744-attention-must-read/
  9. There are minor bugs in certain randoms that cause them to not be finished. I've seen freaky forester, drill demon and molly occasionally not finish the random but perhaps like 70-80% of the time. We will make sure this becomes 100%. Also, I have yet to add Evil Bob, luckily I've collected all the data for it, and fix up the lost and found random. Today we will also release the random management system.
  10. http://osbot.org/forum/forum/88-vip/
  11. The other ones are not added at all so that's why. They will get added in time, for example I have been gathering data for the Maze random event. Freaky Forester shall be fixed asap btw.
  12. Maxi replied to plasm800's topic in Archive
    Zip all these scripts up and upload them. Send the link to me in a private message and I will check it out to verify whether a script is involved in this or not.
  13. If you have an account in the Maze and are willing to let me gather the much needed data to write the Maze random event solver, please drop me a private message. Thanks, Maxi
  14. Maxi replied to Maxi's topic in Archive
    This week when the SDN is finished and deployed it will become available as a premium script.
  15. Maxi replied to Gojira's topic in Archive
    Today I'm writing my own tabmaker too, need to get some cash flowing here to test some scripts.
  16. Maxi replied to Maxi's topic in Archive
    I'm surprised actually because what I can remember from back in the days is that it was based on PID.
  17. Hello everyone, Would you care for OSBot to have a PID (player index) tracker? It is believed the OS server is structured in a way that it stores its players in a collection, most probably an array, by their player index. The update procedure for OS is a loop, which loops through the collection of players from start to end. This means that a low player index, lower than your opponent's, will get your character's actions processed earlier than your opponent. Sometimes in the same tick, sometimes the opponent will delay an entire tick, giving you advantage in your staking duel. Discuss.
  18. I do use on a an occasional basis after a period of stress when I know I can sit back and relax for a moment. For example after a period with a lot of tests, or being very busy in general. It makes me calm and takes away the need to do things, which in my personal experience is a good stress relieve if not done on a regular basis. Either that, or going out with friends, but I'm sure that the physical effects of alcohol are more severe for your body.
  19. Maxi replied to Maxi's topic in Archive
    Going steady great script so far Xerion!
  20. Maxi replied to Maxi's topic in Archive
    There will eventually be scripts that are free for VIP members.
  21. Maxi posted a topic in Archive
    Failing to follow this template will result in removal of your report.
  22. I still love unreal tournament 2003 occasionally.
  23. Maxi replied to Maxi's topic in Archive
    VIP's will have 10% discount on all premium scripts.
  24. Maxi replied to Maxi's topic in Archive
    My own progress: It will be available as premium script once the SDN is released.

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