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Everything posted by Wes
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Yeah I'm honestly not sure. My current run is at almost 90 hours. I've had multiple 100+ hour runs and never had an issue with that
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I'm using Lant herbs and melons at all patches except canifis. No idea why you'd be getting negative break timer. I never set up a brake timer tho so maybe that's why. Dying is caused by vampire wandering into canifis farming area. Easiest way would run to a safe spot and hop worlds if you enter combat while at that location.
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Started at level 37 and pretty much ran non stop.
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All good, I'm just running all but Canifis Allotment 1 and its working just fine.
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Sent you another video.
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Pm'ed you with time stamps and descriptions of issues in my video.
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Had a chance to look into it yet sir?
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Would love to get canifis working also. Up my exp/hr account is lvl 90+ now ? If you need to borrow account to test just let me know
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I didn't figure it was, I grabbed a video, I'll pm you the youtube link when it's ready. Reviewing my video, Canifis Allotment 1 is my trouble child. Also pm sent with video [ERROR][Bot #1][05/19 08:51:14 AM]: Error in script executor! java.lang.NullPointerException at b.d.b.nuL.j(ob:182) at b.d.AUx.j(ib:144) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source) [WARN][Bot #1][05/19 08:54:06 AM]: Script executor is taking too long to suspend; restarting now... [INFO][Bot #1][05/19 08:54:06 AM]: Started random solver : Dismiss Random [INFO][Bot #1][05/19 08:54:08 AM]: Solved Dunce dismissal random. [INFO][Bot #1][05/19 08:54:08 AM]: Random solver exited : Dismiss Random [ERROR][Bot #1][05/19 08:58:13 AM]: Error in script executor! java.lang.NullPointerException at b.d.b.cON.j(ab:116) at b.d.AUx.j(ib:203) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source)
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Is anyone else having issues with Canifis? Rest of the locations work great still but script gets there and it just gets slow to do anything, 1min + to click harvest, 1m+ wait after harvest to lay compost, 1m+ wait to plant seeds ect. If it even gets that far, sometimes just gets stuck.
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@Czar Could use trial now if supports Neit rock
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Okay, if I decide to not just make something specifically for this I'll get ahold of you and loan you my account to add it in. I'm thinking about making one specific because typically need to eat and use quick prayers while traversing to and from the rock. Unless that's something you'd add to yours. Just taking one pray pot and 1 shark per inventory.
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@Czar, what rune ore locations are supported? I don't need a trail as my account isn't ready for mining yet. Quests and such
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I haven't read through the thread yet. Would you be willing to add Neitzinot rune rock? I'd supply an account. Does world hoping support ore respawn memory?
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No problem, was gonna be longer until I seen the update. Wanted to get the account onto faster runs so got 50+ con and magic for all the house portals. I'll get you system update to system update one next week ?. Should be 160+ hours.
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Account has gone 37-86 so far. I'll be testing the new traversal pretty hard ?
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I'm going for 100hr+, as it's really easy to log into another client and sell herbs + restock during break times. Exp/hr would make those proggies even better ??
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Oh it's working very well, just like normal there is always room for improvements. I haven't had scripts running this long since the iDungeon and neXus client scripts. Account is into the 70s in farming now. 37-50s only herbs, then herbs and melons.
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Okay fair enough, wasn't sure if banking was the only time it checked for supplies. Being it doesn't bank every time it was there. I feel force checking would substantially increase herbs/hr over greater times. Even last night I woke up to get a glass of water, seen it was making a run so I watched it. Left a herb at kourend, not exactly a short walk to get back there. If it had harvested it, it could of been 15-20min into its growth by the time it made it back there. That time every single rotation of herbs, if the timers are getting that out of whack every run, if force checked could lead to an extra full planting and more profit every 6+ hours.
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Small report, wish it had exp/hr =/. Watermelons and herbs. A few suggestions from watching it. Force checking while it's at a farm, I've watched it countless times leave when a herb is ready while doing watermelons, only to walk to the bank to walk back in 5-10 min to harvest that herb. Hovering spots when there and checking left click options would do it I presume. I haven't played with this code, but I may to see if it's possible. Logging out where it is in the end instead of returning to the bank every single time.
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What is it using for deciding break times? I got home from work for lunch, break still said I had 54 min until end. Sold my herbs and restarted, on its lap to gather info my first herb was ready and waiting. If it possible to add compost per patch? Regular compost on flowers and ultra on herbs? I'm going to use the flowers to keep it checking up on the patches often, Idk if it actually uses compost on flowers as I'm just now testing this to see if I get a bump in herb/hr over time.
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Will do if I remember, the gardener not being supported wouldn't be an issue with more banks. If you don't mind I can grab bank areas and bank objects that would work best for each patch area. As kourend would be a bank chest vs bank booth at other 3. If you're using the web walking system like I am it would be a very simple addition to add more banks. But idk how your base script is setup so .
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I have a few suggestions after watching it run for a bit. Mostly with how plant cures are handled. Take gp and buy them from the gardener who takes payments for protecting plants. Instead of banking again for one more cure. Have multiple bank zones depending on what patch it's at, with slayer script I'm making I have bank zones for every task so it's not wasting loads of tele tabs if it doesn't have to. I was in kourend and it went to fally to get another plant cure, then walked back to finish its settings. Same with catherby, both patches of potato were diseased. So it cured, banked in fally, cured, banked in fally then went to seers to go to ardy. Lot's of wasted tabs and time.
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I still can't add accounts to the client. I hit create new -> input info -> and when I hit save it all just disappears.
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Account adding is still broken for me. I hit create new -> add info -> hit save and everything get deleted.