kingkong958
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What sort of breaks are you using? I've had maybe 1/20 mud accounts get banned.
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It happened on an account using Gap only and one using tendrils and gap. Its very rare that it happens and once it tellys to edge it resets. The second bug seems to only happen after an emergency teleport and it runs off into a different part of edgeville. The bot cant seem to figure out where it is and without a charged glory just logs out.
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So this has happened about 10 times but didn't think anything of it. But sometimes the bot will tele into the abyss, and depending on its spot coming in, it will just stand still and say "searching obstacle." It will do this until it emergency teleports or gets combo'd out. Theres another bug that I can't replicate. I only ever see it after it happens. My accounts will log in at this spot with an 0 charge glory with the last log message saying "no glory" etc. I have no idea how the accounts get here. Only thing I can think of is that it misclicks the minimap at one point. EDIT: Caught it live! No logs other than start up script logs. Just randomly standing there.
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Just something small, but could we get some antiban options like randomizing the order in which it fills/opens pouches. Right now it opens smallest to largest which creates a pattern.
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Will there ever be ferox routes added that utilize the pool/white portal? Also, CLI support?
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Hovered over the rift for 5 hours without taking a break. Just jittered the mouse back and forth the entire time
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It died attempting to break. It looks like the script won't even eat after it decides its going to break and it just dies to the druid while spamming log out
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I found an issue with my bots dying (maybe due to my presvious post about breaks but I'm not sure). Any time it dies it gets stuck in Lumbridge spamming the console with error saying it doesnt have a ring of dueling. It then fails to run to any bank and spams a path. Once it dies again I'll edit this with the logs. After reporting this, one of my bots also got into an endless loop of getting to druids, instantly tellying to castle wars and then tellying back to WC guild without banking. [INFO][Bot #1][04/18 09:06:46 PM]: Traversing to bank [INFO][Bot #1][04/18 09:06:51 PM]: Traversing to Undead Druids [INFO][Bot #1][04/18 09:06:51 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON] [INFO][Bot #1][04/18 09:06:53 PM]: deactivating prayer [INFO][Bot #1][04/18 09:07:18 PM]: Executing obstacle tile - Staircase is 7 tiles away... [INFO][Bot #1][04/18 09:07:18 PM]: Executing obstacle tile - clicked minimap [INFO][Bot #1][04/18 09:07:20 PM]: entity is visible [INFO][Bot #1][04/18 09:07:20 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:07:23 PM]: interacted with obstacle [INFO][Bot #1][04/18 09:07:27 PM]: Executing obstacle tile - Temple Door is 11 tiles away... [INFO][Bot #1][04/18 09:07:28 PM]: Executing obstacle tile - clicked minimap [INFO][Bot #1][04/18 09:07:31 PM]: entity is visible [INFO][Bot #1][04/18 09:07:32 PM]: interacted with obstacle [INFO][Bot #1][04/18 09:07:38 PM]: Traversing to bank [INFO][Bot #1][04/18 09:07:43 PM]: Traversing to Undead Druids [INFO][Bot #1][04/18 09:07:43 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON] [INFO][Bot #1][04/18 09:08:04 PM]: Executing obstacle tile - Staircase is 11 tiles away... [INFO][Bot #1][04/18 09:08:04 PM]: Executing obstacle tile - clicked minimap [INFO][Bot #1][04/18 09:08:06 PM]: entity is visible [INFO][Bot #1][04/18 09:08:07 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:07 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:08 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:09 PM]: interacted with obstacle [INFO][Bot #1][04/18 09:08:13 PM]: Executing obstacle tile - Temple Door is 11 tiles away... [INFO][Bot #1][04/18 09:08:14 PM]: Executing obstacle tile - clicked minimap [INFO][Bot #1][04/18 09:08:16 PM]: entity is visible [INFO][Bot #1][04/18 09:08:17 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:18 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:18 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:19 PM]: interacted with obstacle [INFO][Bot #1][04/18 09:08:24 PM]: Traversing to bank [INFO][Bot #1][04/18 09:08:27 PM]: Traversing to Undead Druids [INFO][Bot #1][04/18 09:08:27 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON] [INFO][Bot #1][04/18 09:08:51 PM]: Executing obstacle tile - Staircase is 8 tiles away... [INFO][Bot #1][04/18 09:08:51 PM]: Executing obstacle tile - clicked minimap [INFO][Bot #1][04/18 09:08:53 PM]: entity is visible [INFO][Bot #1][04/18 09:08:53 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:54 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:08:56 PM]: interacted with obstacle [INFO][Bot #1][04/18 09:08:59 PM]: Executing obstacle tile - Temple Door is 11 tiles away... [INFO][Bot #1][04/18 09:09:00 PM]: Executing obstacle tile - clicked minimap [INFO][Bot #1][04/18 09:09:03 PM]: entity is visible [INFO][Bot #1][04/18 09:09:05 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:09:05 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:09:06 PM]: waiting until player is not moving (to improve interaction accuracy) [INFO][Bot #1][04/18 09:09:07 PM]: interacted with obstacle [INFO][Bot #1][04/18 09:09:14 PM]: Traversing to bank [INFO][Bot #1][04/18 09:09:19 PM]: Traversing to Undead Druids [INFO][Bot #1][04/18 09:09:19 PM]: Navigating Path to: [x=1801, y=9948, z=0] [cON]
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Hello, When the bot goes to break it will try to stand in the corner and log out even if in combat. If auto retaliate isn't on it will die. If it doesnt kill the druid by the time its prayer is out it will also die because it prioritizes the break. Is there a chance for breaks that it runs through the north gate to safely log out?
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It had 40ish Salve tellies so it tellied Varrock. But for some reason it doesn't realize its in Varrock and just idles forever until its manually reset. Sometimes giving the error 'Stuck? Please report this' or something along those lines. There also seems to be an issue when its running to the gate of the swamp, it clicks the same exact tile right outside the gate EVERY time it returns.
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Hey! Unfortunately when my bots start, if they are at Ferox Enclave, the bot will just grab a Varrock tab and say [INFO][Bot #1][04/08 02:24:07 AM]: has to restock => need Salve graveyard teleport [INFO][Bot #1][04/08 02:24:09 AM]: has to restock => need Salve graveyard teleport [INFO][Bot #1][04/08 02:24:10 AM]: has to restock => misc The info box then says "Teleporting to varrock" and then stands in Varrock Sq for 6 hours. I have to manually teleport them to ferox enclave for it to reset. Also, there is no failsafe for not having enough money to buy supplies. If something happens and theres not enough cash on the account, it will sit there spamming buy for hours.
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Went to try it out and it instantly closes itself. [INFO][Bot #1][04/02 10:49:56 PM]: Loaded 4 built-in random solvers! [INFO][Bot #1][04/02 10:49:56 PM]: Starting Nano Fruit Baskets [INFO][Bot #1][04/02 10:49:56 PM]: Opening Settings Menu. [INFO][Bot #1][04/02 10:49:56 PM]: Settings Menu Opened. [INFO][Bot #1][04/02 10:49:56 PM]: Terminating script Nano Fruit Baskets... [INFO][Bot #1][04/02 10:49:56 PM]: Thanks for using Nano Fruit Baskets! [INFO][Bot #1][04/02 10:49:56 PM]: Runtime: 00:00:00 [INFO][Bot #1][04/02 10:49:56 PM]: Baskets Filled: 0 [INFO][Bot #1][04/02 10:49:56 PM]: Estimated Profit: 0 [INFO][Bot #1][04/02 10:49:56 PM]: Script Nano Fruit Baskets has exited! Edit: I apologize. I read up and saw that the issue is being addressed. Can't wait to use it when its fixed
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Currently, skills necklaces for farming do not work. It will stock them from the GE and when time comes to use them, it withdraws two, then says "withdraw failed" and sits there withdrawing more and more.